Unofficial Skyrim Patch
Version: 2.0.0
By the Unofficial Patch Project Team
http://afkmods.iguanadons.net/index.php?/files/file/659-unofficial-skyrim-patch/
http://skyrim.nexusmods.com/mods/19
http://tesalliance.org/forums/index.php?/files/file/1303-unofficial-skyrim-patch/
http://www.darkcreations.org/forums/files/file/289-unofficial-skyrim-patch/
http://www.theassimilationlab.com/forums/files/file/829-unofficial-skyrim-patch/
Requires Skyrim version 1.9.32.0.8 or greater.
http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/
This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://afkmods.iguanadons.net/index.php?/tracdown/categories/12-unofficial-skyrim-patch/. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay), text errors, and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!
(Note that all fixes are retroactive unless otherwise noted)
http://afkmods.iguanadons.net/index.php?/topic/3580-frequently-asked-questions-bugs/
http://afkmods.iguanadons.net/index.php?/topic/3581-frequently-asked-questions-about-the-project/
http://afkmods.iguanadons.net/index.php?/topic/3636-mods-made-obsolete-by-unofficial-patches/
I've seen something called the Skyrim Misc Patches Collection (aka USKP_Addon)? What is this? Do I need it? Is it safe?
The mod known as the Skyrim Misc Patches Collection (aka USKP_Addon) is not an approved extension and does not have the support of the Unofficial Patch Project. It's author has decided to make some deeply subjective design changes to the game and has chosen to market in such a way as to make it seem as though our project approves of its existence. We do not. This mod is not only full of subjective game design changes but also contains poorly implemented replacements for several fixes we've already made that in turn generate conflicts in the game and can even lead to save game corruption.
We have on several occasions attempted to contact the author, who has contributed fixes directly into the patches before and has ALSO provided Italian translations. He refused to address the issue, in fact refused to acknowledge our concerns at all and has continued to operate as though nothing is wrong.
You are strongly advised NOT to use this mod as it will be damaging to your game. We will NOT provide support to anyone who is using it in their games.
We will rescind this warning if and ONLY if these issues are resolved. http://afkmods.iguanadons.net/index.php?/topic/3719-the-skyrim-misc-patches-collection-aka-uskp-addon/
Previous Threads: http://www.gamesas.com/index.php?showtopic=1358353, http://www.gamesas.com/index.php?showtopic=1359350, http://www.gamesas.com/index.php?showtopic=1362032, http://www.gamesas.com/index.php?showtopic=1364672, http://www.gamesas.com/index.php?showtopic=1366865, http://www.gamesas.com/index.php?showtopic=1376513, http://www.gamesas.com/index.php?showtopic=1383605, http://www.gamesas.com/index.php?showtopic=1387617, http://www.gamesas.com/index.php?showtopic=1396806, http://www.gamesas.com/index.php?showtopic=1401060, http://www.gamesas.com/index.php?showtopic=1404641, http://www.gamesas.com/index.php?showtopic=1408369, http://www.gamesas.com/index.php?showtopic=1411328, http://www.gamesas.com/index.php?showtopic=1413944, http://www.gamesas.com/index.php?showtopic=1416394, http://www.gamesas.com/index.php?showtopic=1420181, http://www.gamesas.com/index.php?showtopic=1423833, http://www.gamesas.com/index.php?showtopic=1429096, http://www.gamesas.com/index.php?showtopic=1432087, http://www.gamesas.com/index.php?showtopic=1433407, http://www.gamesas.com/index.php?showtopic=1435968, http://www.gamesas.com/index.php?showtopic=1436913, http://www.gamesas.com/index.php?showtopic=1438579, http://www.gamesas.com/index.php?showtopic=1439653, http://www.gamesas.com/index.php?showtopic=1440785, http://www.gamesas.com/index.php?showtopic=1442963, http://www.gamesas.com/index.php?showtopic=1446254, http://www.gamesas.com/index.php?showtopic=1448502, http://www.gamesas.com/index.php?showtopic=1450753, http://www.gamesas.com/index.php?showtopic=1455269, http://www.gamesas.com/index.php?showtopic=1458969, http://www.gamesas.com/index.php?showtopic=1464315, http://www.gamesas.com/index.php?showtopic=1467323, http://www.gamesas.com/index.php?showtopic=1469608, http://www.gamesas.com/index.php?showtopic=1472909, http://www.gamesas.com/index.php?showtopic=1475106, http://www.gamesas.com/index.php?showtopic=1477074
Credits:
AndalayBay - For having provided hosting for the project at Dark Creations, including use of the Bugzilla tracker, prior to acquiring our own on AFK Mods.
Arthmoor - For stepping in to take over the unofficial patch projects and coordinating the various community reports and submissions into the final products.
BlueDanieru - For the Ancient Knowledge fix
Brumbek - For the fixed Thalmor Embassy building and entranceway
MadCat221 - For the fixed female Blades, Ebony, Iron (and Banded) Steel (and Plate) Cuirasses
Martigen, ThrottleKitty and Amgepo - For the fixed permanent remains and stacking Nirnroot glows
Phitt - For the fixed male Ebony Cuirass
PrinceShroob - For numerous fixes to quests, NPCs, items and more
DayDreamer - For help with porting the bug tracker over to Dark Creations and for help with fixing bugs
Jackstarr - For the audio fix correcting "Morang Tong" -&--#62; "Morag Tong"
alt3rn1ty - For the replacement archery target textures.
Version: 2.0.0
USKP Fixes
- The USKP is now provided as a "false ESM" file to help resolve certain kinds of engine bugs that related to regular ESP files. (Ex: Bug #13424)
- Changes made to DushnikhYalGuardOutsidePackage, NarzulburOutsideGuardPackage, and MorKhazgurOutsideGuardPackage have been removed due to unforeseen issues that caused the orc guards to stalk the player despite the package details having no indication this could even happen. (Bug #13440)
- The female iron armor mesh included with the original USKP 1.0 release had weight slider issues due to corrupted NiTriShape ordering. (meshes\armor\iron\f\cuirasslight_0.nif, meshes\armor\iron\f\cuirasslight_1.nif) (Bug #13522)
- Hand carts previously edited by the USKP so they wouldn't fly off into space easily needed some tweakage because they had become too hard to move at all. (meshes\clutter\carts\handcart01wheel.nif) (Bug #13488)
- Previous fixes to the Tripwire.psc script needed further refinements after it became apparent the script was leaving unbreakable tripwires behind in various places. (Bug #9156, Bug #6660)
- Update fix: Removed incorrect shader flag causing bow to be invisible and fixed some new UV errors as well. (meshes\LoadScreenArt\LoadscreenSkeleton.nif) (Bug #13556)
- A previous fix for "With Friends Like These..." (DB02) was shutting the quest down too early if Astrid was killed, cutting off dialogue to free the captives if desired. (Bug #13761) [NR]
- Updated fix for the Dark Brotherhood armor to include the missing cowl piece you see on the load screen. (meshes\armor\dbarmor\dbarmorsleeveless_0.nif, meshes\armor\dbarmor\dbarmorsleeveless_1.nif, meshes\armor\dbarmor\dbarmortorso_0.nif, meshes\armor\dbarmor\dbarmortorso_1.nif, textures\armor\dbarmor\dbarmor_bandana.dds) (Bug #12191)
- All of the changes made to Unfathomable Depths (MS04) to attempt to repair broken scenes have been reverted due to this actually breaking them even more. (Bug #13399)
- Previous fix for a scene between Falk Firebeard and Bryling had been applied to the wrong scene (doh!). (Bug #13524)
- If the player kills Astrid to resolve the Dark Brotherhood quest, the captives get disabled when they should remain. DBDestroy handles cleaning them up in another stage. (Bug #12883) [NR]
Game Mechanics Fixes
