Borderlands-style weapon system

Post » Mon Apr 26, 2010 4:54 am

Instead of the game randomizing zillions of combinations I would rather keep using enchantments and potions and maybe improve on those abilities to give you more options and control over what your gear will do.
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jessica sonny
 
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Post » Mon Apr 26, 2010 9:16 am

I'm suspicious of this..

http://i249.photobucket.com/albums/gg224/nomadSA/boog-1.jpg Those little puff balls on the string dampen the vibrations on the string, so they won't create as much noise as they normally do.
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Adam Kriner
 
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Post » Mon Apr 26, 2010 10:23 am

BOOOOOOO!

Your idea is bad and you should feel bad! :wink_smile:


Seriously though, no way.
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R.I.P
 
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Post » Mon Apr 26, 2010 1:58 pm

http://i249.photobucket.com/albums/gg224/nomadSA/boog-1.jpg Those little puff balls on the string dampen the vibrations on the string, so they won't create as much noise as they normally do.

I take it back. I did some research of my own too.




Just a bit strange in the moment.
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Louise Andrew
 
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Post » Mon Apr 26, 2010 5:21 pm

BOOOOOOO!

Your idea is bad and you should feel bad! :wink_smile:


Seriously though, no way.


Hey, it's not my idea really, I'm just seeing if people think it could work in Skyrim.
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Genevieve
 
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Post » Mon Apr 26, 2010 9:38 am

I want lots and lots of items. But how they do it is their choice.
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Elisha KIng
 
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Post » Mon Apr 26, 2010 4:54 am

Potential Variations for weapons.
Bow: Wood or other material, grip, string.
Sword and Daggers: Blade shape and/or material, handle material, pommel, crossguard, etchings.
Axe: Blade shape and material, pommel, handle material, grip, etchings.
Hammer: Head shape and material, handle material, pommel, grip, etchings.
Though it wouldn't make sense for the material to vary if we are going have material specific weapon lines.
I doubt this system will be implemented into Skyrim, maybe later games.
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Pete Schmitzer
 
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Post » Mon Apr 26, 2010 8:49 am

I voted no.

Not for Skyrim, not enough time to implement it properly.

It would have to be handled really carefully, more like Diablo than like Borderlands, that is to say High Level Stuff comes from High Level Enemies, not from opening hundreds of randomly generated boxes.

That in turn would mean there'd need to be High Level Enemies that respawn.
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Silvia Gil
 
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Post » Mon Apr 26, 2010 6:51 pm

Even if there isn't a borderlands-style weapon generation system, I would like to see more variety for a given weapon type.

In other words, I'd like to see maybe three different styles of iron daggers, five different styles of steel longblades: http://en.wikipedia.org/wiki/Types_of_swords. Chinese dao, falcata, khopesh, mameluke. Or even just minor variations in the style of hilt, blade, and pommel.
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Charlie Sarson
 
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Post » Mon Apr 26, 2010 7:21 am

Actually, screw randomly generated weapons, have every weapon have a base, which you find in common places, but have them be moddable, say you find a bronze blade, you can mod your steel sword to replace the blade, similar to the modding system of FNV. Of course for it all to flow you might want some bronze fittings and guard. This would require a certain amount of skill points in some sort of craftsman skill, that might be armorer or a completely new one like smithing.
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suniti
 
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Post » Mon Apr 26, 2010 5:03 am

I'm gonna say absolutely not.

Guns in borderlands were randomly generated and felt randomly generated. They get boring very quickly, virtually all guns felt identical and you always ended up focusing solely on finding better and better random weapons. Not fun at all in my opinion. I'd prefer nice sets of existing gear with unique bits thrown in.

Unique in my eyes is discernable and has identifiable benefits and disadvantages. Borderland's definition of unique is ever-so-slightly-different-in-the-most-minute-of-ways.

To develop this a bit more actually:

I'd be happy to have "fine" quality weapons and things like that, such as the Fine items you can Oblivion. But randomly generating weapons would be akin to complete item level scaling and would also make any truely unique weapons completely redundant. Imagine this, you find a truely unique weapon which looks awesome. 10 levels later, the engine decides to randomly generate you a plain, uninteresting sword with a generic name which is significantly better; you wouldn't be annoyed that your cool weapon was replaced by something really pretty ordinary?

For that reason it would also remove the fun of seeking out real unique weapons and really create a more hack and slash type gameplay as opposed to the fantastic exploration etc that we have already.

You could argue that randomly generated weapons need not nessecarily be scaled to your level, but I don't see how else it would work. Otherwise, a level one could strike lucky by finding an incredibly powerful generated weapon early on, whereas a high level could repeatedly find nothing but useless stuff. Furthermore, there's only so much variation you could have in the different weapons. As in borderlands, I'm positive you'd end up with hundreds of weapons which, despite their "unique" stats, look identical and feel boring to use; despite the fact that they're the most suitable weapon for any given level range.

In any case, I'm completely opposed to this idea. It goes very much against the careful and considerate planning and implementation that's typical in the elder scrolls, particularly in Morrowind and Oblivion.
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courtnay
 
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