Treasure Hunting...

Post » Sat Apr 24, 2010 4:47 am

I really liked this in Morrowind... that if you looked really hard during your travels, you could discover things (often very valuable artifacts) totally unrelevant to any quests and such. Just pure, awesome treasures that had been hidden or forgotten in cool places :)


Exactly!!!

I mentioned that vault in under my spoiler. It was so well hidden, and guarded by two Daedra. The lock level was 100, and the trap was also. I knew I had stumbled across something brilliant.

I was not let down, let me tell you :trophy:
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Claudz
 
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Post » Sat Apr 24, 2010 11:07 am

Indeed.

I also thought that the book Tamrielic Lore was really nice. I personally think many of the artifacts in there should be seen a return in Skyrim. It's "lore-friendly", despite them being in previous games, since they are known to be lost again and again...

"The following are notes I have gathered, over the past centuries, of items of unimaginable significance. All have been seen, owned, and lost, again and again throughout Tamriel. Some may be myth, others may be hoax, but regardless, many have lost their lives attempting to find or protect these very coveted items."

The first time I played Morrowind and I eventually had discovered quite a few artifacts, I then stumbled upon this book and realized "Oh! Some of these artifacts I already have are in this book! What if the other artifacts named in here may exist as well.... hmmm".
Because of that, the book itself kind of becomes an artifact, making you realize there are more great legendary treasures out there.

So, I would really like to see this Tamrielic Lore book return, and many (if not all) of its artifacts as well :)
But if Bethesda doesn't do this, I would at least want to see some other kind of book... that keep some mysterious references to legendary artifacts.

Apart from all this, I also really liked some of the rumours given about artifacts in Morrowind. The sunken daedric ruin for instance... really liked that!
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Monika Fiolek
 
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Post » Sat Apr 24, 2010 4:16 am

what oblivion lacked in unique items it made up for in atmosphere.

I very much enjoy sneaking around a misty fort, even though I know I wont find anything.. my character doesnt know whats in the fort ;)

morrowind? not so much. Morrowind dungeons atmosphere svcked. The only reason any of us enter a dungeon in MW is to find loot. In oblivion dungeons are best for roleplaying.

Besides, there IS trasure hunting in oblivion... jewels, necklaces, diamonds etc.. more believable stuff instead of 'Teh EPIc AnShent AmulEtZ of TelePORtZeZ"
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Genocidal Cry
 
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Post » Sat Apr 24, 2010 2:58 pm


morrowind? not so much. Morrowind dungeons atmosphere svcked. The only reason any of us enter a dungeon in MW is to find loot. In oblivion dungeons are best for roleplaying.

Besides, there IS trasure hunting in oblivion... jewels, necklaces, diamonds etc.. more believable stuff instead of 'Teh EPIc AnShent AmulEtZ of TelePORtZeZ"


Each to their own, but why can't we have both?

Random diamonds? Jewels? no thanks.

"Teh EPIc AnShent AmulEtZ of TelePORtZeZ" ? <- Haven't found that one yet

This page will give you a better idea. http://www.uesp.net/wiki/Morrowind:Artifacts
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Jessica Colville
 
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Post » Sat Apr 24, 2010 3:36 pm

what oblivion lacked in unique items it made up for in atmosphere.

I very much enjoy sneaking around a misty fort, even though I know I wont find anything.. my character doesnt know whats in the fort ;)

morrowind? not so much. Morrowind dungeons atmosphere svcked. The only reason any of us enter a dungeon in MW is to find loot. In oblivion dungeons are best for roleplaying.

Besides, there IS trasure hunting in oblivion... jewels, necklaces, diamonds etc.. more believable stuff instead of 'Teh EPIc AnShent AmulEtZ of TelePORtZeZ"


I couldn't disagree more (Okay I could) The only reason Oblivion had slightly more atmosphere was the better lighting effects ect. as a result of it being a newer game. The dungeons often seemed copy/pasted (granted, so did some of morrowinds) and you had no reason to enter it. jewels? rings? boring as all hell when they dont have any special name. The loot doesn't always have to be "uber l33t" it just has to be special. I'd value a ring called "Marie's Golden Ring" 10 times more than I would value a "Common Ring".
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Taylor Bakos
 
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Post » Sat Apr 24, 2010 3:34 am

I wouldn't mind this system returning if we get rid of Invisibilty and make sure that the items will be hard to get.
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Michelle Chau
 
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Post » Sat Apr 24, 2010 1:17 am

what oblivion lacked in unique items it made up for in atmosphere.

I very much enjoy sneaking around a misty fort, even though I know I wont find anything.. my character doesnt know whats in the fort ;)

morrowind? not so much. Morrowind dungeons atmosphere svcked. The only reason any of us enter a dungeon in MW is to find loot. In oblivion dungeons are best for roleplaying.

