Skryim, above level 50, is pretty much capped. In the vanilla game, random dragon attacks will mostly be Ancient dragons. Most damage skills are maxed out, and armor (if the player chooses) is near, at, or above the cap (80%).
Playing above this, to me, is just because people enjoy the game and the leveling is just a side bonus of a continued game. It seems many were upset the game capped at level 81, but the last patch effectively removed this cap so players, using the same character, can swap their skills out and play differently without having to endure the mundane repetition of skill building from scratch.
The downside to this is there are few enemies that scale with the player. I've read (Ancient) dragons will scale with the player, but I don't know if that's true. If one has taken advantage of everything the game offers, it's not impossible to kill Ancient dragons quickly and effortlessly.
The only bonus I could see is sliding the difficulty setting to Master or Legendary, but this is only practical until such caps are reached again. One-shotting can still be possible, but not with tougher enemies.
The game's design is the biggest factor in this. The fact we enter a ruin at Level 1 and it stays Level 1 forever is the biggest design flaw of the game, in my opinion.
For that, I generally will reset my game at level 50. I see no reason to continue further if I can easily walk up to an Ancient dragon and slap it with my iron dagger and kill it easily (Adept).
I'd slide the difficulty bar, but having arrow sponges doesn't make for a better game to me.
Now, if we change the subject to Oblivion...
![:wink:](http://www.gamesas.com/images/smilie/wink.png)