[RELz] Immersive Sounds - Aural Assortment

Post » Mon Dec 30, 2013 9:37 pm

http://www.nexusmods.com/skyrim/mods/49084/?

http://www.youtube.com/watch?v=Jkf7KdF7ojI

ABOUT

This is the third module of my Immersive Sounds series which covers a variety of sounds that don't fit a specific category. Initially just a small side project which eventually grew in scope as I found more and more little things that I thought could be improved on. The working title was just "Miscellaneous" but that just didn't have the same ring to it as a title, hence Aural Assortment.

FEATURES

Looting - Major changes here! First of all vanilla Skyrim suffers from severe compromises in this aspect where most of the time you'll hear a generic all-purpose substitute sound for looting most items. This mod removes that compromise so now you'll always hear the appropriate looting sound, improving your looting experience.
In addition to overhauling a lot of the looting sounds themselves, there are also many new unique sounds assigned to items that previously didn't have any. This includes rings, necklaces, gemstones, etc...

Potions - New sounds for drinking potions.

Nirnoot - Constant shimmer replaced with a faint, high pitch pulse. It is subtler but still distinguishable from the environment.

Spell Tomes - Learning spells previously shared the same sound as learning shouts. Spell tomes now have their own, more appropriate sounds.

Skills/Perk UI - Overhauled. Perk selection now sounds more "epic".

Doors - Several door sounds have been changed and should generally be louder. Also new unlocking sounds.

Buttons, levers, pullchains, etc - Many have been overhauled.

Containers - Several treasure chest sounds overhauled.

Ambience - Dungeon ambience overhauled. Overall they should be a bit more quiet and thus less distracting, and also suit each dungeon type's theme better (Nordic, dwemer, imperial).

Bats - Bats now chitter when you disturb them. Yes, this was extremly important.
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louise tagg
 
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Post » Tue Dec 31, 2013 3:35 am

Gonna download immediately! :) I use both the immersive magic and weapon sounds mods. :)
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Cameron Wood
 
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Post » Mon Dec 30, 2013 9:53 pm

Awesome one question would this be compatible with Audio Overhaul for Skyrim ?

http://www.nexusmods.com/skyrim/mods/43773/?

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Mizz.Jayy
 
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Post » Mon Dec 30, 2013 10:25 pm

Nice work! This looks fantastic.

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Craig Martin
 
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