All I needed was bots

Post » Sat Jan 04, 2014 3:30 pm

And I would still be playing this game. I'd have bought the DLC, maybe rebooted - but, I'd definitely still be playing this game if there was some offline support for multiplayer. All these customization options for private match were wasted which was what I was complaining about before this game was released. The potential is there but ultimately the players weren't.

All I needed was bots.

Well, time to finish Lost Planet 3 then sit in a corner until the Xbox One comes out.
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teeny
 
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Post » Sat Jan 04, 2014 12:24 pm

I don't even understand why Crytek UK even stopped its tradition of including bots to each game, which has multiplayer. It's fun to play with bots, even if they are stupid.
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Queen Bitch
 
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Post » Sat Jan 04, 2014 10:28 am

I don't even understand why Crytek UK even stopped its tradition of including bots to each game, which has multiplayer. It's fun to play with bots, even if they are stupid.


The best bot game I have played to date is Star Wars battle front II on PSP (I never got the joy of playing on a PS2). The game had no story, it was just online MP (which believe it or not is emptier than that of Crysis, though it is a fairly old game) and offline bots which were great fun. One of my saved data slots kind of glitched out and now I have permanent support bonuses that last from the beginning to the end of every match I play.

Battle front II is one of my top 5 all time favourites

Top 5:
Gran Turismo 5
Batman Arkham Asylum
Star Wars Battle Front II
Ratchet and Clank tools of destruction
Need for speed carbon
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R.I.P
 
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Post » Sat Jan 04, 2014 9:47 pm

To be honest, the console/PC version could just have not included a real singleplayer campaign and you wouldn't really miss anything. It was just bot matches with few cutscenes and small variations. Even the strategy game mode was more about limiting the number of classes you had. It was still awesome game though.

My favourite bots are probably from Killzone 1. Not because the bots were good but because they were so stupid they were the reason I even played the multiplayer. You could actually hide from them and when you shot at them, they sometimes just literally danced in circles. They were so weird. xD
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Adrian Powers
 
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Post » Sat Jan 04, 2014 11:01 pm

what is crytek uk paid for ?????????????
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dell
 
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Post » Sat Jan 04, 2014 11:31 pm

To be honest, the console/PC version could just have not included a real singleplayer campaign and you wouldn't really miss anything. It was just bot matches with few cutscenes and small variations. Even the strategy game mode was more about limiting the number of classes you had. It was still awesome game though.

My favourite bots are probably from Killzone 1. Not because the bots were good but because they were so stupid they were the reason I even played the multiplayer. You could actually hide from them and when you shot at them, they sometimes just literally danced in circles. They were so weird. xD


I never played kz1 but the kz3 bots are kinda fun too. If C3 had bots they would probably have the same AI as the CELL guys from C2 (which was just retarded).
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Amy Masters
 
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Post » Sat Jan 04, 2014 10:52 pm

Battlefront 2 proves that intelligent AI doesn't equal a terrible game. I put hours into the offline MP and splitscreen increased the fun 1000-fold. The options in Crysis 3's MP were just wasted. Just once I'd love a match where everyone had permanent cloak and infinite ammo combined with bows.
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Catherine Harte
 
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Post » Sat Jan 04, 2014 1:30 pm

I played with bots a lot in Killzone 3 but still prefer real players. The AI will never do the clever and tricky stuff that real players come up with. But it does get old when your constantly getting 70 to 100 kills per match even on the hardest setting it just doesn't compare to real peeps.
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Tom Flanagan
 
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Post » Sat Jan 04, 2014 9:53 pm

I played with bots a lot in Killzone 3 but still prefer real players. The AI will never do the clever and tricky stuff that real players come up with. But it does get old when your constantly getting 70 to 100 kills per match even on the hardest setting it just doesn't compare to real peeps.


I don't play much off kz3. It has really numb controls that have been set up in a strange way. That ruins the whole game. They had the imagination, graphics, etc.. and then they went and screwed up with the controls.
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+++CAZZY
 
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Post » Sat Jan 04, 2014 10:31 am

I played with bots a lot in Killzone 3 but still prefer real players. The AI will never do the clever and tricky stuff that real players come up with. But it does get old when your constantly getting 70 to 100 kills per match even on the hardest setting it just doesn't compare to real peeps.


