Hi folks,
I've recently encountered a bug in the "Under Saarthal" quest that's become very frustrating...if anybody has ideas on how to proceed, please let me know.
The quest began normally - I located Arniel Gane, the three enchanted rings, and then moved on to the Saarthal Amulet trap.
When I pick up the amulet, it did NOT add to my inventory, so I was forced to add it with the console (player.additem 000233D0 1). When I put it on, Tolfdir prompts me to use a spell on the wall that I took it from - which is glowing at this point - but nothing has any effect. The door is supposed to explode inwards, but doesn't.
I tried a few console solutions that didn't result in much success.
1) Toggling collision, moving through the wall and into the passage, then teleporting Tolfdir to me (prid 0001c1a1 , moveto player)
Teleportation was successful, but because the quest stage was still set to "Use the Saarthal Amulet to escape the trap," Tolfdir simply ran back to the unbroken wall and tried to walk through it continuously.
2) Set the objective to be completed (SetObjectiveCompleted MG02 35) and manually attempted to start the next objective (SetStage MG02 40)
The objective is set to completion successfully, but the next objective cannot be started. The console doesn't throw any errors, it just accepts the SetStage command and does nothing.
Mods currently active: SkyUI, Static Mesh Improvements 1 & 3, Pure Waters, and a handful of Soul Gem / Ring improvement tools.
The "scenario B" solution is that I could just toggle collision and leave Saarthal altogether, but that would prevent me from ever moving further in the Mage Guild questline. I'd really prefer to find a fix. Any ideas?
Thanks