Simple Retrieve Item Quest Help

Post » Fri Dec 06, 2013 10:18 pm

Hello,

I created this account because after going over bethesda's tutorials on how to create a quest, I have come up empty handed. I'm wondering if there is a good tutorial on how to make a simple retrieve an item quest that starts after you discover a location.

What I need to learn:

> Make a quest start on location find

> update after reading notes

> change/update objective with correct marker

> end upon cell load (entering a location)

Basic Quest Stages:

0: Inspect area/Read the Note to begin quest to unlock the chest

10: Find the second note

20: Retrieve/Find the object

30: Return to the chest

40: Unlock chest (End quest)

If anyone can help that would be great! Thanks for your time!

Do I need to include more information?

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Dewayne Quattlebaum
 
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Post » Sat Dec 07, 2013 5:55 am

For starting a quest on location change, you can use the Story Manager and condition it to only run when the location of choice is loaded - http://www.creationkit.com/Story_Manager.

For advancing the quest upon reading a note, you would attach a script to the note (or a reference alias pointing to the note) - similar to Bendu's amulet. It would look something like

Scriptname _test_testscript extends ReferenceAlias;script on reference aliasEvent OnRead()    Quest kQuest = GetOwningQuest() ;store the quest in a variable so we don't have to call GetOwningQuest() each time    kQuest.SetObjectiveCompleted(10) ;completed quest objective 10 - or whatever    kQuest.SetStage(20) ;or whatever your stage number is    kQuest.SetObjectiveDisplayed(20)endEvent

Ending on a cell load - there is multiple ways you could do this. If there is an object/reference alias in the cell to load you could use the OnCellAttach event - http://www.creationkit.com/OnCellAttach_-_ObjectReference (this can also be used to start the quest).

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Dewayne Quattlebaum
 
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Joined: Thu Aug 30, 2007 12:29 pm

Post » Sat Dec 07, 2013 1:37 am

Thanks! I will definitely give this stuff a try. Trying to make a quest is a very complicated process :/

I'll probably be back when I screw something up (which I will).

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Robert Jr
 
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Post » Sat Dec 07, 2013 2:22 am

Right now, this part is giving me fits. I have changed the event in the Quest Data to "Change Location Event" but I know there is more to this.

Right now I have a new node that has my quest stacked underneath of it and a condition of "GetInCurrentLoc" attached to a location I made (attached to the map marker). How, from here make the quest initiate?

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Yvonne Gruening
 
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Post » Sat Dec 07, 2013 2:18 am

Have you had a look at Dougs tutorials? http://www.youtube.com/watch?v=Qfcet5hf5bs

I'd put you onto the video tutorials pinned at the top but the link seems broken.

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Nick Swan
 
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Post » Sat Dec 07, 2013 9:16 am

I'll have to take a look at them. Thanks!

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Rhiannon Jones
 
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