The aging process went well, but I have run into another problem.
http://s779.photobucket.com/albums/yy80/HupOranje/Signs2.jpg
When I make a sign where the text spans two lines, the sign looks fine. But When I have a single line of text, part of the text appears on the top and bottom planes of the sign. It appears to me that the model is using the middle of the texture to paint the top and bottom planes. How difficult would it be to place a second copy of the blank portion (no text) of the texture and have the model use the second copy as a reference to paint the top and bottom of the model?
You are correct in that the sign's UV map is using a slice in the middle for the sign. The best way to fix it would be to load-up Blender and re-UV-map the edges - once you know Blender it will take you 5 minutes. Resistance is futile, you Will be assimilated!
However until that day, you have a couple of options:
1. Use another sign template instead of that one to avoid the problem.
2. Work within the limitations of the UV-map and avoid the problem.
3. Have a modeller here fix it real quick so you don't have the problem (I'd be very happy to, just let me know what NIF file your using).
4. Click on the Modeling and Texturing tutorial in my Sig, which will also lead you to Artisten's video-version, and join the dark side.
Up to you bud.
I'll be happy to fix it if you like.
Miax