Anyone who knows Bethesda knows that their philosophy in producing games is to allow the player to "be who they want to be, and do what they want to do". Giving the player a predetermined voice significantly diminishes this quality. When the player spends time creating a character, whether or not they realize it, they have a specific dialect and personality and mind. When a generic predetermined voice stigmatizes the Player character, it largely conflicts with and disrupts the players concept of the character which they are trying to role-play.
From a marketing perspective, games like mass effect which attempt to combine a character creation system with predetermined voices have had plenty of success, meaning implementing voice actors for player characters would be a tactical move for appealing to a broader audience. However, from a role-playing perspective, I'm sure I'm not the only Bethesda fan who was majorly off put by this style of RPG when I heard my character speak, and it sounded nothing like I imagined. Upon trying to create a Samuel L Jackson character type, The voice of Cmdr. Shepard completely destroyed my attempt at role-playing my character.
This is not to put down games like mass effect, but rather to point out the difference between the two types of games, and why silent protagonists are necessary for an open world RPG like fallout. In mass effect, while you have a character creation system, you're Identity remains as Shepherd. Fallout on the other hand does not work this way.
As fans, we replay the game countless times, because it allows us to have vastly different experiences as we role-play vastly different characters each time. To provide a voice would be to provide a personality and dialect which cannot be opted out of, meaning each play through would be a variant of the same character, as opposed to before, wherein each play through the player character would potentially be completely different from the last.
At the end of the day, giving the player character a predetermined voice is just a major limit on player customization. Why not leave more to the player's imagination? To think that the protagonist must be voiced is sort of insulting to players. It's as if to say that we can't use our imagination, and furthermore that we wouldn't prefer to be who we want to be, rather than the character the Bethesda wants us to be.
Of course, this is entirely theoretical. Bethesda has not officially said anything that indicates that intend to make the shift into voiced protagonists. Therefore, this is not a critique or an attack on Bethesda. Just an expression of a true fans opinion on the matter.