- Your chance for success at pickpocketing would actually drop as more powerful enchantments were applied to you. (Bug #252)
- Dragon priests (DragonPriestRace) were not tagged as immune to reanimation with the proper keyword. (Bug #13347)
- The following AI packs had a radius that was too small to reliably detect where the users could sit: RiftenSaerlundEatsDinner20x2, RiftenSaerlundEatsLunch12x2, RiftenSaerlundEatsBreakfast8x2, RiftenHarraldEatDinner19x2, RiftenHarraldEatBreakfast8x2, RiftenWizardEatDinner19x2, RiftenWizardEatLunch13x2, RiftenWizardEatBreakfast8x2. (Bug #13289)
- Madena is not offering the right selection of spells based on her in game dialogue. Her chest contained LItemSpellTomes50AllDestruction when it should have LItemSpellTOmes50AllRestoration. (Bug #13538)
- Leveled list LItemSpellVendorScrolls75 should be picking items from LItemScrolls instead of LItemScrolls100Skill. (Bug #13537)
- Leveled list SublistEnchOrcishBattleaxeShock is mistakenly populated with iron battleaxes instead of orcish ones. (Bug #13455)
- DeathItemSpriggan does not produce Spriggan Sap despite indications that it should be generated when Spriggans die. (Bug #13268)
- Magic effect AlchResistPoison did not have the MagicAlchBeneficial keyword set the way the other resist effects do. (Bug #13182)
- The following locations had encounter zones defined but never had them attached: BrucasLeapRedoubt01, HighHrothgar, BlackreachZCell08, CragslaneCavern01, CidhnaMine03, PinepeakCavern01, AzurasStarInterior01, Skuldafn01, Skuldafn02, Skuldafn04, Skuldafn05 (Bug #13194)
- Lost Valkygg was being marked as cleared if Labrynthian was cleared even though they are two distinct dungeons that are not connected to each other. (Bug #13164)
- Erikur's house in Solitude was configured to be a Thieves Guild radiant location but lacked the appropriate chest and markers to make it work properly. (Bug #13155)
- The Markarth and Riften stables were missing store markers to make them available as Thieves Guild radiant targets. (Bug #13155)
- Secunda's Kiss location is mismarked as Secunda's Shelf even though Whiterun guards all refer to it as Secunda's Kiss. The location was also assigned to the wrong hold. (Bug #13422)
- Numerous cells, too many to list here, did not have north markers. (Bug #12709)
- The Soul Trap spell lacked a visual projectile when cast due to having the wrong delivery type set. (Bug #12938)
- Investing in various shops in Markarth was also erroneously adding the investment bonuses to your spouse's gold for their shop. (Bug #13211)
- Investing in Bits & Pieces was also erroneously adding gold to the East Empire Company chest. (Bug #13210)
- Investing in Belethor's shop was also erroneously adding gold to the Khajiit Caravans. (Bug #13209)
- The smithing perk applied by the Notched Pickaxe (dunVolunruudPickaxeEquipEffect) was incorrectly set as a "Value Modifier" instead of "Peak Value Modifier" which resulted in it trying to restore damage to the smithing skill instead of fortifying it as intended. (Bug #13484)
- The EnchWeaponNightingaleSword04 enchantment had the wrong magnitude for the absorb stamina effect. (Bug #13620)
- Enchantments MS06EnchShieldL12, MS06EnchShieldL18, MS06EnchShieldL25, MS06EnchShieldL32, and MS06EnchShieldL40 were all set to the incorrect base enchantment type. (Bug #13615)
- Broken navmesh in Blackreach cell 0,3 preventing followers from exiting Silent Ruins. (Bug #13653)
- Severely broken navmesh sections in Blackreach cell 3,2 near the Alftand lift. (Bug #13653)
- The following list of interior cells with the "show sky" flag set had incorrect weather region settings:
- Valthume00 -> weatherpineforest
- Valthume01 -> weatherpineforest
- steepfallburrow01 -> weathermountains
- snaplegcave01 -> weatherfallforest
- robbersgorge01 -> weathertundra
- rebelscairn01 -> weatherreach
- reachcliffcave01 -> weatherreach
- fortsnowhawk02 -> weathertundramarsh
- fortneugrad01 -> weatherpineforest
- dushnikhyallonghouse -> weatherreach
- darkbrotherhoodsanctuary -> weatherpineforest
- bleakcoastcave01 -> weathercoastfog
- anisescabin01 -> weatherpineforest
- angarvunde03 -> weatherfallforest
- purewaterrun01 -> weatherreach
- lostprospectmine01 -> weatherfallforest
- LabyrinthianMaze -> weatherLabyrinthianmaze
- KolskeggrMinePavosHouse -> weatherreach
- hagsend01 -> weathermountain
- greywatergrotto01 -> weatherpineforest
- graywinterwatch01 -> weathertundra
- gloomreach01 -> weatherreach
- forelhost03 -> weathermountain
- deepwoodredoubt01 -> weathermountain
- Cronvangrhall01 -> weatherreach
- chillwinddepths01 -> weatherpineforest
- brokenoargrotto01 -> weathercoastfog
- blackreachsewer01 -> bleackreachregion
(Bug #12440) - Leveled list LItemArmorHelmetLight had entries for two heavy imperial helmets that should have been light imperial helmets. (Bug #13807)
Audio Fixes
- The Marked For Death shout incorrectly uses "Lun" in the 2 and 3 word versions of the audio. This has now been corrected so that "Krii" is used at all times. (Audio files: Sound\voice\skyrim.esm\maleorc\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\malekhajiit\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleeventoned\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleelfhaughty\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\maleargonian\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleorc\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femalekhajiit\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleeventoned\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleelfhaughty\VoicePowers_Shout01b_000683B1_1.fuz, Sound\voice\skyrim.esm\femaleargonian\VoicePowers_Shout01b_000683B1_1.fuz) (Bug #13557)
- Enthir refers to himself as an Altmer, but he's a Bosmer. (Sound\Voice\Skyrim.esm\MaleSlyCynical\TG06_TG06EnthirFalmerBranc_000BA294_1.fuz) (Bug #13245)
- Elk were using footstep impact sounds from horses. NPCElkFootWalkFrontImpact and NPCElkFootWalkBackImpact should both have been set to use the Elk versions. (Bug #13097)
- Chickens did not cluck while idle. (meshes\actors\ambient\chicken\animations\mt_idle.hkx) (Bug #12917)
- Erikur and Melaran have a scene (DialogueSolitudeErikurScene3) where Melaran is supposed to be talking about Elven weapons. His audio mistakenly talks about Daedric weapons (sound\Voice\Skyrim.esm\maleelfhaughty\DialogueSo__00036715_1.fuz) (Bug #13639)
- A misnamed audio file prevents the last line of Erandur's scene approaching Nightcaller Temple from playing. (Bug #13633)
- Captain Lonely Gale speaks about Ulfric being a prominent citizen of Windhelm even after he's dead. (sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_1.fuz, sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_2.fuz, sound\Voice\Unofficial Skyrim Patch.esp\malenordcommander\DialogueWi_DialogueWindhel_00058EDD_4.fuz) (Bug #13647)
- Nelkir's lines regarding "this castle" are too specific since he can give the same quest after being exiled to Solitude with his father. (sound\Voice\Skyrim.esm\malechild\da08_da08nelkirdooropening_00062d7b_1.fuz, sound\Voice\Skyrim.esm\malechild\da08_da08nelkirhowdoyoukno_00028d79_1.fuz) (Bug #13800)
Actor Fixes
- Talen-Jei should not be using an AI pack intended to stalk the player throughout the inn in Riften. RiftenTalenAssistantInnkeeper0x0 has been converted into a normal Sandbox package. (Bug #13452)
- Ma'zaka could never sleep because his editor location was too far away from the only bed in the cell. (Bug #13418)
- Embry was not a member of RiverwoodSleepingGiantInnFaction and couldn't sleep in the inn as intended. (Bug #13408)
- Gwendolyn would not sleep because AI pack WhiterunGwendolynHomePackage had an improper start time and duration. (Bug #13403)