I don't play much off kz3. It has really numb controls that have been set up in a strange way. That ruins the whole game. They had the imagination, graphics, etc.. and then they went and screwed up with the controls.

Try to play Killzone 1. It's impossible to move the crosshair properly because it refuses to move just a little bit. Plus the controls felt really clumsy when you tried to do anything. It's quite sad when it's a lot easier to no-scope with a sniper rifle than to actually try to aim. <_<
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Anthony Diaz
 
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Post » Sat Jan 04, 2014 11:07 am

I played with bots a lot in Killzone 3 but still prefer real players. The AI will never do the clever and tricky stuff that real players come up with. But it does get old when your constantly getting 70 to 100 kills per match even on the hardest setting it just doesn't compare to real peeps.


I don't play much off kz3. It has really numb controls that have been set up in a strange way. That ruins the whole game. They had the imagination, graphics, etc.. and then they went and screwed up with the controls.

Try to play Killzone 1. It's impossible to move the crosshair properly because it refuses to move just a little bit. Plus the controls felt really clumsy when you tried to do anything. It's quite sad when it's a lot easier to no-scope with a sniper rifle than to actually try to aim. <_<


Good thing I never played that.
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Danny Blight
 
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Post » Sat Jan 04, 2014 5:47 pm

I agree so much with this thread it ain't even funny.

I've sunk more hours into Quake 3, UT2k4, UT3, CS:S and CS:GO's bots modes with friends (co-op vs bots) than probably every other mode in every other shooter combined.

Survival would have been MUCH better than nothing, but if possible, nothing beats bots available across all game modes, no matter how primitive.

If a subsequent Crysis installment includes MP bots for solo play, I'll be sinking SO many hours into that you'll have to pry my arse from this chair with a spatula.
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carly mcdonough
 
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Post » Sat Jan 04, 2014 4:40 pm

I agree so much with this thread it ain't even funny.

I've sunk more hours into Quake 3, UT2k4, UT3, CS:S and CS:GO's bots modes with friends (co-op vs bots) than probably every other mode in every other shooter combined.

Survival would have been MUCH better than nothing, but if possible, nothing beats bots available across all game modes, no matter how primitive.

If a subsequent Crysis installment includes MP bots for solo play, I'll be sinking SO many hours into that you'll have to pry my arse from this chair with a spatula.


Considering how broken the MP is right now, I would prefer C3 to be SP and BOT only.
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Pawel Platek
 
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Post » Sat Jan 04, 2014 2:48 pm

I don't even understand why Crytek UK even stopped its tradition of including bots to each game, which has multiplayer. It's fun to play with bots, even if they are stupid.


The best bot game I have played to date is Star Wars battle front II on PSP (I never got the joy of playing on a PS2). The game had no story, it was just online MP (which believe it or not is emptier than that of Crysis, though it is a fairly old game) and offline bots which were great fun. One of my saved data slots kind of glitched out and now I have permanent support bonuses that last from the beginning to the end of every match I play.

Battle front II is one of my top 5 all time favourites

Top 5:
Gran Turismo 5
Batman Arkham Asylum
Star Wars Battle Front II
Ratchet and Clank tools of destruction
Need for speed carbon

I played the first Battlefront game on PC back in 2004 or 05, at the time I loved it a lot. Played the second too.

I heard there is a Battlefront III coming out.
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Sheeva
 
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Post » Sun Jan 05, 2014 12:03 am

I don't even understand why Crytek UK even stopped its tradition of including bots to each game, which has multiplayer. It's fun to play with bots, even if they are stupid.


The best bot game I have played to date is Star Wars battle front II on PSP (I never got the joy of playing on a PS2). The game had no story, it was just online MP (which believe it or not is emptier than that of Crysis, though it is a fairly old game) and offline bots which were great fun. One of my saved data slots kind of glitched out and now I have permanent support bonuses that last from the beginning to the end of every match I play.

Battle front II is one of my top 5 all time favourites

Top 5:
Gran Turismo 5
Batman Arkham Asylum
Star Wars Battle Front II
Ratchet and Clank tools of destruction
Need for speed carbon

I played the first Battlefront game on PC back in 2004 or 05, at the time I loved it a lot. Played the second too.

I heard there is a Battlefront III coming out.


I've heard rumours too but I know nothing about it.
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Haley Merkley
 
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Post » Sun Jan 05, 2014 12:59 am

I've heard rumours too but I know nothing about it.

