1. takedown - stupid recoil, need aim first bullet to head/body, shooting in some 450ms interval, just for medium range maps & small amount of players(I do prefer hammer II instead of takedown)
2. dsg reflex - small hitboxes, headshot of gtfo
3. scar iron sights - as takedown mechanism, but tap fire glitch is working when properly pressing mouse, basically a very lot recoil&damage
4. jackal - big magazine and low damage, looks like silencer increase its range
5. ay61 -_-
6. ltag
ahh almost forget melee attack like 3x press the button to kill enemy
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no skill guns:
1. jaw - insta kill
2. swarmmer - insta kill
3. rhino - random bullet spam
4. bow - insta kill aim help -_-
5. alien weapons - insta kill
6. gauss - insta kill
7. typhoon - bullet spam
8. grendel - no recoil, high fire rate, high damage, a lot ammo
9. kvolt - nanosuit penetration bullets
10. mike - nanosuit penetration bullets, very long range & silent
11. scarab - very low recoil, big magazine. med damage
13. feline - bullet spam
14. claw - medium recoil, medium damage
15. fy71 - low recoil, small magazine, high damage
16. ogr - slow fire rate, medium magazine, med-high damage, low recoil
17. mk60 - low-medium damage, very big mag, no recoil
okay now add laser(it have some kind of aim assist) and you are on way uber kd farming..