- Sayma could never sleep because her sleep AI package was being blocked by her generic sandbox package. (Bug #13230)
- Bulfrek had no proper sleep package and also lacked a bed. He now has a bedroll in the room where the Legate hangs out. (Bug #13217)
- Hilde's eat package is blocked by her loitering packages. (Bug #13148)
- Susanna the Wicked's work package blocks all of her other AI packages in Windhelm. (Bug #13148)
- Lodvar's tavern package was blocked by his eat at home package. (Bug #13148)
- Borkul the Beast's sleep package is blocked by his other Cidhna Mine packages. (Bug #13148)
- Noster Eagle-Eye's begging package had no proper duration which blocked his sandbox package inside the Winking Skeever. (Bug #13148)
- Lurbuk had no generic sandbox package at the Moorside Inn. (Bug #13148)
- Nura Snow-Shod could not sleep because RiftenNuraSleeps0x6 had too small a radius on it. (Bug #13074)
- Thadgeir's persistence location was set incorrectly which caused his AI schedule to be unreliable. His sleep package radius was also too small to reach a bed. (Bug #13058)
- Nimhe respawns even though she's supposed to be a unique spider. (Bug #13398)
- The Dark Brotherhood Initiates and Cicero all follow the player too closely. (Bug #13594)
- Fianna's sleep AI pack had a bad target selection setting pointing to Gerda's bed. (Bug #13663)
- Gerda's sleep AI pack had a bad target location set that was pointing to Fianna's bed. (Bug #13663)
- Ondolemar's two bodyguards will continue to follow him even if you've turned his corpse into a zombie. (Bug #13454)
- Orthus Endario and Adelaisa Vendicci have sleep packages but no beds to sleep in. (Bug #13110)
- The "Sultry Maiden" found in Sheogorath's realm had several factions attached that she didn't need, causing her to randomly generate idle topics. She was also set to use a male voice type, and had a broken set of facegen data. (Bug #13383)
- When the previous fix for cave bears was done to make them black as intended, regular bears should have been changed to be brown. Currently all bears other than snow bears are black so this will restore the proper distribution of bears in the game. (Bug #13823)
- Sabre cats, snowy sabre cats, foxes, and snow foxes were not set to respawn despite no in-game reason for this to be so. This would eventually lead to many spawn points in the world becoming depleted if they had last spawned one of these 4 creatures. (Bug #13844)
Item Fixes
- Hrefna has been given a new bed type to replace the bed she's supposed to use in Darkwater Crossing so she can execute her sleep package - without being stretched out by a normal bed. (Bug #13391)
- Bound Sword (also BoundWeaponSwordRightHand and BoundWeaponSwordMystic) was erroneously set to a critical damage % of 0 instead of 1 like all other weapons. (Bug #13463)
- The following weapons needed to be switched from "EitherHand" to "RightHand": dunVolunruudPickaxe, weapPickaxe, ForswornAxe, ForswornSword, MS02Shiv. (Bug #13389)
- FortifyStamina01, FortifyStamina02, FortifyStamina03, and FortifyStamina04 potions were erroneously given a duration of 300 seconds when they should only have 60 seconds. (Bug #13242)
- Mehrunes's Razor had an incorrect block impact sound setting. (Bug #13180)
- Longhammer (dunLiarsRetreatLonghammer) had the wrong unequip sound set. (Bug #13179)
- Ebony Mace had incorrect damage of 16 when it should be 15. Critical damage also lowered back to 7 to match. (Bug #13123)
- The Shield of Ysgramor was missing an armor material (ebony) to go with the tempering recipe the USKP added for it. (Bug #13619)
- The Requested Report (LetterRiftenBolliHouse01) did not display completely. It required a manually inserted pagebreak to do so. (Bug #12578)
- Wuuthrad (C06BladeOfYsgramor) had a vague enchantment description and should also not be allowed to be enchanted since it already has a unique enchantment. (Bug #10177)
- Activator MS11StalkingCheatTrigger is missing the MS11 quest property which can cause a scene in Blood on the Ice to fail. (Bug #13668)
- Activator objects TrapPressurePlateSkyhaven01, TrapPressurePlateSkyhaven02, TrapPressurePlateSkyhaven03, TrapPressurePlateSkyhaven04, and TrapPressurePlateSkyhaven05 are all missing various properties which impede their functionality and spew out hundreds of log errors because of it. (Bug #13729) [NR]
- Iron daggers have wrong material sound flag. (Bug #13457)
- Steel Battleaxe has the wrong impact data set. (Bug #13457)
- Steel and Dwarven war axes had the wrong impact data set. (Bug #13457)
- Elven Greatsword has the wrong bash impact sound set. (Bug #13457)
- Dragon Priest Dagger has the wrong impact data set and the wrong material sound set. (Bug #13457)
- Rueful Axe has the wrong equip and unequip sounds set. (Bug #13457)
- Sanguine Rose has the wrong impact data set and the wrong material sound set. (Bug #13457)
- Mehrunes Razor has the wrong material sound flag. (Bug #13457)
- Shiv (MS02Shiv) has the wrong material sound flag. (Bug #13457)
- Alessandra's Dagger (FFRiften13ArkayDagger) has the wrong material sound flag. (Bug #13457)
- Ebony Blade (both versions) has the wrong sound material data set and the wrong detection sound level set. (Bug #13457)
- Keening has the wrong sheathing sounds. (Bug #13457)
- Falmer Supple Bow has the wrong bash impact sounds. (Bug #13457)
- Skyforge Steel War Axe has the wrong bash impact sounds. (Bug #13457)
- Briarheart Geis (dunLostValleyRedoubtAxe) has the wrong bash impact sounds. (Bug #13457)
- Executioners Axe has the wrong sound detection level set. (Bug #13457)
- Bolar's Oathblade (dunBloatedMansKatana) has the wrong material sound set. (Bug #13457)
- Forsworn Axe has the wrong bash impact sounds. (Bug #13457)
- Dragonbane (MQ203AkaviriKatana1) has the wrong material sound flag. (Bug #13457)
Quest Fixes
- The Companions radiant quests were capable of generating save game bloat due to improperly handling the recycling of the quests whenever the player visited Whiterun. In a long enough game, it would have been possible to generate substantial amounts of dynamically created objects and NPCs which were never properly cleaned up. Quests CR06, CR07, CR10, and CR11 were responsible for generating these potential bloat bombs. In order to correct this, ALL of the CRxx quests now have an added stage 255 and the 4 capable of generating bloat now have code to manually clean up their messes. The new stage 255 will be called by CycleRadiantQuests() in the Companions housekeeping script. (Bug #13958)
- Repairing the Phial (MS12b) would not start if the Briarheart Warrior boss for the Red Eagle quest had already been killed beforehand. An alias on MS12b was requiring him to be alive. This alias is now marked optional since it is not necessary for that one particular Briarheart Warrior to be the target. Yes, this means if you're stuck waiting on the courier who never shows up, he should be much more agreeable to that now. (Bug #1086)
- Fetch me that Book! (MGR20B) had a flaw in the scripting that never added the book to the target chest. The quest also would not acknowledge if you already had a copy of the book in your posession. Note that this is the book quest you get from Urag the SECOND time. The first one uses the same name but has a separate quest entry and was working properly. (Bug #13745)
- Aerin will still perform scenes with Mjoll even if she's no longer in Riften due to being married or recruited by the Blades. (Bug #13521)
- Sanguine is never disabled after A Night to Remember (DA14) and will reset back to Morvunskar after the quest is stopped. (Bug #13489)
