Hello,
I am new to scripting and looked at a lot of tutorials and videos but what I want to do is very specific at the same time with the right syntax should be quite simple.
I want to create a script that checks how naughty or nice a player has been and makes changes depending on the results.
What I need to do
Call on stat values in the code for example how many people killed, how many items stolen, how many sneak attacks that kind of thing which can then be used on a +100/-100 scale to create a value lets call it IKWYDLS.
IKWYDLS will be used to decide what kind of event you get.
Time scale location value as in is it possible to time events on how long a person is in a particular cell.
As in the longer you stay in one location the higher stages of the event you progress through.
1-6 hours Stage 0
7-12 hours Stage 1
13-18 hours Stage 2
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To put it in the simplest terms I want to create a mod script framework which will allow me to give out gifts/rewards/events both positive or negative to the player depending on his past actions and which scales up depending on time spent in a location be that location a house, cave or field.
Then I want to output without to the top left corner various text and information.
I have spent the day exploring and messing in CK and if someone could give a little advice or even examples of how I could do this then I would be so grateful.
(bed time for me now)