Question: searching for two specific mods

Post » Wed Nov 27, 2013 12:28 pm

Hi, I'm searching for some mods with speicific features

1- A mod that without intruding in lore-unconsistent ways marks the quest-related- dungeons you meet ingame so you don't go inside and break the quest

2- A mod that gives you the "cleared" status if you finished exploring the mod ( I guess this could be subbed by map marker overhaul by changing the name of the dungeon)?

3- Has anyone tried this mod? http://oblivion.nexusmods.com/mods/37908/?
Does it break the game like Enhanced daedric invasion ?

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Andrew Tarango
 
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Joined: Wed Oct 17, 2007 10:07 am

Post » Wed Nov 27, 2013 1:16 pm

I can answer for the first question. You're probably looking for this: http://www.oblivion.nexusmods.com/mods/40436. FYI use mod detectives thread in the future if you're looking for mods. :)

Second question I got no idea but you kinda answered it. Map Marker Overhaul is way to go as far as I know.

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MarilĂș
 
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Joined: Sat Oct 07, 2006 7:17 am

Post » Wed Nov 27, 2013 8:15 am

Seems a decent thing.

Well thank you for the answer. I've got another:

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=2835

Do you think this mod is compatible with OOO and Map marker overhaul? If I remember well OOO removes (almost) every map marker.. Any chance of clashing scripts?

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Angela Woods
 
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Post » Wed Nov 27, 2013 7:06 am

Never used it before so I'm not sure how it works. Perhaps you can load it after Map Marker Overhaul and OOO and see?

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Tinkerbells
 
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