- DialogueCompanionsFarkasTorvar1, DialogueCompanionsKodlakTorvar1, and DialogueCompanionsKodlakAela2 could all play even if Skjor were dead despite the scenes speaking as though he was still alive. (Bug #13223)
- Korir could be found wandering between Windhelm and Winterhold after being exiled if Containment (MG05) was running. (Bug #13139)
- The restoration ritual quest (MGRitual04) can become stuck in an endless update loop. (Bug #13631)
- Patch 1.9 was supposed to remove Karliah's invisibility spell when Speaking With Silence (TG05) was completed but the script did not have the necessary statement to do so. TG06 also had a missing property warning for TG06QuestScript that had been shifted to TG06 stage 10 instead. (Bug #13471)
- The blood extractor perk for Discerning the Transmundane (DA04) is not always properly cleared if Septimus is killed before the end. (Bug #13634)
- Mammoth Tusk Powder required for Repairing the Phial (MS12b) was not marked as a quest object and could easily be lost. (Bug #13235) [NR]
- Dialogue for Sky Haven Temple (DialogueSkyHavenTemple) was only supposed to be used by Blade recruits when at the temple. Patch 1.9 removed the condition which then breaks recruit responses outside of the temple if they are your current follower. (Bug #13216)
- It was not possible to invest in Zaria's or Lod's shops in Falkreath due to the global variables being missing, the leveled lists being missing, and the dialogue not being assigned to them. (Bug #13215)
- Muiri's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13214)
- Calcelmo's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13213)
- Elgrim's dialogue response for accepting an investment was pointing to the wrong shared dialogue entry. (Bug #13212)
- The scene between Ranmir and Haran about Korir (DialogueWinterholdInnScene04) should not be played if Winterhold is under Stormcloak control. (Bug #13188)
- Talkng to Malborn again after he's leaving Windhelm after MQ201Malborn would result in him repeating the quest intro dialouge due to missing condition checks. (Bug #13115)
- Movarth is not disabled after Laid to Rest (MS14) which results in him respawning the next time the cell resets. (Bug #13151)
- Romlyn Dreth was supposed to get arrested and sent to jail if you turned him in during Under the Table (FreeformRiften03). He will now be jailed as expected and his dialogue to sell mead will be disabled once he's there. (Bug #12361)
- Proventus Avenicci equips the greatsword that was intended to be for Balgruuf in FreeformWhiterunQuest03. It will now simply be taken from the player instead and placed in a display case in Balgruuf's quarters as was implied. (Bug #9040)
- The quest controlling scenes aboard the Katariah (DB11_dunKatariahQST) does not start properly due to a bad story manager node condition. (Bug #13679)
- Thane of Falkreath (Favor258) had the wrong value set for the objective display property. (Bug #13642)
- Thane of Winterhold (Favor257) had the wrong value set for the objective display property. (Bug #13642)
- Thane of the Pale (Favor256) had the wrong value set for the objective display property. (Bug #13645)
- Under New Management (TGLeadership) was missing a property assignment that caused it to fail to advance the quest to stage 50, which is supposed to move Karliah and Maven Black-Briar to their positions for the next stages of the quest. (Bug #13715)
- If a carriage driver is not seated for some reason when approached for a ride, he will still offer it, but will end up seating himself wherever you happen to be. A condition check to make sure he's seated properly has been added to prevent this. (Bug #13686)
- Shalidor's Insights (MGR21) starts the game enabled but this allows it to choose from reserved locations, potentially sticking the target behind a quest locked dungeon. The quest will instead be started when you join the College of Winterhold so this issue won't crop up again. (Bug #13759, Bug #13130)
- A scene from Blood on the Ice (MS11 - GO DIE DAMMIT!) where Calixto's final victim cries for help (MS11CalixtoAttackLastVictim) can only be spoken by one voice type. This has now been changed to a generic shared bystander shout so all of the potential victims can use it. (Bug #13814)
- The Heart of Dibella (T01) conclusion scene when returning the Sybil never plays, and after you recieve your reward the quest is never stopped either. (Bug #13744)
- The wilderness encounter with the Aspiring Mage (WE31) would never complete properly, the mage wasn't equipping the staff for his scene, and he wasn't giving the staff to the player like he said he would. (Bug #13890)
- Birna's dialogue after the end of Drowned Sorrows should change to mention (albiet vaguely) that Ranimr is gone but it doesn't due to bad condition checks. (Bug #13911)
NIF Mesh and Texture Fixes
- One of the Solitude interior floor pieces had collision sound set to wood instead of stone. (meshes\architecture\solitude\interiors\smdaflosol03.nif)
- It was possible to walk through some corners inside the Temple of Kynareth. (meshes\Architecture\WhiteRun\WRInteriors\WRTemple\WRTempIntCorIn01.nif) (Bug #13345)
- The Temple of Mara in Riften has several gaps and UV errors. (meshes\Architecture\Riften\RTTempleofMara01.nif) (Bug #13513)
- The common shack in Whiterun (destroyed version) has several UV errors. (meshes\Architecture\WhiteRun\WRBuildings\WRHouseShack01Destroyed.nif) (Bug #13512)
- Hammerfell robes have bad weight painting. (meshes\clothes\redguard\redguardoutfitf_0.nif, meshes\clothes\redguard\redguardoutfitf_1.nif) (Bug #13470)
- The floor in Jorrvaskr has several UV errors. (meshes\architecture\whiterun\WRInteriors\WRJorvaskr\WRIntCHFloorWoodPlatFloorStairs01.nif) (Bug #13527)
- Safes make no sound when being opened or closed. (meshes\clutter\containers\safeandlock01.nif) (Bug #13515)
- One of the basemant wall pieces for the Riften set had invalid collision. (meshes\architecture\riften\interior\smallroombasemant\rifrmsmpartitionbase01.nif) (Bug #12624, Bug #12746, Bug #13337)
- Steel greatwords had an incorrect collision material type set. (meshes\weapons\steel\steelgreatsword.nif) (Bug #13446)
- Several of the Nordic ruin "dragon shapes" have misaligned UV placement. (meshes\dungeons\nordic\ruinsdragonstatuemetal01.nif, meshes\dungeons\nordic\ruinsdragonstatuemetal02.nif, meshes\dungeons\nordic\ruinsdragonstatuemetal03.nif) (Bug #13614)
- UV errors on the Whiterun temple corner pieces as well as texture errors. (meshes\architecture\whiterun\WRInteriors\WRTemple\WRTempIntCor01.nif) (Bug #13602)
- The large Dwemer bust in several dungeons has bad polygon layout on the back. (meshes\dungeons\dwemer\clutter\dwecenturionbust01.nif) (Bug #13590)
- The female Blades helmet has see through portions on the underside. (meshes\armor\blades\bladeshelmetf.nif) (Bug #13536)
- The Dragonsreach castle roof has some see through gaps in it. (meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleRoofBaseCorInLTrans01.nif, meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleRoofBaseCorInRTrans01.nif) (Bug #13516)
- Several gaps fixed in one of the Whiterun house meshes. (meshes\architecture\whiterun\WRBuildings\wrhousewind03.nif) (Bug #13491)
- Visible gaps in some of the Dragonsreach wooden beams. (meshes\architecture\whiterun\WRInteriors\WRCastle\WRIntCastleWtosCapStr02.nif) (Bug #13490)
- Several base terrain meshes in Whiterun had UV errors resulting in badly visualized logs in the roads. (meshes\architecture\whiterun\WRTerrain\wrbreezebase.nif, meshes\architecture\whiterun\WRTerrain\wrdrunkenhuntsmanbase.nif, meshes\architecture\whiterun\WRTerrain\wrshacksbase01.nif, meshes\architecture\whiterun\WRTerrain\wrshacksbase02.nif, meshes\architecture\whiterun\WRTerrain\wrarcadiabase01.nif, meshes\architecture\whiterun\WRTerrain\wrblacksmithbase.nif) (Bug #13479)
