[REL] Dreamers Expansion - Beta

Post » Sun Dec 29, 2013 5:48 pm

The goal of this mod is not only to make dreamers more diverse (and creepier), but also to make raiding 6th House bases more challenging: no more harmless naked level 1 NPCs armed only with sticks.

There are 3 types of dreamers now:

1) Type A: No corprus or initial stage of corprus. This disease neither increases their strength yet nor makes them incapable from casting spells. These are just simple, ordinary people, enslaved by Dagoth's dreams: commoners, noblemen, traders, priests, herders, etc., they don't have any advanced military or magical training so they can't pose a threat for a skilled adventurer.
They are low-leveled (1-5), clad in simple or torn clothes, with varied stats and abilities, armed with daggers and some occasional magical trinket or throwing weapon. You can't catch blight diseases from them.
They have coughing or - rarely - praying animations from Animated Morrowind by Arcimaestro Antares.

You won't find this kind of dreamers beyond the Ghostfence often - mostly they aren't tough enough yet to survive the journey to the Red Mountain or to endure its climate.

2) Type B: the next stage of corprus progress - visible signs of corprus, wounds, bandages (corprus has reached the stage when dreamers cut off pieces of flesh from themselves). Corprus has changed them so they aren't able to use magic and can't remember how to use enchanted objects anymore, but it is compensated by higher melee skills. Their level is 5-10. They can give you a blight disease.
I used for them dreamers' faces by Soti (I intentionally didn't use Soti's 3-eyed faces: they are cool but I believe only Dagoth Ur and his brothers have the 3rd eye as it is the sign of their transcendent nature). They have long claws which they use to tear off pieces of corprus meat from themselves.

Corprus makes them tough and allows them to survive beyond the Ghostfence, so they can be met in all major 6th House Citadels.

Most of them have dreamers' A and B animations from Animated Morrowind by Arcimaestro Antares.
Workers in Akulakhan's Chamber have miner's animation from Animated Morrowind by Arcimaestro Antares.

3) Dreamers from the last group are sort of like mini-bosses - there are only few of them, in the major 6th House bases. Concerning their corprus stage, they are close to the 1st group, but the difference is that these are not some ordinary people enslaved by Sharmat, but skilled sorcerers who willingly searched and joined the 6th House. Thus they became favored by Dagoth Ur, and he gave them more power and more control over corprus. You'll recognize them easily - they are wearing my new 6th House Armored Robe. Their level is 10-15.

I've incorporated into this mod wonderful Dagoth Bonemold armor by Petiboy. You'll be able to find pieces of this armor in various 6th House bases - same as in the original mod, but now Dagoth Bonemold is also worn by the Dreamer guard in Mamaea. And if you use my Greater Dwemer Ruins addon, then Dreamer guards added by GDR will also wear this armor.

Screenshots: http://static2.nexusmods.com/15/mods/100/images/42990-1-1388219868.jpg http://static2.nexusmods.com/15/mods/100/images/42990-2-1388219869.jpg http://static2.nexusmods.com/15/mods/100/images/42990-3-1388219869.jpg http://static2.nexusmods.com/15/mods/100/images/42990-4-1388219870.jpg

Download link on nexus: http://www.nexusmods.com/morrowind/mods/42990/?

Download link on GHF: coming soon

I've made addon for Darknut's Greater Dwemer Ruins, but I had to merge my mod with Darknut's in order to avoid NPCs doubling issue (since I had to move or to replace some NPCs added by DHGDR). I'd prefer to release my GDR addon as a separate plugin, but unfortunately merging files was the only way which worked for me. If you know a workaround for NPCs doubling problem - please, share it with me.

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Tania Bunic
 
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Post » Sun Dec 29, 2013 5:02 pm

Once again you've created a mod that really enhances House Dagoth. Something I was wondering about this mod however; are these Dreamers affected by the GHD mod's calming script? I'd love to see these new Dreamers in the House Dagoth bases, but I've reached the Heartwight stage of GHD. It would be rather jarring if the Dreamers from this mod still attacked me when everything from the vanilla game has become passive.

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NAkeshIa BENNETT
 
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Post » Sun Dec 29, 2013 1:22 pm

Not yet. I'll make GHD compatibility patch soon.

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Undisclosed Desires
 
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Post » Sun Dec 29, 2013 12:04 pm

Wow! This looks really amazing! http://www.gamesas.com/index.php?s=6cef29df4cbdb10c59c257089ab3edd1&&app=forums&module=extras§ion=legends#

Do you plan to add more features(as it is marked as beta)?

Btw. How are the dreamers placed? By hand or leveled lists?

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Matt Bee
 
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Post » Sun Dec 29, 2013 5:29 am

That's great. I get so many comments at my blog about how nice you've made the Heartwights, Akulakhan and the uniquely named Dagoths look. My visitors have all been singing your praises.

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Sebrina Johnstone
 
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Post » Sun Dec 29, 2013 3:50 am

Is there only nvde version?

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GLOW...
 
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