[RELz] ScreenEffects v1.0 - In-game Visual Enhancement Enabl

Post » Thu Dec 26, 2013 7:46 am

What kind effects are you looking for ? Once OBGEv2 foes beta, I can look into working on something like this mod.

Not sure about the debugged version of OBGEv1, but the version in development fixes the crashes.
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John Moore
 
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Post » Thu Dec 26, 2013 3:46 am


Well, actually any effect made toggleable with some degree of control over it's intensity would be very nice. Even simple RGB channel control would be welcomed.


Wait... so OBGE fixes a SE error?
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Len swann
 
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Post » Thu Dec 26, 2013 3:03 am

um, no. That CTD was caused due to the particular hook code the initial release used to render the HUD elements.
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stacy hamilton
 
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Post » Thu Dec 26, 2013 1:11 pm

I would like something like that as well /932.gif' class='bbc_emoticon' alt=':nod:' />

Edit: so was the SE bug ever fixed?
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Cameron Garrod
 
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Post » Thu Dec 26, 2013 7:29 am

There never was a bug in SE. Only bugs in OBGE, which SE was reliant on. Scanti's work on OBGEv2 fixes those bugs, and exposes new information, but it's still in alpha stage.
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Flash
 
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Post » Thu Dec 26, 2013 8:53 am


/facepalm.gif' class='bbc_emoticon' alt=':facepalm:' /> Right!...
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Curveballs On Phoenix
 
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Post » Thu Dec 26, 2013 5:08 pm

Before I'm considering using this mod, I wonder if someone could help me answer these questions:

1. Can I play the mod without screencontrols (so I don't have to use pluggy, because I've heard it has some big bugs). If so, how do I change the different things (gloom, brightness, etc etc) without screeneffects?

2. Does this mod give an fps hit? If so, how big (approximately)?
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Enny Labinjo
 
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Post » Thu Dec 26, 2013 5:49 am

I actually found this thread using the search function. That has improved but I'm not liking how topics are listed when you look at a profile. Ah well.

A while back http://www.gamesas.com/index.php?/topic/1137696-oblivion-graphics-extender/page__view__findpost__p__16699042 which I thought were linked to OBGEv2 (and may still be) but they didn't go away when I deactivated OBGEv2, but they did when I deactivated Screen Effects. I forgot whether I tested with only screen effects - I'm pretty sure I did.

What will happen is that the character will be in first person and then if a lightning/shock based magic effect occurs then it can cause serious screen effects. They can occur if the magic effect is on another NPC and can stick to the character as long as in the same cell and if in first person. The distortion immediately goes away in 3rd person. This will persist well after the magic effects are not being used.

It often starts at the bottom of the screen and will with the changing angle take over the whole screen up to eventually take over the entire screen. A recent gate crawl had it occur many times and resulted in much loss of life from my character dying from not being able to respond in combat to killing his comrades from missing.

http://i361.photobucket.com/albums/oo54/psymon11b/ScreenDistort1.jpg
http://i361.photobucket.com/albums/oo54/psymon11b/ScreenDistort2.jpg

Not expecting any miracle cure - but maybe someone would know immediately the issue.
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JUan Martinez
 
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Post » Thu Dec 26, 2013 12:39 pm

Wait I have a correction that didn't hit me till after I slept on it.

The problem I'm reporting above is on a load order that does not have Screen Effects at all, but rather OBGE.

And yes apparently the OBGE shader color mood also causes this - http://www.gamesas.com/index.php?/topic/1143824-oblivion-graphics-extender/page__view__findpost__p__16778844.
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Emily Graham
 
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Post » Thu Dec 26, 2013 6:04 am

there is a definite conflict between screeneffects mod http://www.tesnexus.com/downloads/file.php?id=16323
& OBGE v3.0.1.
i.e the screeneffects.esm (or rather the screeneffects.fx file) and the OBGEv2.dll from the OBGE v3.0.1 package
When I removed the OBGEv2.dll file, screeneffects.esm worked without any problems.

I've confirmed this by disabling every mod, using default shaders, OBGE v2.dll, and the screeneffects.esm file (with screeneffects.fx file)

When ever I get hit the camera rotates wildly for a second. (spins out of control)
This happens more often in cramped interiors.

[img]http://imageshack.us/photo/my-images/706/screenshot82s.jpg/[/img]

I think the screeneffects.fx file could be edited to resolve this but I don't know how.
Any suggestions on how to have both working properly?