- The gates at the Thalmor Embassy made no sound when opened. (meshes\architecture\Solitude\spatiogate01.nif) (Bug #13079)
- The underside of the Solitude windmill had a small see through hole. (meshes\architecture\solitude\swindmill.nif) (Bug #13416)
- The small cooking spit static had a stray handle floating in mid air. (meshes\clutter\woodfires\spitsmall01.nif) (Bug #13365)
- Circlets worn on female elves had a large gap behind the item and the forehead. (meshes\armor\circlets\FemElfCirclets\circletf1.nif, meshes\armor\circlets\FemElfCirclets\circletf2.nif, meshes\armor\circlets\FemElfCirclets\circletf3.nif, meshes\armor\circlets\FemElfCirclets\circletf4.nif, meshes\armor\circlets\FemElfCirclets\circletf5.nif, meshes\armor\circlets\FemElfCirclets\circletf6.nif, meshes\armor\circlets\FemElfCirclets\circletf7.nif, meshes\armor\circlets\FemElfCirclets\circletf8.nif, meshes\armor\circlets\FemElfCirclets\circletf9.nif, meshes\armor\circlets\FemElfCirclets\circletf10.nif) (Bug #13355)
- No gloves in the game were wearable with a mages robe setup. They all clipped horribly. This has now been corrected with a new set of gloves that are specifically designed to fit with a mages outfit. (meshes\clothes\uskp\mages\mageGlovesF_0.nif, meshes\clothes\uskp\mages\mageGlovesF_1.nif, meshes\clothes\uskp\mages\mageGlovesM_0.nif, meshes\clothes\uskp\mages\mageGlovesM_1.nif). To facilitate making them available to the player, they are now added to LItemClothesAll, Enthir will sell them at the College, and there are 4 loose pairs available. 2 in the Hall of Attainment, 2 in the Hall of Countenance. They will use the same ground model as farmer's gloves. (Bug #12984)
- The Blades armor had some additional UV errors and gaps still in need of fixing. (meshes\armor\blades\bladesarmorf_1.nif, meshes\armor\blades\1stpersonbladesarmor_0.nif, meshes\armor\blades\1stpersonbladesarmor_1.nif, meshes\armor\blades\1stpersonbladesarmorf_0.nif, meshes\armor\blades\1stpersonbladesarmorf_1.nif, meshes\armor\blades\bladesarmor_0.nif, meshes\armor\blades\bladesarmor_1.nif, meshes\armor\blades\bladesarmorf_0.nif) (Bug #10355, Bug #12896, Bug #13435)
- There were several gaps and weight painting issues with the Jarl outfit. Armor add-on entry YarlShoes01AA also needed the calf slot set, and female priority set to 10 to match the male. (meshes\clothes\yarlclothes\m\torso_0.nif, meshes\clothes\yarlclothes\m\torso_1.nif, meshes\clothes\yarlclothes\m\torso_var1_0.nif, meshes\clothes\yarlclothes\m\torso_var1_1.nif, meshes\clothes\yarlclothes\m\torso_var2_0.nif, meshes\clothes\yarlclothes\m\torso_var2_1.nif) (Bug #12443)
- Dwemer Convectors had no opening or closing sounds. (meshes\clutter\dwemer\dwesoulgemcontainer01.nif) (Bug #13595)
- One of the corner pieces of Dwemer dungeons had bad collision that blocked access to items placed close to it. (meshes\dungeons\dwemer\lgrooms\DweRmLgCorIn01.nif) (Bug #13611)
- Hjerim had several gaps fixed, numerous instances of wrong textures and bad UV mapping fixed, removed 12,000+ duplicated verts and unnecessary faces buried behind visible parts, optimized the mesh, and reconstructed the missing portion of the back wall. (meshes\architecture\windhelm\whhjerim1.nif) (Bug #13364)
- Brunwulf Free-Winter's house had still more gaps and UV errors to fix. (meshes\architecture\windhelm\whbrunwulf.nif) (Bug #13364)
- Several of the large rock pillars that make up Blackreach and other similar ruins had collision that blocked grabbing things that had been placed near them. (Meshes\Dungeons\Caves\Blackreach\BlackreachEPillar04.nif) (Bug #13610)
- The collision radius on cabbages has been reduced to help deal with floaters. (meshes\plants\cabbage01.nif) (Bug #13252)
- The collision radius on Dwemer "high" pots has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwepot01.nif) (Bug #13609)
- The collision radius on Dwemer "high" plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\dweplate01.nif) (Bug #13791)
- The collision radius on whole loaves of bread has been reduced to help deal with floaters. (meshes\clutter\food\bread01a.nif) (Bug #13300)
- The collision radius on horker tusks has been reduced to help deal with floaters. (meshes\clutter\horkertusk\horkertusk.nif)
- The collision radius on dwemer cogs has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwecog01.nif) (Bug #13739)
- The collision radius on dwemer gears has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvengear.nif) (Bug #13758)
- The collision radius on dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscrap1.nif) (Bug #13803)
- The collision radius on large dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscraplarge2.nif) (Bug #13801)
- The collision radius on small dwemer plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenplate.nif) (Bug #13798)
- The collision radius on large dwemer plates has been reduced to help deal with floaters. (meshes\clutter\dwemer\largedwarvenplate.nif) (Bug #13797)
- The collision radius on medium dwemer scrap metal has been reduced to help deal with floaters. (meshes\clutter\dwemer\dwarvenscrap2.nif) (Bug #13796)
- The collision radius on ore ingots has been reduced to help deal with floaters. (meshes\dungeons\mines\ore\ingotcorundum.nif, meshes\dungeons\mines\ore\ingotdwarven.nif, meshes\dungeons\mines\ore\ingotebony.nif, meshes\dungeons\mines\ore\ingotgold.nif, meshes\dungeons\mines\ore\ingotiron01.nif, meshes\dungeons\mines\ore\ingotmoonstone.nif, meshes\dungeons\mines\ore\ingotobsidian.nif, meshes\dungeons\mines\ore\ingotorichalcum.nif, meshes\dungeons\mines\ore\ingotquicksilver.nif, meshes\dungeons\mines\ore\ingotsilver.nif, meshes\dungeons\mines\ore\ingotsteel.nif) (Bug #13229)
- Several gaps and UV errors fixed on the ground mesh making up the marketplace. (meshes\architecture\windhelm\whmarket01.nif) (Bug #13485)
- The wall in Farengar's study had a see through gap. (meshes\architecture\whiterun\WRInteriors\WRCastle\wrintcastlewallbasestrdouble01.nif) (Bug #12057)
- The Jorrvaskr terrain mesh had a gap near its southwest corner. (meshes\architecture\whiterun\WRTerrain\wrcompanionbase01.nif) (Bug #13523)
- Female Forsworn armor had darkened feathers due to an erroneously set double-sided shader flag. (meshes\clothes\forswornarmor\forswornarmorf_1.nif, meshes\clothes\forswornarmor\forswornarmorf_0.nif) (Bug #12872)
- When an NPC reads a book for an idle anim, the page that turns would go dark on one side before being flipped. (meshes\animobjects\animobjectbookpage.nif) (Bug #11945)
- The first person view while wearing the Ebony Mail (daedric artifact) had a large gap while firing a crossbow in first person. It also had invalid file paths to the cube map textures. (meshes\armor\ebonymail\1stpersoncuirass_0.nif, meshes\armor\ebonymail\1stpersoncuirass_1.nif, meshes\armor\ebonymail\1stpersoncuirassf_0.nif, meshes\armor\ebonymail\1stpersoncuirassf_1.nif, meshes\armor\ebonymail\cuirass_0.nif, meshes\armor\ebonymail\cuirass_1.nif, meshes\armor\ebonymail\cuirassf_0.nif, meshes\armor\ebonymail\cuirassf_1.nif, meshes\armor\ebonymail\cuirassf_gnd.nif, meshes\armor\ebonymail\cuirassgnd.nif) (Bug #13648)
- Removed SLSF1_Decal shader flag from roof, fixed multiple UV errors and holes (architecture\windhelm\whmarket04.nif) (Bug #11900)
- Lifted trishape of outer hay to stop z-fighting (furniture\bedroll\BedrollHay01.nif) (Bug #13241)
- Fixed collision of floor piece (Dungeons\Mines\CaveWall\MineCFloor01.nif) (Bug #13255)
- New meshes added for chandelier placed ref fixes (clutter\Imperial\ImpChandellierCandle01USKP.nif, clutter\imperial\ImpChandellierExtensionMedUSKP.nif, clutter\imperial\ImpChandellierExtensionShortUSKP.nif) (Bug #13428)
