Just got this game on Steam sale for $10 and it is....

Post » Wed Dec 04, 2013 2:26 pm

ABSOLUTELY AMAZING

I can easily see why people say this is the best Elder Scrolls game. So many things are missing in Oblivion and Skyrim that Morrowind had (though they both have things that make up for it) My only real problems are

The size, Vvardenfell is really small compared to Cyrodiil and Skyrim or at least it seems that way ( have a mod that increases walking speed to tolerable levels so that might be why), Obviously this is because it is only an island in Morrowind and not all of the region like the later 2 games are, but still. I know about Tamriel Rebuilt, and might get it eventually, still does not change the size of Vvardenfell though. It IS nice though that i do not have to walk for 10 minutes to get anywhere though.

The Walking speed is atrocious. I understand why they did it, it was to make the world seem bigger than it really was, but still....

Medium armor is pretty much useless compared to Light and Heavy, I can actually understand why they got rid of it.

A lot of the quests are fun, but feel a bit samey. The first several quests in the main quest are pretty much EXACTLY the same thing. Go here, go fetch something (is that why they call me fetcher, because i do a lof of fetch quests? :smile: ), come back and get info.

My biggest issue though and the only one that really bothers me a little is that i do not get really attached to the NPC's compared to Oblivion and Skyrim. I have, several times, killed a quest giver after i finished their quest because i just want their loot and care more about that then the NPC. In Oblivion and Skyrim, i rarely do this unless it is an Annoying NPC, I am playing the Dark Brotherhood quest line, or it is part of the personality i gave to the character i am playing.

Still, It has so many things going for it that i do not care about those things.

Also, BEST character progression system ever. Also, SO MANY ARMOR PIECES!!!

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Nicole M
 
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Post » Wed Dec 04, 2013 12:30 pm

I'm glad you're enjoying it! Not many people who come to Morrowind so late actually enjoy it. Kudos.

Also, the reason the walking speed seems slow is because Morrowind is a genuine RPG and stats control pretty much everything. It isn't because Bethesda wanted to make the island seem bigger than it really is, it is because your speed stat is low.

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Taylah Haines
 
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Post » Wed Dec 04, 2013 8:20 pm

Why? In real life, if someone you see (but don't know) has a better car, do you kill them and take it?

Start roleplaying, you'll enjoy the game more.
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Peter lopez
 
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Post » Wed Dec 04, 2013 7:09 pm

I started playing not to long ago aswell. Its a great game and if you want you can hold down shift to sprint. Also look into arena and daggerfall. Those games are Massive.

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Heather Dawson
 
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Post » Wed Dec 04, 2013 3:26 pm

The quests do start very simple, but this is how the game lets you gain easy experience and learn the world.
They do get more complex as you go.

Killing quest givers....????
Well, say goodbye to any progression in Guilds, Factions, etc.

To me, Morrowind has some of the best NPCs ever.... Caius Cosades, Bolvyn Venim, Therana, Crassius Curio, Divayth Fyr... just to name a few. Once you get to know them, you'll never forget them.

Slow down and take your time. If you're not reading the dialog, you're missing out.
Morrowind is best experienced when you let yourself be absorbed by the world, instead of trying to change the world.

Keep in mind that his game has more questlines than Oblivion or Skyrim, and all of them cannot be done with one character.

The Main Quest starts simple, but pulls you into a bigger story. And it easily has the most interesting "villain" in TES.
Villain in quotations because, well, is he a bad guy??
That, Outlander, is for you to decide :wink:

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Scott
 
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Post » Wed Dec 04, 2013 8:09 pm


That's one thing I love about Morrowind. The slow, sometimes relaxed pace. Sure, you can have epic battles, but most of the time my characters are taking things slow, talking to people, reading books, wandering from place to place, picking ingredients and enjoying the beautiful scenery. Maybe less than 10% of the time my characters find themselves in combat. Makes the roleplaying more about, well roleplaying, and less about the combat and the action.
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Rex Help
 
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Post » Wed Dec 04, 2013 1:34 pm

Excellent post... covers most of what I'd have said, especially regarding the NPCs! Honestly, because they had so few spoken lines they had to pay voice actors for, Morrowind's NPCs seem way more fleshed out to me. They have soooo many more things to say!

Also, I had the exact opposite impression regarding size; to me, Morrowind seems to be by far the "biggest" game when compared to Oblivion and Skyrim. In reality they aren't really that different from one another... and yet, I have completely uncovered both of Oblivion's and Skyrim's maps (that's not to say I've been in every dungeon, or done every quest... I've simply cleared the "fog of war" totally in each of those games.) After about a half-dozen playthroughs, I still haven't seen the entire Morrowind map!

