skill level guns according to me

Post » Sat Jan 04, 2014 4:46 am

the most brain matter required things in this game:

1. takedown - stupid recoil, need aim first bullet to head/body, shooting in some 450ms interval, just for medium range maps & small amount of players(I do prefer hammer II instead of takedown)

2. dsg reflex - small hitboxes, headshot of gtfo

3. scar iron sights - as takedown mechanism, but tap fire glitch is working when properly pressing mouse, basically a very lot recoil&damage

4. jackal - big magazine and low damage, looks like silencer increase its range

5. ay61 -_-

6. ltag

ahh almost forget melee attack like 3x press the button to kill enemy
________________________________________________________________

no skill guns:
1. jaw - insta kill
2. swarmmer - insta kill
3. rhino - random bullet spam
4. bow - insta kill aim help -_-
5. alien weapons - insta kill
6. gauss - insta kill
7. typhoon - bullet spam
8. grendel - no recoil, high fire rate, high damage, a lot ammo
9. kvolt - nanosuit penetration bullets
10. mike - nanosuit penetration bullets, very long range & silent
11. scarab - very low recoil, big magazine. med damage
13. feline - bullet spam
14. claw - medium recoil, medium damage
15. fy71 - low recoil, small magazine, high damage
16. ogr - slow fire rate, medium magazine, med-high damage, low recoil
17. mk60 - low-medium damage, very big mag, no recoil

okay now add laser(it have some kind of aim assist) and you are on way uber kd farming..
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Frank Firefly
 
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Post » Sat Jan 04, 2014 12:44 am

Poor Marshall and Nova, always left behind :(
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Tracy Byworth
 
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Post » Sat Jan 04, 2014 12:16 am

Poor Marshall and Nova, always left behind :(

heh marshall <3 skill level bro, dunno I dont like pistols they are op
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Emma-Jane Merrin
 
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Post » Fri Jan 03, 2014 11:55 pm

Poor Marshall and Nova, always left behind :(

heh marshall <3 skill level bro, dunno I dont like pistols they are op


Yes pistols are op <3 i love them , best weapon to hunt campers :P
Just imagine a Majestic+termic scope <3 <3 <3 <3 <3

http://youtu.be/SalCZ73QTAs

http://youtu.be/jat2Edz2i3g
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Raymond J. Ramirez
 
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Post » Fri Jan 03, 2014 6:22 pm

why not game developers let us play games in beta stage for few months instead of few days, so every possible bug and shi**ts are revealed,then release the game at final stage after resolving issues what players submit their experience...
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Sheila Esmailka
 
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Post » Sat Jan 04, 2014 5:38 am

That's a lot of no-skill weapons...and sadly I have to agree with most of them. I only disagree with OGR and Claw due to their high recoil.

The fact that Crytek didn't nerf point blank modifier of any secondary weapon is probably the only reason AY69 is ever worth using. <_<
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Steven Hardman
 
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Post » Fri Jan 03, 2014 9:53 pm

That's a lot of no-skill weapons...and sadly I have to agree with most of them. I only disagree with OGR and Claw due to their high recoil.

The fact that Crytek didn't nerf point blank modifier of any secondary weapon is probably the only reason AY69 is ever worth using. <_<


The ay needs a bit of skill and gut because it has a range of 50mm and no damage so you need to be right up in a guy's face to kill him.

The typhoon's recoil requires a bit of skill.
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neil slattery
 
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Post » Fri Jan 03, 2014 7:02 pm

To be honest, I don't really understand why everyone says Typhoon has high recoil. It takes a while before the weapon shoots everywhere and it gives enough time to kill the enemy.
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Bek Rideout
 
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Post » Fri Jan 03, 2014 6:23 pm

To be honest, I don't really understand why everyone says Typhoon has high recoil. It takes a while before the weapon shoots everywhere and it gives enough time to kill the enemy.


It's coz I kill mostly at long and mid range and if you apply a bit of maths/physics then you would know that if you have straight line (typhoon bullets in this case) that is at a slight angle, that angle will increase the longer you make the line. Meaning that if you get a small amount of recoil from the gun, it can result in massive recoil at range. Though the thing with the typhoon is just that it has massive recoil to begin with.
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  • Subject: Re: skill level guns according to me

    no skill guns:
    7. typhoon - bullet spam
    8. grendel - no recoil, high fire rate, high damage, a lot ammo
    9. kvolt - nanosuit penetration bullets
    11. scarab - very low recoil, big magazine. med damage
    13. feline - bullet spam
    14. claw - medium recoil, medium damage
    15. fy71 - low recoil, small magazine, high damage
    16. ogr - slow fire rate, medium magazine, med-high damage, low recoil
    17. mk60 - low-medium damage, very big mag, no recoil

    I don't get why all these are under "no skill guns" when you've clearly listed so many of them as having nothing particularly powerful about them.
    Grendel is very strong but can't compare to Scar/Feline/Scarab+laser in super-close-quarter maps like Skyline or East River (hipfire rules).
    Kvolt is pretty damn average compared to any gun that fires regular bullets, if not weaker.
    OGR and MK60 have "low recoil" but pathetic fire rates and terrible horizontal spread, need to burst fire to hit targets further than ~20 meters away.
    FY71, Typhoon and Claw are fairly tame when compared to hipfire Scar+laser.
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