- Fixed UV mapping (clutter\silver\silvercandlestick02.nif) (Bug #13481)
- Fixed UV stretching and seams (architecture\whiterun\wrinteriors\wrcastle) (Bug #13697)
- The northwestern terrain mesh in Whiterun does not cast complete shadows. (meshes\architecture\whiterun\WRTerrain\wrgreathouseplatform01.nif) (Bug #13756)
- Hay bales have poor collision which results in many objects floating above the actual surface. (meshes\clutter\hay\haybale01.nif) (Bug #13738)
- The sad little fence used near the cow pen in Whiterun had a portion with see through end caps. (meshes\architecture\whiterun\WRFarmFence\wrfence64shiftl01.nif) (Bug #13691)
- The Whiterun temple has bad texture tiling and UV errors. (meshes\architecture\whiterun\WRBuildings\wrtempleofk01.nif) (Bug #13695)
- See through gap in the wooden beams over the exterior stairway decorations in Whiterun. (meshes\architecture\whiterun\WRCityWalls\wrwalltotem01.nif) (Bug #12057)
- Daedric greatswords had ridiculously oversized collision which caused them to knock things off of places they were dropped or otherwise placed. (meshes\weapons\daedric\1stpersondaedricgreatsword.nif, meshes\weapons\daedric\daedricgreatsword.nif) (Bug #13553)
- Draugr battleaxes had collision which was offset from its center. (meshes\weapons\draugr\1stpersondraugrbattleaxe.nif, meshes\weapons\draugr\draugrbattleaxe.nif) (Bug #13535)
- Dragon heartscales were missing an alpha map. (textures\clutter\dragon\dragonscalesgo.dds, textures\clutter\dragon\heartscalesgo.dds) (Bug #12390)
- The female Draugr load screen had a bad UV mapping on the bow string and other areas. (meshes\loadscreenart\loadscreendraugrfemale.nif) (Bug #13650)
- Saadia's outfit had a visible hole in the shoulder area and was missing a specular map setting. (meshes\clothes\barkeeper\f\torso_0.nif, meshes\clothes\barkeeper\f\torso_1.nif, meshes\clothes\chef\f\chef_0.nif, meshes\clothes\chef\f\chef_1.nif) (Bug #12057)
- Nord temple entrance halls had incomplete collision allowing the player to fall through several parts. (meshes\dungeons\nordic\exterior\nortempleentrancehall01.nif) (Bug #13600)
- Dwemer shelves had bad collision causing many items placed on them to float. (meshes\clutter\dwemer\DweShelf01.nif, meshes\clutter\dwemer\DweShelf02.nif, meshes\clutter\dwemer\DweShelf03.nif) (Bug #13789, Bug #13790)
- The solid Dwemer shelves also had bad collision causing things placed on them to float. (meshes\clutter\dwemer\DweShelfSolid01.nif, meshes\clutter\dwemer\DweShelfSolid02.nif, meshes\clutter\dwemer\DweShelfSolid03.nif) (Bug #13806)
- Several texture, UV, and gap fixes were made to the terrain monolith under where the cow lives in Whiterun. (meshes\architecture\whiterun\wrterrain\wrgreathouseplatform02.nif) (Bug #13696)
- Imperial fort doors lacked the sound keys necessary for making sounds when opened or closed. (meshes\dungeons\imperial\door\impwooddoorholedoor.nif) (Bug #13721)
- Dwemer bowls had a vertical seam in the texture. (meshes\clutter\dwemer\dwebowl02.nif) (Bug #13793)
- Giant clubs have insanely oversized collision. (meshes\weapons\giant\giantclub.nif) (Bug #13641)
- 8 Imperial wood beams had bad collision leading to floating items placed on them. (meshes\dungeons\imperial\clutterkits\impwoodbeam01.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam02.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam03.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam04.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam05.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam06.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam07.nif, meshes\dungeons\imperial\clutterkits\impwoodbeam08.nif) (Bug #13613)
- The ivory dragon claw had bad UV mapping on the image of the dragon. (meshes\clutter\ruins\ruinsdragonclawivory.nif)
Script Fixes
- The activator script for the Stones of Barenziah generates a script error and is unable to trigger the theft alarm due to a bad use of linked references. (Bug #13570)
- Further improvements to the weapon rack scripts have been provided, bringing the USKP up to version 3.4 of Sclerocephalus' overhaul fix.
- defaultSetStageActorRefScript and defaultsetStageOnHitAliasScript had unnecessary trace statements still active. (Bug #13627)
- QF_DA11_0002C358: Fragment 41 (stage 30) attempts to complete an objective that doesn't exist. (Bug #13621)
- FavorDialogueScript had unnecessary trace statements active. (Bug #13607)
- FXDwarvenSphereScript does not verify that the reference's 3D is loaded before trying to apply the effect. (Bug #13604)
- BlackreachLockScript and BlackreachDoorScript had unnecessary trace statements active. (Bug #13597)
- QF_MQ202_00036191 was not doing proper sanity checking on the Gissur alias. Gissur could have died in the previous quest and his alias would not be filled. (Bug #13571)
- QF_MQ201_00035D5F tried to disable a trigger box that was never defined in the script properties. (Bug #13566)
- MQ301StartDragonAttackTrigScript had unnecessary trace statements active. (Bug #13560)
- TrapBear.psc reset bear traps when simply loading a cell when it should only be doing that at cell reset. (Bug #437)
- SprigganFXSCRIPT.psc does not sanity check for NONE refs, even though that should be impossible. Debug statements have been added to try and figure out where this is happening. (Bug #13677)
- defaultForceEvaluatePackageTrigger.psc lacked sanity checking for an empty alias. (Bug #13672)
- QF_dunAnsilvundQST_0003D721 had no sanity checking against empty aliases for the summoning effects. (Bug #13669)
- QF_dunValtheimKeepQST_000ADFE7.psc made several function calls on a 5th bandit alias that is never filled because the tower only has 4 that match the reference type the alias wants. (Bug #13661)
- QF_CWMission04_00035A23.psc was attempting to set an objective that doesn't exist (20). (Bug #13646)
- QF_MGRJzargoSpell01_000958B3.psc was setting an invalid objective (10). (Bug #13644)
- QF_FreeformFalkreathQuest03_000B83C3.psc was setting an objective in the wrong quest. (Bug #13643)
- dunProgressiveCombatScript.psc did not do sanity checking for NONE in its update loop. (Bug #13675) [NR]
- WICommentTriggerScript.psc did no sanity checking for NONE on the linked reference check. (Bug #13674)
- WEScript.psc did no sanity checking to make sure makeAliasAggressiveAndAttackPlayer() was using a live actor. (Bug #13673)
- FXDragonMoundScript.psc had a similar problem as the lvlpredatorscript due to trying to toggle enable state on objects that had enable parents. The script is now corrected and all of the affected references have been updated to support it. (Bug #849, #13568)
- MQShoutTrigger.psc had unnecesary trace statements. (Bug #13734)
- dunKarthspireLightTunnelSCRIPT.psc had 6 light enablers that are handled by an XMarker elsewhere that should not have been active. (Bug #13726)
- MQ202EsbernsDoorScript.psc had unnecessary trace statements. (Bug #13724)
- dunUstenPuzGateSCRIPT.psc had no sanity checking for its linked refs. (Bug #13718)
- QF_TG09Post_000E1782.psc was playing an incorrect animation name in stage 20. (Bug #13713)
- C04GlenmorilWitchHeadScript.psc needed to be modified to prevent errors from occurring if a witch head was pulled from anywhere other than a witch. (Bug #13689)
- CR13QuestScript.psc called the parent.setup() prior to validating that it was even valid to try, and would continue to do so over and over again until it backlogged Papyrus. (Bug #13688, Bug #13238)
- WEAliasScript.psc lacked sanity checking for cleared aliases in the OnUnload event. (Bug #13684)
- MQ202QuestScript.psc had a check for Gissur that did not have proper parentheses in place causing the condition check to break and throw errors. (Bug #13722)
