New race

Post » Sun Apr 25, 2010 7:51 pm

I had this idea for a new race. I picture them looking metalic and in the shape of a bear with a humanoid figure. They would be composed of many things like spine back and fire-nails and teeth. The eyes would be pure black or white. if you are good they go white and if you are bad tehy go black. Their hearts would be outside their chests, lying over it instead of in the rib cage and would be about 8ft tall. They would be able to wear human clothes and armours.

Name I thought for them was 'Rajshkin' - Pronounced 'Raj' 'Shi kin'

They would have +10 to strength and endurance and willpower as they are magician warriors.They would get +5 to personality as they are generally liked as being passive folk, albeit intimidating too. They would have 50% resitance to shock and normal weapons and immunity to disease and poision because i imagine they come from Akavir with severe resitstances. They would get +100 extra magicka too.


Thoughts?
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Shelby Huffman
 
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Post » Sun Apr 25, 2010 1:35 pm

No new races. Make the current ones better.

Also, the denizens of Tamriel (well, Nirn in general) are extremely xenophobic. Having a race come out of nowhere would result in many governments and scared villagers going after them in a genocidal frenzy. Hell, nords were still fighting dunmer in the 3rd age, going on since the the chimer arrived in Morrowind. The orcs JUST RECENTLY became accepted after thousands of years of brutal genocidal warfare against them from everyone, especially the redguards. The altmer ONLY RECENTLY played nice with the empire, because Tiber Septim sent the stompy bot at them.

With the break up of the empire, I'd expect the races of Tamriel to be even MORE xenophobic, especially the altmer, who are trying to bring everyone back to the Aldmeri Domain, eliminating man from power and possibly existence.

The only way I could see another race being added is if the Tsaesci lost the war with the tiger people, and fled across the sea to Cyrodiil. And even then, I doubt they'd be widely accepted. Two of Tamriel's emperors were Tsaesci, and both were assassinated early in the second era due to really bad governing and likely general xenophobia.
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Holli Dillon
 
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Post » Sun Apr 25, 2010 7:32 pm

The altmer ONLY RECENTLY played nice with the empire, because Tiber Septim sent the stompy bot at them.


Stompy bot?
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Lori Joe
 
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Post » Sun Apr 25, 2010 8:00 am

Hell no we're not doing new races. You're now trying to pull a World of Warcraft and try and completely change the lore. I could see doing half races as a player option using select races at creation, which wouldn't look much different at all from the other races, but no. No new races. Ever.
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Everardo Montano
 
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Post » Sun Apr 25, 2010 7:38 am

Stompy bot?

The Numidium. Stomp-stomp-stomp.
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Melung Chan
 
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Post » Sun Apr 25, 2010 10:05 pm

The Numidium. Stomp-stomp-stomp.


Gotcha! Never heard it called that. :facepalm:
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Jose ordaz
 
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Post » Sun Apr 25, 2010 1:19 pm

Stompy bot?


The Empire used a Numidium(Brass God) which was a Giant Golem of Dwemer Origins to conquer the Altmer.
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XPidgex Jefferson
 
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Post » Sun Apr 25, 2010 6:19 pm

Gotcha! Never heard it called that. :facepalm:

Then you don't hang around the lazy lore guys enough.
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Laura-Lee Gerwing
 
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Post » Sun Apr 25, 2010 3:45 pm

Ideas for future TES games belong in the http://www.gamesas.com/index.php?/topic/1085256-tes-v-ideas-and-suggestions-thread-%23160/. As for your new race, I see two big issues with it.

First, as Hellmouth has already explained introducing a new playable race is difficult if you want them to make any sense with the established game world. While Orcs and Imperials were added in TES III these were already established races, they just hadn't been playable. To have something suddenly pop up that people would treat just like any other Imperial citizen just doesn't make much sense. I suppose a game set in Akavir could get away with it, but it would be difficult to justify a never-before-seen critter like this in a game set in Tamriel.

Second, your race is extremely over powered. Let's look at the High Elves in TES IV for a second, their special abilities include a hundred extra magicka and 75% resistance to disease - both of which are balanced with a small weakness to fire, cold, and shock. Your critters have a hundred extra magicka and a 100% immunity to disease . . . and a 100% immunity to poison and a 50% resistance to shock and a 50% resistance to normal weapons . . . and no weaknesses (surprising for a creature with the peculiar trait of keeping its heart outside of its body). The immunity to poison is already a very powerful ability to put on top of the disease resistance and extra magicka, but to also give them a 50% resistance to normal weapons? That would certainly make the early levels pretty easy. Your critter seems to have two or three times the special abilities of an Oblivion race and no weaknesses - which means it isn't even remotely balanced.

I think it may be time to bring your idea back to the drawing board. Most of those special abilities should probably be stripped out and you should also consider some weaknesses. The stats also need balancing (again, I see lots of pluses and no minuses) and don't forget to consider skill bonuses!

I don't imagine the devs are going to take race suggestions from the forums but there's no reason you couldn't make this race your self if the next TES comes with an editor - in face new races tend to be very popular mods. :)
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Queen of Spades
 
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