Along those same lines, check out this thread: http://www.gamesas.com/topic/1479549-everytime-i-play-morrowind-i-find-something-i-never-found-b4/. Some of these folks have been playing for years and still find things they never knew about! :D

The game is absolutely amazing, as you so aptly put it! Just try taking Pluto's advice, and maybe slow down and take it all in. You may find that some of the things that are bugging you aren't so bad after all!

Oh yeah, one more thing... Medium Armor is definitely underpowered in stock Morrowind, but if you have the expansions and the Official Plugins most of the issues are mitigated. You still don't have the selection you do with Light and Heavy Armors, but at least you can finally get a good enough armor rating and high enough durability to justify carrying more weight than Light Armor. The Speed difference between Medium and Heavy can be notable as well, but your Speed mod may be obscuring that. Finally, it does give you another (much needed) way to advance Endurance which, in my very humble opinion, makes it more useful than useless! YMMV, of course! :smile:

Enjoy Morrowind... it has a lot to offer! :laugh:

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Bellismydesi
 
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Post » Wed Dec 04, 2013 2:32 pm

The way I see it, he IS roleplaying, killing quest-givers for loot. :tongue: A greedy bastard, that character is.

But don't do that with some other character, so you could actually progress in factions! :smile: Next time, give them more time - who knows you will get into Morrowind's NPCs as well!

That said, there's no right or wrong way to play Morrowind.

For me, Vvardenfell seems the biggest as well. Maybe it's only due to the walking speed though. But you can, at the cost of many other things, build a speedy character already at start. Pick The Steed as your birthsign, and Athletics as a Major Skill, racial bonuses on top of that maybe, and you find yourself outrunning the Seyda Neen guards at level 1! Your character also gets progressively faster due running, to a scale you actually end up being much faster than in Skyrim or possibly even Oblivion!

I wouldn't normally recommend drinking skooma, but http://www.youtube.com/watch?v=sRTUReLBWHA Talk about some good trippin'!

About many quests being similar, well, I guess, theoretically, if you read through the pieces of information Caius Cosades sends you to acquire, you might already come to certain conclusions. I couldn't do that on my first playthrough, though. That would make the "samey" starting MQ quests all the more exciting! Anyways, I, too, feel like an errand boy (because I am) more than anything else. One of the only things in my mind, where later TES titles surpass Morrowind, is quest-writing. I think this is mostly because of getting rid of limitations, as gaming technology took some serious leaps after MW.

I could use Medium Armor for roleplay or aesthetic reasons even if I hadn't installed the DLCs and other stuff that certainly make them better. If you know what you're doing, you can survive very late in the game with relatively crappy armor. It's true anyway that using Heavy or even Light Armor is more worthwhile if you want to make your character as good as possible defensively.

I'll also flag for taking your time and getting to know things. Morrowind asks for much more patience than later titles, but it's all the more rewarding if you manage to dedicate your time and interest to it. That's been one of the carrying themes in http://www.gamesas.com/topic/1478572-your-first-impressions-of-morrowind/ as well! :wink:

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Tom
 
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Post » Wed Dec 04, 2013 2:35 pm

I only kill the NPC's that are on the road, in the middle of nowhere, and who do not seem to be of any importance after their escort quest is done (like the idiot Nord barbarian who lost his enchanted axe, killed both of them, because i wanted to help the women, but also wanted that axe :)), I leave everyone else alone. I also have been reading the dialogue and journal entries for the most part. At the moment i am playing a dunmer warrior in House redoran (best house EVER), fighters guild, and Eventually The imperial Legion (WHERE is the fort you're supposed to go to? is it really in the middle of nowhere?). The story is great, and i love how your character ACTUALLY has a journal and pokes fun at the fact the first several quests are exactly the same.

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Pawel Platek
 
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Post » Wed Dec 04, 2013 7:52 pm

Not quite...

Spoiler
It's in Gnisis in northwest Vvardenfell... and he's not actually in the fort per se, but you'll figure that out once you get there.

Hope that helps!

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Thema
 
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Post » Wed Dec 04, 2013 12:40 pm

thanks, it does help. I have been been to Gnisis for a quest, but never saw a fort or any imperial legion guy.

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Catherine N
 
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Post » Wed Dec 04, 2013 8:55 pm

You could have very easily missed the fort... it looks more like a city wall with a large opening to enter the town through, to be honest! And the dude you're looking for is hanging out down in the lower level of the trade house there in town, but people there should direct you to him if you ask.

