http://www.nexusmods.com/skyrim/mods/49084/?
http://www.youtube.com/watch?v=Jkf7KdF7ojI
ABOUT
This is the third module of my Immersive Sounds series which covers a variety of sounds that don't fit a specific category. Initially just a small side project which eventually grew in scope as I found more and more little things that I thought could be improved on. The working title was just "Miscellaneous" but that just didn't have the same ring to it as a title, hence Aural Assortment.
In addition to overhauling a lot of the looting sounds themselves, there are also many new unique sounds assigned to items that previously didn't have any. This includes rings, necklaces, gemstones, etc...
Potions - New sounds for drinking potions.
Nirnoot - Constant shimmer replaced with a faint, high pitch pulse. It is subtler but still distinguishable from the environment.
Spell Tomes - Learning spells previously shared the same sound as learning shouts. Spell tomes now have their own, more appropriate sounds.
Skills/Perk UI - Overhauled. Perk selection now sounds more "epic".
Doors - Several door sounds have been changed and should generally be louder. Also new unlocking sounds.
Buttons, levers, pullchains, etc - Many have been overhauled.
Containers - Several treasure chest sounds overhauled.
Ambience - Dungeon ambience overhauled. Overall they should be a bit more quiet and thus less distracting, and also suit each dungeon type's theme better (Nordic, dwemer, imperial).
Bats - Bats now chitter when you disturb them. Yes, this was extremly important.