- WordWallTriggerScript.psc generated log spam when visiting Shearpoint due to a bad method of incrementing a shout tracker variable. This may also solve other errors with word walls not providing the proper shout when visited. (Bug #13493) [NR]
- CR08QuestScript.psc had lack of sanity checking for locations that can't be reset. (Bug #13660)
- MGCollegeLecturesQuestScript and QF_MGCollegeLectures_000E0C67, which control the College lecture system, were a source of Papyrus stack overload due to indiscriminately polling the system every 30 seconds and registering numerous game time updates that are never resolved. This could eventually lead to save game bloat, but manifests first as the lecture scenes failing to play anymore. (Bug #8708)
- The bard for Vittoria's wedding was sending forth volumes of repeated spam because Bethesda disabled a 3D check on the bard selected to play the song. (Bug #13649, #13184)
- 41 more scripts have had their debug messages silenced. This should put a stop to any further debug trace messages for the vanilla game. (Bug #13969)
Placement/Layout/Ownership and other World Object Fixes
- 0009775d: Navmesh cutting collision box that isn't disabled after DB11 is complete. (Bug #13720) [NR]
- 00047BF1: Candle embedded in wall. (Bug #13360)
- 0002FDCC: Badly placed cave piece. (Bug #13360)
- 02000D69: Rock added to cover bad placement. (Bug #13360)
- 00095729: Gap in ceiling in Potema's Catacombs. (Bug #13533)
- 000AC68C: Hole visible in rock face. (Bug #13502)
- 0002B85C: Cave section changed to fit better for covering up a gap. (Bug #13349)
- 000DB7AB, 000DB7D2, 000DB7DF, 000DB7C7: Static weapon racks which needed a broken script removed from them. (Bug #13578)
- 0005bd1c, 0005bd1d: Puzzle chains with undefined light property. (Bug #13712) [NR]
- 0006ccef: Setting DisableWhenDone property on reference to FALSE since the trigger is controlled by an enable parent. (Bug #13723) [NR]
- 000dfd5e, 000dfd0d: Improper bed ownership allowing Falion and Agni to use the wrong beds. (Bug #13529)
- 00100daa: Collision box which does not stay enabled after the battle in Solitude is done, causing pathing problems. (Bug #13487)
- 000e0d78, 000e0d79: Stormcloak guards in Whiterun linked to the wrong guard post markers. (Bug #13412)
- 00037053, 00037072, 00037075: Stormcloak guards in Whiterun erroneously linked to the Dragonsreach bridge, resulting in idle patrol duties. (Bug #13412)
- 001000f2: Sleeping Stormcloak guard who is not linked to the bed in the guardhouse where he belongs. (Bug #13412)
- 000dff7d: Improperly downscaled child bed causing Virkmund to float when sleeping. (Bug #13410)
- 000e5c64, 000e5d09, 000e5d0a: Beds with wrong faction ownership preventing Leifur and Kodrir from sleeping. (Bug #13409)
- 000134ac: Wrong bed type for child use. Dorthe was taking her parents' bed as a result. (Bug #13406)
- There were not enough beds in the Whiterun Stables to allow everyone to sleep. (Bug #13404)
- 000e03ff: Bed owned by Brina that should be owned by Horik, otherwise he will never sleep. (Bug #13225)
- 000bfda6: Ruined book flagged as being owned when it shouldn't be. (Bug #13197)
- The dagger display case in the Archmages Quarters did not have proper activation triggers attached. (Bug #13152)
- 00013b17: Mismatched door type on the interior side of Goldenrock Mine. (Bug #13414)
- 00078563: Dagger needed to have its linked ref removed to avoid generating script errors if the note it was linked to was taken first. (Bug #13564)
- Several trees on the outskirts of Solitude's main gate have been tagged as full LOD to correct a bad LOD rendering when standing on the wall inside the city. (Bug #68)
- 0005FC9A, 000E750A, 000E750D, 0010B0AB, 00057BD2, 0010B0AF, 000E7514, 0010B0AD, 000E8CBE: Trigger boxes in Korvanjund that all have enable parents but are set to tell the script to disable them upon entry. (Bug #13626) [NR]
- 0003F351: Player horse at Markarth Stables has an improper enable parent setting that interferes with civil war handling. (Bug #13606)
- 0006c86a: Wall marker embedded into a wall.
- 00093BF5: Key that should not have had the havok script attached when a "don't havok settle" flag will do. Prevents it from throwing log errors while in your inventory. (Bug #13670) [NR]
- 000CAB27: Property not set to reset the doors in Volskygge. (Bug #13658) [NR]
- 0008f62d: Road encounter trigger with the wrong keyword set. [NR]
- 00038b83: Frodnar's bed was not a child's bed so he couldn't use it. (Bug #13507)
- 00109E0D: Apothecary Satchel in Breezehome that respawns. Base object has been duplicated, respawn flag removed, and this reference object updated to use the new base. (Bug #13386)
- 00019df4: Therik should be disabled when Imperials run Riften. (Bug #13711)
- 0002A2FC, 0002A2FD, 0002A2FE: Three cave pieces rotated and positioned wrong in Dustman's Crypt, leaving visible gaps. (Bug #129)
- 0007c25c: Puzzle door with no attached dust drop effect. Placed missing effect object, updated script property to hold the new object. (Bug #13751) [NR]
- 000687e7, 001046c0, 000ff4f2, 0009fcf5, 0005afd3, 00017083, 00089c14, 000919d0, 000b8abe, 000298fc, 0009af40, 00071a3b, 000f26e9, 000b77f0, 000f5361, 0001fd84, 000a952f, 000d110d, 000d1106: Barred doors missing their associated navmesh cutting collision boxes the script calls for. (Bug #13750)
- Several badly placed pieces around Journeyman's Nook that allowed seeing out through holes that were covered by snow drifts on the other side. (Bug #13350)
- Moved arch (0005F0B1) in Proudspire Manor to stop z-fighting with wall behind it (Bug #13205)
- Rotated Windhelm sign (000DB3E7) pointing wrong way (Bug #13204)
- Covered hole using RockPile (020012C7) (Bug #13219)
- Lowered floor (00027AF1) slightly to stop z-fighting (Bug #13220)
- Moved and rotated rock pile (000A20F8) to stop clipping and floating.
- Adjusted positioning of 3 bedrolls to stop clipping (00106EF7, 00106F6E, 00106F6F) (Bug #13200)
- Moved floating rock pile (00079629) (Bug #13174)
- Nudged dwemer gate (000362F0) to stop z-fighting at bottom (Bug #13173)
- Covered gap in terrain with rock (02002DBA) (Bug #13172)
- Disabled duplicate floor piece (000B77F7) (Bug #13170)
- Lowered rock to hide gap (00096AA5) (Bug #13171)
- Adjusted positioning and rotation of pelt rug (0008E59F) to remove clipping and minimize visibility of slight floating (Bug #13167)
- Covered gap in floor outside Sky Haven Temple using two dirt mounts (02003DFE, 02003E03) (Bug #13168)
- Lowered floor piece (000662CB) to hide gap
- Repositioned out of place embers (0003812B)
- Repositioned floating clothes (000A5588) (Bug #13426)
- Moved clipping flower (000D0870)
- Set scale of bed (000F661C) to 1 in order to stop floating NPCs and set ownership to Assur (Bug #13400)
- Changed ownership of Jarl's bed (000F65C9) to JobJarlFaction
- Moved floating icicles (000F8DCB, 000F8DCA, 000F8DCF, 000F8DCE) (Bug #13401)
- Repositioned floating rubble pile (00092703) (Bug #13401)
- Covered gap with snow/ice wall (0200538C) (Bug #13401)
- Lowered floating cobweb (000F8ED5) (Bug #13401)
- New static record "ImpChandellierCandle01USKP" used to replace chandeliers (00075D42, 000BBA97, 00075D7C). Extension chains added to reach appropriate heights (02005E63, 02005E62, 02005E61, 02005E57, 02005E56, 02005E58) (Bug #13428)
- Disabled random bedroll (00109E4C) half underground in wilderness
- Carrot (000CDF76) was missing ownership (Marise)
- Moved clipping branch piles (0004FF0E, 0004B3C5)
- Moved leek clipping with rock (000F5D7C)
- Disabled errant light source (000e2d4b)
- Moved clipping flaming embers (000460EC)
- Moved floating and clipping cupboard (000C5C8F) and items on it.
