A "what mods to use" thread with a difference - I hope
I have played Skyrim since the start. But with the end of the DLCs I decided to go for one last "definitive" Skyrim play, using a "maximum" number of carefully chosen mods. Key principles being:
- hardcoe - but from survivalism not uber-enemies
- Rich - more intensity within Skyrim - no new lands other than the DLCs
- Immersive - not just the obvious, but also avoiding f.x. NPCs that talk too much
- Choices & Consequences - not Skyrim's strongest suit, but lets add where we can
- Impact - since max 255 esp/esms, then let each one count
- Focus - no generic overhauls. Deep in one area is better than shallow in many for me
- Updated - revisions due to user feedback are a good sign, as is a 2013 esp date
Based on this, I have developed over the last few months a "short" list of some 200 carefully considered mods. Some mainstream, others much less so. Now I want to start building. I intend to add 10 or so mods at a time - which I will post in this thread. Then test, revise and move on. I know its unlikely I hit 255 esps/esms before I run into issues, but I have an uber-rig and have I believe paid attention to best practice, so lets see where the wall is
I hope that some of what I do or think is useful to others, as well as to also get some constructive feedback for myself