DICE, the developer of Battlefield franchise, will develope it. I will still miss Free Radical's Alpha version of the game though. It looked like an awesome mix of space and ground combat. Some gameplay footage from the Free Radical version.
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Jacob Phillips
 
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Post » Sat Jan 04, 2014 11:54 am

DICE, the developer of Battlefield franchise, will develope it. I will still miss Free Radical's Alpha version of the game though. It looked like an awesome mix of space and ground combat. Some gameplay footage from the Free Radical version.


I could swear I recognize several assets from HAZE in there. Forests/grass, palmtrees, some of the stone grounds and the canyons texture...
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Ridhwan Hemsome
 
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Post » Sun Jan 05, 2014 12:27 am

DICE, the developer of Battlefield franchise, will develope it. I will still miss Free Radical's Alpha version of the game though. It looked like an awesome mix of space and ground combat. Some gameplay footage from the Free Radical version.


I could swear I recognize several assets from HAZE in there. Forests/grass, palmtrees, some of the stone grounds and the canyons texture...

Well, Free Radical did recycle graphics from its previous games before releasing the game. The demo of TimeSplitters 2 used a lot of weapon models from TimeSplitters 1 and the HUD was similar to it. TimeSplitters Future Perfect also had very similiar HUD and weapon models when compared to the release version of TimeSplitters 2 . The only game where the recycled graphics actually stayed in the release version was in Second Sight where every weapon model was from TimeSplitters 2.

I think the same thing would have happened with the release version of Battlefront. The recycled stuff would have probably been replaced with something else.
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Juan Cerda
 
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Post » Sat Jan 04, 2014 11:54 am

I've heard rumours too but I know nothing about it.

DICE, the developer of Battlefield franchise, will develope it. I will still miss Free Radical's Alpha version of the game though. It looked like an awesome mix of space and ground combat. Some gameplay footage from the Free Radical version.


**Big explosion**
Han: "Don't worry, I do this kind of thing all the time" lol

It looks good though I have to admit that I expected it too look better after all of these years of development even if it is just an alpha.
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Rob Smith
 
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Post » Sun Jan 05, 2014 1:03 am

DICE, the developer of Battlefield franchise, will develope it. I will still miss Free Radical's Alpha version of the game though. It looked like an awesome mix of space and ground combat. Some gameplay footage from the Free Radical version.


I could swear I recognize several assets from HAZE in there. Forests/grass, palmtrees, some of the stone grounds and the canyons texture...


The forests and grass are either Yavin 4 or Kashyyyk (yes triple y).

Star Wars is down right EPIC!!!

Best movie saga ever.
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gemma king
 
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Post » Sat Jan 04, 2014 8:13 pm

I've heard rumours too but I know nothing about it.

DICE, the developer of Battlefield franchise, will develope it. I will still miss Free Radical's Alpha version of the game though. It looked like an awesome mix of space and ground combat. Some gameplay footage from the Free Radical version.


**Big explosion**
Han: "Don't worry, I do this kind of thing all the time" lol

It looks good though I have to admit that I expected it too look better after all of these years of development even if it is just an alpha.
The gameplay video I linked was from Free Radical's version of the game. The game was cancelled few years ago so it doesn't look good right now. (Funnily it still looks way better than Haze, which isn't even much older).
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Taylor Bakos
 
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Post » Sat Jan 04, 2014 10:42 pm

Was haze even any good?
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Jason Rice
 
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Post » Sat Jan 04, 2014 4:55 pm

Was haze even any good?

It's actually kinda weird game. The singleplayer is bad (horrible AI, boring level design etc.) but it's still entertaining, while the multiplayer suffers from unbalanced weapons (assault rifles and one-shot-kill sniper rifle > everything else) but it's still fun. It also had bots, which is why it was still fun to play online before its multiplayer servers were shut down last year. Plus it was enough populated that you could find a match in any game mode (all three of them!) no matter when you played - including Co-Op. Even with all the negative response it received during release, it was still more alive than an average video game on console.

And most importantly, the netcode was good. Out of all the matches, only one of them was actually laggy for me. The online multiplayer otherwise worked, which is why I'm wondering how did Crytek UK manage to make so horrible netcode in both Crysis 2&3. >:U
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Channing
 
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