Disembodied voice

Post » Mon Dec 09, 2013 2:38 am

I wonder how do you create a disembodied voice in a dungeon. I want the player to be able to hear certain lines of dialogue (with subtitles) when he/she passes through a trigger box in a dungeon.

I've been unable to figure out how to do this on my own.

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Dezzeh
 
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Post » Mon Dec 09, 2013 11:37 am

I vaguely remember watching a quest tutorial where this was done, but that was a long time ago and I cannot find it. I'm not absolutely sure, but I think the trick was to:

- Make an actor invisible.

- Move said actor to the same cell as the player.

- Call the http://www.creationkit.com/Say_-_ObjectReference function, with the abSpeakInPlayersHead argument set to true, on the actor to get them to speak a specified topic.

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tiffany Royal
 
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