- Moved z-fighting thief mark (00106A0C)
- Lifted bottle slightly to stop it falling off shelf (000DC98A)
- Lowered cliff rocks to hide gap (00033C0A)
- Moved floating raised floor (0008BA30) (Bug #13617)
- Covered hole in cliff using rockpile (02006E9F) and moved nearby bush (0006DD2C) (Bug #13612)
- Lowered floating rockpile (000A885B) (Bug #13540)
- Moved clipping candle lantern (000C59EA)
- 4154D - Removed this rogue flying lean marker (Bug #13505)
- C3837 - Removed this platter hidden inside a desk
- A7422 - Moved arch to cover up seethrough gap into the void
- E0BED, 1015A0, C76E5 - Floating alchemy workbenches
- 75561, 75562 - Banners not connected to the wall
- 4D74E - Barrel intersecting another barrel
- 49F75, 49F73, 968BC, 95A4B - Floating bedrolls
- DDD02 - Candlehorn stuck in the side of a workbench
- 831B9, 831E9, 831BA - Floating candlesticks
- 75506, 7550C, 75504, 754FF, 75500, 754FD, 754FC, 754FE, 754EF, 754F4, 754F9, 75509, F0E40, F0E3D, F0E41, F0E3E, F0E3F, F0E27, F0E2A, F0E29, F0E26, F0E28, F0E22, F0E21, F0E1E, F0E1F, F0E20, F0E1B, F0E1A, F0E17, F0E18, F0E19, F0E12, F0E11, F0E10, F0E13, F0E14, F0E55, F0E57, F0E59, F0E58, F0E56, F0E49, F0E47, F0E45, F0E46, F0E48, F0E33, F0E31, F0E32, F0E30, F0E2F, F0E51, F0E50, F0E4D, F0E4E, F0E4F - Candles with exposed hollow undersides, or badly balanced
- B9E06 - Sunken chair intersecting wall skirting
- 10C266 - Chair with one marker inside a crate
- D1F06, C2BBB - Floating crate
- 10C263 - Crate intersecting rampart
- 7850D - Floating firewood
- 8DAB3 - Floor section with exposed hollow underside
- 55FCA - Seethrough gap on the side of the gate
- B6919, B691A, B691B - Flying sacks
- 1BD87 - Floating table, also moved items on top of it (1C41D, 1C41E, 1C51C)
- 6EB5E, 6EB5A, 6EB5B, 6EB91, 6EB82, 6EB81, 6EB80, 6EB7D, 6EAC6, 6EAC5, 7F84E, 6EAF2, 6EAF0, 6EAC0, 6EAB2, 6EAAF - Flying fences
- B953F, 617E8, 7D1E4 - Ladders leaning against thin air
- FB513, 96999, E0F71, DE11A, 8F5C0, DC7CC, 68E5A, 68E38, 68EC7, 68E0F, C61E7, C61E9, F375C - Sunken lanterns
- 832E4, FB44A - Skulls stuck in surface
- E91EB, 40AB5, 803C6, 3637B, CF16F, AFA26, D8CAB - Floating shrubs
- CF178, CA168, CABD0, 5BD07, AF9E4, AF9DB - Flying trees
- B7D20, BB101, F2370 - Flying dwemer wall sconce
- 6F2B6 - Wallsconce pushed too far into wall
- D6BA8, D6BA9 - Moved wooden beams to cover up the seethrough gaps above them
- EEFA9 - Wooden beam too far from wall
- d7049: floating bread
- d70f9: floating inkwell
- d70fa: floating quill
- d7104: floating troll skull
- d7112, d7113: floating book
- d7577: floating deer skull
- d75c7, d75ce: floating basket
- bb0a0: raised chaurus egg sac so that it can be activated
- 268b1, 26823, 268b5: sunken bonemeal
- ec59f: floating dwemer pot
- f8aac: floating conjure familiar scroll
- f8ab2: floating cure wounds scroll
- f8ab3: floating fireball scroll
- f8ab4, f8ab5,f8ab6, f8ac1 : floating paper roll
- f8aba, f8abb, f8abc, f8abe, : floating ruins linen pile
- f8ac3, f8ac4: floating ruins linen sheet
- f8ac6, f8ac7, f8ac8, f8ac9, f8aca: floating ink well
- f8acb, f8acc, f8acd, f8ace: floating quill
- f8adb: floating bonemeal
- f8adf: floating vampire dust
- f8ae1: floating ruined book
- f8ae8: floating amethyst
- 104cd9: floating jug
- 104cdd, 104cde, 104cdf, 104ce0, 104ce1: floating goblet
- 104ce2, 104ce3, 104ce4: floating cup
- 105678: floating off the shelf linen sheet
- 105679: floating scalpel
- 10567a: floating bonemeal
- 10567f: floating mushrooms
- 105680: floating salt pile
- d6d79: floating goblet
- d6da5: floating goblet
- d8646: floating wine bottle
- d8647, d864a: floating cup
- 6D9A8, 6D9A7 - Floating stockades
- 54A27 - Bed with one marker inside wall, replaced with correct marker configuration
- 9FEBE - Floating bench
- DA440, DA442, DA443 - Floating candlesticks
- 547E8 - Chest intersecting wall
- D2867 - Crate intersecting wall
- 84BCD, 84BCF - Floating dwemer lanterns
- F4468, 19200, 192CD, 193EA, 191FE, 193F0, 193EC, AA3F5 - Sunken lanterns
- DA485 - Non-flat sack laying down, replaced with flat version
- DA486 - Sack, floating after changing the sack below it
- F8834 - Skull stuck in dresser
- 89E36, 893D7 - Floating trees
- F5538 - Hollow vines sticking through a wall
- 00106219, 001067D5: Misaligned shadowmarks repositioned to stop z-fighting and double display.
Text Fixes
- EnchRingTwoHanded01: "Ring of Minor Striking" -> "Ring of Minor Sure Grip" (Bug #13464)
- PerkSummonStormAtronachNPCPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- PerkSummonStormAtronachPCPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- PerkSummonStormAtronachPotent: "Potency: Conjure Storm Atronach" -> "Conjure Potent Storm Atronach" - Not consistent with the naming of the frost and flame versions. (Bug #13616)
- dunSleepingTreeCampNote01: "Just bring the sap to my stall in Whiterun like we discussed." -> "Just bring the sap to me in Whiterun like we discussed." - Ysolda doesn't actually have a stall of her own in Whiterun. (Bug #13559)
- Book2CommonDunmerOfSkyrim: "Atal Sarys" -> "Athal Sarys" (Bug #13325)
- Book2CommonOblivionCrisis: "worshiped" -> "worshipped" (Bug #13326)
- Book2CommonHagravens: "makes it home" -> "makes its home" (Bug #13327)
- Book1CheapOlafAndTheDragon: "Mount Athor" -> "Mount Anthor" (Bug #13328)
- AlchDamageHealthRavage, AlchDamageMagickaRavage and AlchDamageStaminaRavage had varying incorrect descriptions that were missing duration. The descriptions have now been corrected. (Bug #13499)
- Delvin's subtitle (RiftenRaggedFlagonScene12): "Can I offer some" -> "Can I offer you some" (Bug #13129)
- Delvin's subtitle (TGDHQScene6): "How can I" -> "How can we" (Bug #13109)
- doomRitualAbility: "Raises all dead around you to fight for you for seconds." -> "Raises all dead around you to fight for you for <200> seconds." - The tag does not work in spell entries. (Bug #13763)
- doomShadowAbility: "Become invisible for seconds." -> "Become invisible for <60> seconds." - Same as above. (Bug #13763)
- Valdar's subtitle (DunValthumeQST): "I worried" -> "I was worried" (Bug #13678)
- Several potions had inconsistent or grammatically incorrect descriptions of their effects.
The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.