Something I noticed whenever I alternated between Fallout 2 (which I still play frequently) and FNV is that the destruction is very off. I believe that the devs need to draw a line between how wrecked the Fallout sandbox should be. One of the things that made me love FO2 so much was the fact that the environments were varied, with amazing settlements like Vault City and Shady Sands providing the contrast to the wastes. In FNV Obsidian messed up. New Vegas was dirty, had cracked roads, and generally made me think more of New Reno than the amazing place it was made out to be (and it was still far better than everything else in that game). To make matters worse this contradicted the lore completely, because Mr.House was made out to be a careful planner with the means for the re-establishment of Vegas. I believe that in order for the game to adhere to lore and also be more enjoyable you need to have factions with at least one Developed city (a "Capital" of sorts) because the game makes no sense otherwise. Also, since I know I will be crucified if I don't mention this, Fallout 3 was also terrible at this. Rivet City was the best of them all and it contained tents. If this issue is fixed it can breath life into the Fallout game world.