I consider Skyrim an AARPG (Action Adventure Role Playing Game) as that's pretty much what it is...it may not be a classic RPG yet it still is one.
I consider Skyrim an AARPG (Action Adventure Role Playing Game) as that's pretty much what it is...it may not be a classic RPG yet it still is one.
Um...
Skyrim's character customization doesn't really make it an RPG. Choices and consequences, character development, etc are also factors. Skyrim is a LARP sim.
All of the Elder Scrolls games have been hybrid action/roleplaying games. The only difference between any of them, from Arena to Skyrim, is the degree to which action or roleplaying has been emphasized. It's not like the series suddenly took an abrupt and expected turn towards "action" with Skyrim.
His signature is at least agreeable. Not necessarily the end, but incredibly annoying.
Most of the RP is in my head, just like the D&D board game. To RP properly you have to feel your character, to walk in his/her footsteps. I also play mine like I'm the director of a movie. And with my next character I hope to be playing I'll be using "Live Another Life". Yes, I have many big things planned for him, not least I'll be playing him in the same reality as Chadric. In the far future I plan them to even cross paths!
Anyone with a Brain can RP in their head, but when your character comes across one of the many Hopsons choices in the game, and -YOU- have to strain your brain to bring rational and "intentionality" behind that design decision, then that's hardly considered an RPG, its an "RPG" version of COD were you have one route and one action to take and you're just along for the ride, no game changing decisions, no diverging consequence, no real meaning -as far as the game is concerned- to what you've done.
for those of you who've D&D Roleplayed I'm sure you've walked right into a Sh*tstorm because of choice you made, or came up disadvantaged because of how you shaped your character, I'm sure by thinking you managed to get yourselves out of a sticky predicament when the odds where favored against you, where flailing until it dies wouldn't work this time. where you proceeded down a path differently because you said no
did something stop happening when you say no? not necessarily, in Skyrim et al however that has always been the case, as low as my view is of EA and Bioware, it took all these years for a "AAA" RPG Title to bring out the stick and bring this to the forefront, where your actions and inaction have consequence, majorly scripted? maybe but Oblivion was "supposed" to be the start with Radiant AI, and look how that turned out.
Your Power of Imagination isn't described on the selling point of the game or even the definition of an ROLEPLAYING GAME, Mental Gymnastics shouldn't be so paramount in this day and age, Imagination WAS needed when all you had was paper, words and figurines, whats with the shift to make sense of stupid design decisions?
Seems like all modern "AAA" game design can be defined by one blighted paradigm: "We want the Call of Duty crowd." That's the true problem with Skyrim. It wasn't the 11/11/11 release date, it's the fact they were targeting a completely different audience than they did with Daggerfall and Morrowind.
Oblivion had an far more serious problem, you had just three skills for each perk. This made it hard to get good attribute multipliers, this was far easier in Morrowind.
Add that Oblivion unlike previous games it was hard at higher levels it was very easy to gimp a character to being unplayable on normal, using some of the default classes was often one way.
Your last topic didn't get many who took the bait, so you're trying again? May I suggest you re-read the forum rules, especially number 5.
You have also made it clear that you dislike Skyrim. Why are you posting topics guaranteed to get a reaction from other posters in the forum for a game you dislike? Not to mention, according to your sig, the game is dead already. You should leave it lie in peace.
The rest of us can enjoy the discussions, even the opposing viewpoints.