» Sun Apr 25, 2010 12:14 am
All of the stuff needed in order for it to function is in the vanilla game (besides text). The actual ammo press model (the machine behind the ammo bin with molten metal) is a DLC asset, but it's purely cosmetic. There's a terminal with sub terminals, a bin (dumpster), a couple scripts and a few globals. The terminal is the hardest part (ties it all together), the rest is cake. As far as adding energy ammo, just do it the same way they do the other ammo types. But the formula for the conversion, you'll have to decide for yourself (x amount of this other stuff will get y amount of energy cells and vice-versa).
If they do get mad about DLC, it would just be text. Would be interesting to hear their stance on that.
<- crawls back in bed sick as a dog.