Besides, there IS trasure hunting in oblivion... jewels, necklaces, diamonds etc.. more believable stuff instead of 'Teh EPIc AnShent AmulEtZ of TelePORtZeZ"


I don't really call jewels, necklaces, diamonds, etc for teasure hunting. It was basically just random loot that you got over and over again and again.
The treasures that were in Oblivion were pretty cool. Some artifacts had unique powers (Even Oblivion had some "'Teh EPIc AnShent AmulEtZ of TelePORtZeZ") But, where it failed is that they were ALL related to quests. And by all I mean all (or at least 95%). They were almost never hand-placed either. And especially not in hidden or forgotten places (since basically almost all dungeons in Oblivion were the same).

I don't think you can compare atmosphere with sneaking around a misty fort with nothing of real unique value.
I'd say that in a fantasy RPG like TES, where there are many legendary rumoured artifacts, it's a lot more believe to include "ancient artifacts that are hidden or forgotten" than to include "Oblivion's random generated loot and all unique items related to quests".

I started a topic similar to this before http://www.gamesas.com/index.php?/topic/1149998-legendary-itemsartifacts/page__st__20__p__16824366__hl__legendary+artifacts__fromsearch__1#entry16824366. As you can see on the poll... there is a definite majority that prefers what is proposed here ;)
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Kari Depp
 
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Post » Sat Apr 24, 2010 6:06 am

I completely agree with the OP and I really hope that this is something that put into Skyrim.
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quinnnn
 
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Post » Sat Apr 24, 2010 7:08 am

I started a topic similar to this before http://www.gamesas.com/index.php?/topic/1149998-legendary-itemsartifacts/page__st__20__p__16824366__hl__legendary+artifacts__fromsearch__1#entry16824366. As you can see on the poll... there is a definite majority that prefers what is proposed here ;)


Nice to see I'm not some kind of lunatic, and other people were aware of the absence of hidden artifacts.

:foodndrink:

Here's to epic loot in The Elderscrolls V: Skyrim.
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Joe Bonney
 
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Post » Sat Apr 24, 2010 1:45 am

I tried not to skip anything in hope that I'd find something eventually.

:shakehead:


Ayleid statues?

:tongue:
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Elisha KIng
 
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Post » Sat Apr 24, 2010 12:20 pm

I don't really call jewels, necklaces, diamonds, etc for teasure hunting. It was basically just random loot that you got over and over again and again.


Ehm, it's like certain other grownup activities. The first sensation of a success is awesome. But as you grow to be an experienced treasure hunting, the actual hunt is more rewarding than the reward :D Iirc in MW, there was lots of shipwrecks to search. But you didn't find a lot of good loot. But then... One day... Ze Price!! That's treasure *hunting* for me. If there was good loot in everything, the hunt would be gone. To just collecting...
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CHangohh BOyy
 
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Post » Sat Apr 24, 2010 2:59 am

Agree 100%, especially that Nord burial. One of my all time favorite random quests. I actually missed the "special helmet" but just the whole thing from start to finish.
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Isabel Ruiz
 
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Post » Sat Apr 24, 2010 12:43 pm

Yeah they should have big unique items to find, even if you could at level 1. Thing is is that they should have it a HIGH level dungeon so lower levels can't compete with it. And not just one or two big unique dungeons, make plenty.
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Amelia Pritchard
 
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Post » Sat Apr 24, 2010 5:39 am

[quote name='Durin's Bane' timestamp='1294012557' post='16905971']
The wonderful thing about RPGs is that they are so rich and varied in things to do, that we as gamers, play them for different reasons.

When it came to Morrowind, one of the things I personally loved doing (and many others no doubt) was plundering. Remember that huge map you got with the game? I had that thing covered in circles with numbers, and then on the back I had another massive list of items I'd found in these areas corresponding to the number I had on the front. As useless as it may have been, I had a great time finding all the relics and other hidden things. I smashed up the Fighters Guild in Ald'Ruhn and made it my base camp. I had all my artifacts and other rare items on display.

I also had that map, I loved it, cause belive it or not, it showed very very much details. I could study the map for 1 hour and still find new places to explore by looking at it, taking a note and head to the destination.
In Morrowind you could find all kinds of unique things, sometimes in the most unlikeliest of places, sometimes on places really hard to get too. Some places you didn't stand a chance to get past powerful enemies to collect your treasure before reaching a high lvl. Morrowind overall had a mystic, lonely, eerie feeling to it, a feeling that made the player want to explore cause every dungeon,tomb,smuggler cave and so on seemed and were different.
And what I liked the most was the amount of unique items (and items in general) You never knew what to find, you never knew what enemies awaited you. This made treasure hunting so unique for me in Morrowind. In Oblivion, the entire, and I mean entire unique and mystic feeling was gone. Caves, ruins and so on seemed all alike. And the far to random and leveled loot system made mee so mad I could kick my computer out the window! add weak enemies, no levitation(meaning no hidden places in high and hard to get places) killed my entire urge to explore... sad :/
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Kelly Osbourne Kelly
 
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Post » Sat Apr 24, 2010 4:08 am

Ayleid statues?