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Horse gal smithe
 
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Post » Wed Dec 04, 2013 6:08 pm

From what I see, it's the opposite: he's killing quest givers after completing their missions because that's they're good for. Why does he feel that way? It's the lack of commitment towards these NPCs, which means they're just as valuable as the stuff they have.

Speaking about puzzling with information, it's also a major component of having a smooth / flowing gaming experience for me. Let me present a great example for that, which is the third mission of the Fighter's Guild at Balmora ("Telvanni Agents").

While the first two are totally manageable for even a semi-decent level 1 character, this is much more hardcoe for sure. The Steward told my character that he need to kill 4 individuals who are responsible for certain crimes at the Caldera ebony mines. They're hiding in the cave North to mines, and most likely one of them is on lookout somewhere outside. When I asked her about more informations about the actual persons, it turned out that: one is a kicked out Fighters Guild member, another two are local Dunmer (one is a random nobody, while the other is well-known throughout Azura's Coast) and all we know about the last is that he's a Bosmer. The only thing they have in common is that all of them members of the Thieves Guild.

These are the pure facts that being told to the Player, but what do they mean for us?

- 4 versus 1: being this heavily outnumbered, I won't stand a chance at all unless I'm facing with them 1-on-1

- which is unlikely: caves tend to be lot smaller than mines, both the risk of being detected and facing multiple enemies is higher (e.g. they notice that I engaged in a fight with their fellow and come to his aid)

- since it'd be logical to assign the Bosmer on lookout (as they're typically great Marksmans), he's likely the only one who I don't have to fight in a closed, relatively narrow area

- as for interiors, we have one who is a decent (as the Steward said: "she's stupid but she can fight") Warrior from an unidentified race (based on Thieves Guild practice it could be: Dunmer / Bosmer / Nord).

- two other Dunmers with unknown class, but judging from their membership they should belong to Thief / Rogue / etc. class, meaning: they fast and agile, equipped with light armour and short blade, potentially some ranged weapon

- presumably they're not that well-equipped nor too high level, the rank should look like the following: the "famous" Dunmer > former Fighters Guild girl > noname Dunmer

Now, what could be the solution?

- first and foremost, I need something to help to divide my attacker(s) attention; serve as a bait further opponents; and act as an obstacle if I have to back-pedal

- as I'm playing a (not pure, but still) Warrior, the char's magical ability and mana pool is very limited, so no Spells nor actually usable Enchants for me

- thus I have to rely on Scrolls, and as I need a strong Melee companion the most effective yet available option(s) would be an Atronach(s)

- as at least half 2/3 of my enemies are Dunmers, Fire would be a waste because the 75% Resistance, so it must be Frost or Storm - my vote went to the former thanks to the better price / value ratio

- updating my equipment (full set Steel Armour over Common Clothes / Steel Saber / Steel Tower Shield) should be a must: let's shop cheap Enchanted stuff at Mage's Guild / Temple + get Wayn's Dwemer Jinksword

- still, the game changer would be every Redguard's own Adrenaline Rush power, which puts +50pt on every important skill I'm going to need in fight: priceless!

- aside from to the various Potions I already possess, the ultimate preparation for worst case situations are Almsivi / Divine Intervention scrolls

So that's it. As soon as I took into account all these above (it took only a minute or two), I went to check every what magic users have to offer in Balmora - needless to say I didn't find the scrolls I needed, so after I decided to pay a visit at Vivec. Think about it, where should I find these if not at the biggest city of the continent? Luckily, I was able to get everything during my shopping spree (and spending most of my Gold, LOL). Thankfully to these precautions and the proper plan, I was able to overcome an otherwise surely fatal issue without major losses at level 2.

See, I think these kind of solutions is what Morrowind is all about.

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Darren
 
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Post » Wed Dec 04, 2013 6:26 am

A few more comments for the OP:

Medium armor isn't that bad; you can easily get a set of Orcish medium armor early on which is very good starting armor and the Temple will get you the best single piece of armor in the game, a medium cuirass.

As to speed, there is also an early quest item that increases your speed by 200. You will walk faster than anyone else can run which means fatigue will never be a problem. (it also makes it a bit of an exploit to some)

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Ownie Zuliana
 
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Post » Wed Dec 04, 2013 5:15 am

Just be careful what you steal. If you steal a diamond from Nelcarya and try to sell her a completely different diamond, she will id the diamond as hers, and stolen. Same thing happens with Galbedir's soul gems. Actually, any item of the same type will be identified as stolen if you try to sell it back to the vendor you stole the first item from.

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Sian Ennis
 
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