Weird shooting glitch and missing mesh...

Post » Mon Dec 16, 2013 5:07 am

Hello,

My first post here in the Fallout 3 forum. I am having a weird shooting glitch happen to me. It looks like my character is bending forwards and backwarsd when he shoots certain weapons.

Mod list below:

Spoiler
GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
aHUD.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Enhanced Weather - Rain and Snow.esm=1
DCInteriors_ComboEdition.esm=1
RH_IRONSIGHTS.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
FO3 Error Fixes.esp=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
CASM.esp=1
Regulators.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=0
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
FWE RH_IronSights DLC Fix (PI Version).esp=1
RH_FWE_Bridge.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Armored Duster.esp=1
BBBackpacks-v1-1.esp=1
EVE.esp=1
EVE Operation Anchorage.esp=1
EVE - FWE Master Release.esp=1
EVE - FWE Master Release (Follower Enhanced).esp=1
EVE - FWE Master Release (pulse fix).esp=1
EVE Anchorage - FWE DLC Anchorage.esp=1
EVE - FWE with WeaponModKits.esp=1
RH_WMK_Bridge.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Mart's Mutant Mod - FWE Master Release.esp=0
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
Fellout-pipboylight.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - REBOOT.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
Jeff's Patch.esp=1

Searched the forums and Nexus for some help but no dice so far...

Also, found a "Johnny Gun" in the game but it is missing the mesh. The form ID is "ff001404", but FO3 edit cannot find it. Any help would be appreciated.

Raed

User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Mon Dec 16, 2013 7:39 am

Nor sure about the first issue, but that 'form ID' isn't. An ID that begins with 'ff' implies that it is a spawned ref ID - somehtying that doesn't corelate to form ID's within the GECK. Try using the text search feature under Edit on the tool bar for 'Johnny Gun' and see if you can't find it that way.

User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am


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