Hi all,
I was wondering if it is possible to make a falmer use the default human animations instead of their goblin like ones.
I've tried duplicating the Orc race, adding the biped models and skeleton files.
That way the behavior graph file is still DefaultMale i believe it was. But that doesn't work, the head doesn't show up and no animations are played whatsoever.
Is this possible in the CK? I thought i saw the author from Immersive Creatures do it with some rieklings, but i haven't found a substantial difference between his method and mine.
Would i need to change something in the model files itself? I looked in Nifskope for a Behaviour Graph Node or something like that, but i could be all wrong though.
I thought it would be pretty cool to have a Falmer running around in some fitting armor to make them look more like the Orcs that attacked Minas Tirith in LOTR.