60FPS cap?

Post » Tue Dec 24, 2013 4:27 pm

Hi,

Is there a way to prevent skyrim capping at 60FPS? My monitor does more than this and Vsync is not enabled in CCC. I've seen VGA benchmark reviews on other sites with skyrim used as an example and they don't have 60FPS cap. Thanks. :icecream:

User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Tue Dec 24, 2013 3:45 pm

Yes, disable V-Sync in the INI file. However, doing this will cause physics to go nuts. You want the FPS to not exceed 60.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Tue Dec 24, 2013 2:33 pm

Ahhh, ok, I c... some quirk with the creation engine is it?

User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Tue Dec 24, 2013 12:49 pm

Don't know if it works exactly like I >Think< it does.. but you could use FPS limiter, which lets you set a custom limit to whatever your monitors cap is, and then disable Vsync.. also possibly bypassing quirky physics bugs.. (btw that only happens on some pcs, not a 100% replication type thing)

User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue Dec 24, 2013 4:17 am

This http://www.nexusmods.com/skyrim/mods/34/? works really well for Skyrim, even though it hasn't been updated for some time.

User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Tue Dec 24, 2013 5:31 am

I do not believe any inherent FPS cap exists at 60 FPS.

I routinely play Skyrim at 75 FPS or 85 FPS, using an i5-2500K CPU, a GeForce GTX 680 (4GB) GPU, and a Viewsonic P227f monitor, without any 3rd party aids whatsoever.

I have V-sync set to on (plain and straightforward, no "adaptive" setting or anything fancy like that), and the game performs excellently. If I use FRAPS (I normally don't), it verifies my screen refresh rate to be 75 or 85, whichever I am using (unless the rendered scene is demanding enough to cause an FPS drop), and if I run some repetitive papyrus scripts specifically designed to ferret out the waiting time between screen refreshes, they also verify the refresh rate as I expect it to be.

All I have to do is select the desired screen refresh rate in plain windows using the nVidia control panel, before launching Skyrim, and everything follows.

I simply don't know if I am doing something wrong, but I just have never seen any issues with 75 or 85 FPS.

Still, I am not saying, that there couldn't be issues with a frame rate higher than what I have used, and there could well be, but I can only report from my own experience.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Tue Dec 24, 2013 6:00 pm

And physics working fine ?????

User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Tue Dec 24, 2013 6:37 pm

Like I said. Never experienced even the slightest hint of an issue of any kind. Furthermore, the game feels extremely smooth, as I also nicely avoid potential game engine related stuttering around 60 FPS.

Note, however, that my FPS is not very much higher than 60 FPS, thanks to the display modes available on my old-fashioned but good-quality CRT monitor. The situation might be different, if one were to try 120 FPS or something like that, which is not even an option on the monitor I use.

EDIT:
Coming back to the OP, the first question you have to ask would be: What display modes are supported by your monitor and are available to you in the first place? What frame rate options do you normally see in the CCC? If you only get, let's say 60 or 120, then you may possibly be out of luck and have to stick to 60 FPS. Apparently, there does exist a frame rate limit, beyond which game physics becomes unstable. I don't know where exactly or how clear cut it is, but based on my own experience and what I have seen others comment, I suspect it may be somewhere in the range 85 - 100 FPS (though the 85 may not be absolutely positively firm, as I have used it less than 75). At any rate, because of this limit, one should preferably always play Skyrim with V-Sync on, in one form or other, to avoid the frame rate from uncontrollably surging to high levels at any time. (And just as a curiosity, the ini file for Morrowind contains as a default the line 'Max FPS=80', which I have never bothered to mess or experiment with. It probably is not relevant to this matter, anyway.)

Also, I am unable to comment on the use of 3rd party FPS limiters, because I have never needed them, and thus do not have experience on the matter. For one, I have no idea whether, from the game engine's point of view, running "normally" at 75 FPS is identical to using a FPS limiter to limit a potentially higher frame rate to that level.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Tue Dec 24, 2013 10:55 am

I tested to run Skyrim at 75Hz and the physics did go nuts.

User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Tue Dec 24, 2013 10:52 am

That was not a particularly useful statement on its own. Could you please be a bit more specific? List your settings, and describe how you made your test. Did you use a frame rate limiter? Does your monitor support a 75 Hz refresh rate directly? V-Sync? Did you verify your actual frame rate in some fashion?

Other than that, I guess I have to say, that there just may not be any guarantee of fairness in the world. 75 FPS has worked for me flawlessly ever since November 2011, and I have verified that frame rate countless times without any physics issues. It even worked on my initial setup, that had an old AMD socket 939 FX-60 paired with a GeForce 8800GT, but with the same monitor I still use.

Perhaps I could mention, that at 60 Hz my CRT monitor actually becomes a bit flickery, and I never ever use it at a rate below 75Hz, simply because it gets a bit distracting. Luckily, Skyrim has no issues with that, at least in this case. In fact, when I switched from Windows XP to Windows 7, the nVidia control panel even dropped the 60 Hz option from the screen resolutions that I normally use, leaving only 75 Hz and 85 Hz to choose from. I would probably have to think of something clever to even be able to try 60 FPS with Skyrim.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am


Return to V - Skyrim