:tongue:


:yuck:


Yeah they should have big unique items to find, even if you could at level 1. Thing is is that they should have it a HIGH level dungeon so lower levels can't compete with it. And not just one or two big unique dungeons, make plenty.


Yeah you totally have to be able to go there at level one. That's what Elder Scrolls is all about.

Also as you pointed out, the bandits or creatures in that place should be a higher level. This means you're likely to get yer butt well an truly kicked.

However, there is always that small possiblity that you'll make it through. With sheer determination ( and a few scrolls/potions ).
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Paula Rose
 
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Post » Sat Apr 24, 2010 5:35 am

This was a huge part of why I liked Morrowind, something that adds a huge incentive to explore the world. In Oblivion I just marked one cave and kept going back to it every few levels to get new equipment. In Morrowind I went into every cave/tomb/ruin that I found on the off chance that I'd find something amazing. Please, bring it back.
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Mark Hepworth
 
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Post » Sat Apr 24, 2010 3:44 pm

This was a huge part of why I liked Morrowind, something that adds a huge incentive to explore the world. In Oblivion I just marked one cave and kept going back to it every few levels to get new equipment. In Morrowind I went into every cave/tomb/ruin that I found on the off chance that I'd find something amazing. Please, bring it back.


Well I think I explored every damn cave/ruin in the game.

I suppose I was being very naive, and refused to believe there was nothing to find.

I really wonder why this was totally absent. Time restriction? I can now see that many people missed it. The ruins may have been large and varied, but there little point in exploring them, as you've pointed out. I want to believe it was overlooked, how could anyone consciously say 'No' to having this feature in the game. Something I feel makes Elder Scrolls, what it is. ( or was ).

I just pray enough was said for the sake of Skyrim...
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Jack Bryan
 
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Post » Sat Apr 24, 2010 3:18 pm

what oblivion lacked in unique items it made up for in atmosphere.

I very much enjoy sneaking around a misty fort, even though I know I wont find anything.. my character doesnt know whats in the fort ;)

morrowind? not so much. Morrowind dungeons atmosphere svcked. The only reason any of us enter a dungeon in MW is to find loot. In oblivion dungeons are best for roleplaying.

Besides, there IS trasure hunting in oblivion... jewels, necklaces, diamonds etc.. more believable stuff instead of 'Teh EPIc AnShent AmulEtZ of TelePORtZeZ"


The only thing that Oblivion has over Morrowind in term of dungeons is graphics... everything else is lacking. Dungeons were smaller and less varied, filled with leveled crap that most of the time didn't matter. It was pretty disappointing, especially after playing previous games.

And forgive me about picking your post apart, but Oblivion dungeons good for roleplaying? Whats the point of going inside a random dungeon when I can just run down the road and murder a couple eternally respawning bandits wearing the best gear in the game, which I can sell for much more than any jewels or necklaces or diamonds, that by some odd reason were next to worthless compared to most equipment in the game, or anything else found in random chests. Oblivion made treasure hunting the most generic experience in recent memory, devoid of any sense of exploration and reward, and I truly hope there is a return to some of the aspects that made it much better in previous games. Its great that the TES is moving forward with a new chapter, but not learning from their mistakes and failures can only make for a lesser game, so I hope they look back and pick up on some of the things that did work before, instead of disregarding them as part of previous efforts and as such, obsolete by default.
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jessica robson
 
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Post » Sat Apr 24, 2010 10:01 am

Well I think I explored every damn cave/ruin in the game.

I suppose I was being very naive, and refused to believe there was nothing to find.

I really wonder why this was totally absent. Time restriction? I can now see that many people missed it. The ruins may have been large and varied, but there little point in exploring them, as you've pointed out. I want to believe it was overlooked, how could anyone consciously say 'No' to having this feature in the game. Something I feel makes Elder Scrolls, what it is. ( or was ).

I just pray enough was said for the sake of Skyrim...


I don't think it was overlooked, they simply went with the whole level scaling type of design, and then the we lost most of the hand place items, since now the player can go anywhere and do anything at level 1. Everything in the game readily available must be scaled to keep balance, and leveled lists rule most aspects of the game. I think they have learned from Oblivion, and we will have a much more toned down scaling, even if it wont be gone completely. Recent games like F3, or New Vegas specially, are much better in terms of level scaling, so for now I remain hopeful.
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Katie Samuel
 
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Post » Sat Apr 24, 2010 1:56 pm

While i dont really like like treasure hunting I'd support anything that adds to the freeform gameplay experience ie no levels no, restrictions [eg quests], etc.
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Matt Bee
 
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