I have created a mod that expands available Ward spells to Expert, and I am working on a Master Ward spell. I am not sure what effects it should have that would set it apart from the rest of the Wards.
For example, the Expert Ward spell simply ups the magnitude (cost is 110 when autocalculated) of both the magic resistance and AR to 100.
I'm look for ideas for master level effects, and I am also trying to think of a naming scheme for the Expert and Master level ward spells along the same lines as the lower tier spells (Lesser, Steadfast, Greater). Expert and Master Ward would suffice, but I would prefer something more creative.