When a patch messes up a mod, it's not the fault of the patch because the mod is not Bethesda's work. The patch is there to fix the Bethesda's content, not someone elses.
When a patch messes up a mod, it's not the fault of the patch because the mod is not Bethesda's work. The patch is there to fix the Bethesda's content, not someone elses.
Not everyone has money to blow on a rig to run Skyrim and heaps of mods.
Rig that runs Skyrim with heap of mods does not cost much. Heck, my 5 year old rig runs Skyrim with a large heap of mods.
Next excuse, please.
Same here. Except my computer is even older than yours, lol. I built it in December, 2006 (for Oblivion). It runs Skyrim just fine, with 50+ mods.
I love asparagus. I had some for supper last night!
I voted no, as well. I'm glad the game is as stable as it is. Why risk breaking some other stuff? ... and that has nothing to do with mods. I can easily start a new character with updated versions if I need to.