Graphic card - Nvidia Quadro 4000 (updated drivers)
my load order

Spoiler
Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.3.1] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 MD_Saddle_Master.esm 05 Cobl Main.esm [Version 1.72] 06 Qarls_Harvest.esm 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 08 Mart's Monster Mod.esm [Version 3.7b3p3] 09 TamrielTravellers.esm [Version 1.39c] 0A FCOM_Convergence.esm [Version 0.9.9MB3] 0B Kvatch Rebuilt.esm 0C bookplacing.esm [Version 1] 0D A_Bloody_Mess.esm 0E BathingMod_Base.esm 0F CM Partners.esm 10 HorseCombatMaster.esm 11 ScreenEffects.esm 12 Lorefriendly Landscaped Lands - 01 - Valenwood Flora Landscaping Kit.esm 13 Cobl Races TNR.esp [Version 1.53] 14 Cobl Races TNR SI.esp [Version 1.53] 15 Unofficial Oblivion Patch.esp [Version 3.3.4] 16 DLCShiveringIsles.esp 17 Unofficial Shivering Isles Patch.esp [Version 1.4.1] 18 Francesco's Optional Chance of Stronger Bosses.esp 19 Francesco's Optional Chance of Stronger Enemies.esp 1A Francesco's Optional Chance of More Enemies.esp 1B Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1D LoadingScreens-AddOn.esp 1E All Natural.esp [Version 1.3.1] 1F All Natural - SI.esp [Version 1.3.1] ++ All Natural - MMM Patch.esp [Version 1.3] 20 Immersive Interiors.esp [Version 0.8] 21 Immersive Interiors - Lights Addon.esp [Version 0.8] 22 OBGE - Liquid Water.esp 23 Better Bell Sounds.esp ++ Symphony of Violence.esp ++ Drum_Fix.esp 24 Storms & Sound.esp 25 All Natural - Real Lights.esp [Version 1.3.1] 26 CampfireBehavior.esp [Version 3.0] 27 WindowLightingSystem.esp 28 300_Lore_Dialogue_Updated.esp 29 AFK_PrayerIdles.esp [Version 1.0] ** Book Jackets Oblivion - BP.esp 2A tw1_fov_adjustor.esp 2B Better Clocks.esp ++ Cyrodilic Brandy.esp 2C Fishing in Cyrodiil.esp 2D ImprovedSigns.esp 2E Inebriation.esp ++ Item interchange - Extraction.esp [Version 0.76] 2F Maigrets House Cats.esp 30 P1DseeYouSleep.esp 31 Qarls_Harvest.esp 32 QQuix - Rock, rock, rock your ship - V3.esp 33 RAEVWD Cities.esp [Version 1.9] 34 RAEVWD Imperial City.esp [Version 1.9] 35 TryBeforeYouBuy.esp ++ AC_Gold_Coins.esp 36 Enhanced Economy.esp [Version 5.2.2] 37 Immersive Travelers.esp 38 FF_Real_Thirst.esp 39 kuerteeIgnoringTheMainQuestHasConsequences.esp 3A DropLitTorchOBSE.esp [Version 2.4] 3B FormID Finder4.esp 3C Get Wet.esp 3D Musical Immersion 1.0.esp 3E Oblivion Graphics Extender Support.esp [Version 0.42] 3F Streamline 3.0.esp 40 Dynamic Map.esp [Version 2.0] 41 Map Marker Overhaul.esp [Version 3.8] 42 Map Marker Overhaul - SI additions.esp [Version 3.5] 43 Maps of Cyrodiil.esp 44 DLCHorseArmor.esp 45 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 46 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 47 Adonnays Elven Weaponry.esp 48 Adonnays Elven Weaponry for NPCs.esp ++ Adonnays Elven Weaponry for NPCs - Vanilla placement.esp 49 Angeleron.esp ++ CM_Better Wine.esp 4A Crossbows of Cyrodiil.esp 4B Hel Borne Spear Set.esp 4C PTArtifacts.esp 4D Sauron_Armor_Chest.esp 4E XSPipeMod.esp [Version 1.2] 4F Thieves Arsenal.esp 50 Mounted_Steering.esp 51 Mounted_Spellcasting.esp 52 Mounted_Trampling.esp 53 Command Mount.esp 54 MD Saddlebags v3.0.esp ++ LadyDeadlock_LoveYourHorse.esp 55 MD Saddlebags v3.0 Alternative Trader Script.esp 56 Cobl Glue.esp [Version 1.72] 57 Cobl Si.esp [Version 1.63] 58 FF_Real_Thirst, Cobl.esp 59 Bob's Armory Oblivion.esp 5A FCOM_BobsArmory.esp [Version 0.9.9] 5B Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 5C Oblivion WarCry EV.esp [Version 1.09] 5D FCOM_WarCry.esp [Version 0.9.9MB5] 5E Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 5F OMOBS_SI.esp [Version 1.0] 60 OOO 1.32-Cobl.esp [Version 1.72] 61 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 62 FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 63 FCOM_RealSwords.esp [Version 0.9.9] 64 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 65 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] 66 CurseOfHircine.esp 67 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] 68 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 69 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 6A Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 6B CoH Werewolves Mixed.esp 6C CoH Spawn Rates Increased.esp ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3] ++ TamrielTravellerAdvscript.esp [Version 1.39c] 6D TamrielTravellers4OOO.esp [Version 1.39c] ++ TamrielTravellersItemsnpc.esp [Version 1.39c] 6E TamrielTravellersItemsCobl.esp [Version 1.39c] 6F ShiveringIsleTravellers.esp [Version 1.39c] ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ** FCOM_FriendlierFactions.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ MMM-Cobl.esp [Version 1.69] 70 AkaviriSamuraiShop.esp 71 Castle.Bedwyr 1.0.0.esp ++ SYS Patch-Castle Bedwyr.esp 72 CastleEltz.esp ++ SYS Patch-Castle Eltz.esp 73 Castle_Domrose_V1.2.esp 74 Chinese Weapons.esp 75 delivery_job.esp [Version 1.1x] 76 ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp 77 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp 78 Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 79 Kvatch Rebuilt - Leveled Guards - FCOM.esp 7A Kvatch Rebuilt Weather Patch.esp 7B LetThePeopleDrink.esp [Version 2.5] 7C Shivering Isles Root System.esp 7D Side's Sailing Ships.esp [Version 0.93.5] 7E Side's Sailing Ships (Bathing).esp [Version 1.1] 7F ardah.esp 80 The Ayleid Steps.esp [Version 3.4] 81 Cyrodiil Travel Services.esp [Version 2.0.7] 82 za_bankmod.esp ++ FCOM_SlofsHorses.esp 83 ElsweyrAnequina.esp 84 xuldarkforest.esp [Version 1.0.5] 85 xulStendarrValley.esp [Version 1.2.2] 86 xulTheHeath.esp 87 MMMMWL-TheHeath patch.esp 88 XulEntiusGorge.esp 89 xulFallenleafEverglade.esp [Version 1.3.1] 8A xulColovianHighlands_EV.esp [Version 1.2.1] 8B xulChorrolHinterland.esp [Version 1.2.2] 8C xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 8D Castle_Almgard-V2.esp 8E xulBravilBarrowfields.esp [Version 1.3.3] 8F xulLushWoodlands.esp [Version 1.3.1] 90 xulAncientYews.esp [Version 1.4.3] 91 xulAncientRedwoods.esp [Version 1.6] 92 xulCloudtopMountains.esp [Version 1.0.3] 93 xulArriusCreek.esp [Version 1.1.3] 94 xulPatch_AY_AC.esp [Version 1.1] 95 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 96 MMMMWL-RollingHills patch.esp 97 xulPantherRiver.esp 98 xulRiverEthe.esp [Version 1.0.2] 99 xulBrenaRiverRavine.esp [Version 1.1] 9A xulImperialIsle.esp [Version 1.6.7] 9B xulBlackwoodForest.esp [Version 1.1.0] 9C xulCheydinhalFalls.esp [Version 1.0.1] 9D xulAspenWood.esp [Version 1.0.2] 9E xulSkingradOutskirts.esp [Version 1.0.1] 9F xulSnowdale.esp [Version 1.0.2] A0 OOO-Snowdale Patch.esp A1 xulCliffsOfAnvil.esp [Version 1.12] A2 SideSailingShips-CliffsOfAnvil patch.esp [Version 1.0] A3 xulSilverfishRiverValley.esp [Version 1.0.1] A4 ImpeREAL Empire - Unique Forts.esp A5 ImpeREAL Forts + Silverfish River Patch.esp A6 Castle_Seaview.esp A7 CastleSeaview+LostCoast Patch.esp [Version 1.0] ++ SYS Patch-Castle Seaview.esp A8 Salmo the Baker, Cobl.esp [Version 3.08] A9 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] AA A Bloody Mess - Bloody Fights.esp AB CoverYourself.esp ** Cliff_BetterLetters.esp [Version 1.2] AC HUD Status Bars.esp [Version 4.2.1] AD DS Portable Sorters.esp [Version 1.3] AE Dungeon Actors Have Torches 1.6 DT.esp AF Exterior Actors Have Torches 1.3 DT.esp B0 ImmersiveWait.esp B1 SleepRestAnyTime.esp B2 In_Game_Map.esp B3 P1DkeyChain.esp [Version 5.00] B4 kuerteeGoldIsAnInventoryItem.esp ++ ScriptIcon_Replacer.esp B5 Enhanced Vegetation [150%].esp B6 SkycaptainsBloodTime.esp B7 talkwithyourhands2.esp B8 Wayshrines Improved.esp B9 Lynges Unlimited Death Reload Time.esp BA Roleplaying Dialogues.esp BB BathingMod_Soap.esp BC BathingMod_Bathroom_Upgrades.esp BD BathingMod_Placeable_Bathtubs.esp ++ BathingMod_ABMCP_Bathtubs_and_Bathrooms.esp BE RealisticFatigue.esp BF RealisticHealth.esp C0 RealisticForceHigh.esp C1 RealisticMagicForceHigh.esp C2 RealSleepExtended.esp [Version 2.5] C3 Duke Patricks - Nosferatu Class Vampires.esp [Version y] C4 AgarMoreVariedSpellEffects.esp C5 SupremeMagicka.esp C6 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] C7 SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] C8 FearsomeMagicka.esp C9 Syc_AtHomeAlchemy_No_Bounty_v2.esp CA RshAlchemy.esp CB RshAlchemyRecipes.esp CC StolenItemOwnership.esp CD Lem - Bounty Reduction Over Gametime.esp ** RenGuardOverhaul.esp CE Enhanced Grabbing.esp [Version 0.5] CF Duke Patricks - Combat Archery.esp [Version 5] D0 BetterBlocking.esp [Version 3] D1 Deadly Reflex 6 - Timed Block with no damage or durability changes.esp D2 Deadly Reflex 6 - Timed block and 150% damage.esp D3 Deadly Reflex 6 - Timed Block and 250% damage.esp D4 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp D5 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] D6 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4] D7 Duke Patricks - Smash of the Titans.esp D8 Sneaking Detection Recalibrated.esp D9 RealisticLeveling.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] DA CM Partners.esp DB CM Partners Special NPCs.esp DC CM Partners NPC.esp DD CM Partners More NPCs.esp DE CM Partners Marker NPCs.esp DF CM Partners Extra NPCs.esp E0 Cobl Races.esp [Version 1.52] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] ++ cidnothump.esp ++ Cobl Races - Balanced.esp [Version 1.52] E1 Duke Patricks - Magic you can believe in.esp ** FCOM_Archery.esp [Version 0.9.9] E2 DeadlyReflex 6 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.90] E3 Real Hunger, Cobl.esp [Version 1.6.1] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] E4 Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] E5 Bashed Patch, 0.esp E6 OWE&P -NW v1.26.esp E7 OrangeInnCOBL.esp E8 fg109EscortMission.esp E9 My first book.esp EA FallsViewHome.esp EB Reaper's Adjustable Oil Lamp.esp EC sycNiceToMeetYou.esp ED HAZRadiantDog.esp EE Curse of Hircine - Werewolf Hunters.esp EF Sounds of Cyrodiil.esp [Version 1.1] F0 UL Imperial Isle Prison Sewer Exit.esp F1 Punk Stevo - Brutal Underground.esp F2 Blunderbuss.esp 
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Brian LeHury
 
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Post » Thu Dec 26, 2013 5:23 pm

Achieved http://www.youtube.com/watch?v=1Hqm_cQ31TM after one and a half years.....don't laugh....half of the stuff I want is missing though, my C2D8500 is already peaking at 3.5ghz.
wrong thread, sorry. can be deleted.
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CArlos BArrera
 
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Joined: Wed Nov 21, 2007 3:26 am

Post » Thu Dec 26, 2013 12:17 pm

According to the readme this mod is supposed to have an ini file where the presets are stored, but I can't find it on my pc. All presets ingame make the screen turn grey because all values are set to 0. Also, when I load a game the screen turns grey for a little moment and then normal view returns, because again it sets all values to 0 before restoring default values.

How can I get the ini file and is there a way to make the screen not turn grey when loading a game (this is only a minor issue, but I would like to make it disappear)?

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Chloe Botham
 
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