Elder Scrolls VI updated combat systams

Post » Sun Jan 05, 2014 5:15 am

Hey Bethesda I was wondering if it was possible to create a much more robust combat system for the next Elder Scrolls game. The Current system is kind of bland and I feel you could make some small adjustments to it that wouldn't be too hard to do but they would greatly improve the combat

Why not try implementing some systems from Fallout 3 and New Vegas? Such as giving each limit a sort of status or health. These wouldn't be visible but you could get notifications such as your arm is badly wounded and this would impact how well you could hold a shield, swing a sword, and fire an arrow. This could also lead into such things as maybe headshots with arrows and other weapons being instant kills.

Another thing you could do is have a sort of knock-back effect if you hit a metal plate on someone's armour and It could be the same effect used when someone blocks your attack with a shield.

I personally think that it would be a good idea to get rid of the current health system for NPCs and go for something that would require the player to try and aim for weak spots. Maybe go for something where NPCs and the player can die pretty quickly if they aren't able to handle themselves in a fight.

Edit: Woah I completely missed that I spelt systems wrong in the title. My bad! If a Mod reads this could you be so kind as to fix that for me?

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Taylor Thompson
 
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Post » Sun Jan 05, 2014 4:35 pm

http://www.gamesas.com/topic/1479494-official-beyond-skyrim-tes-vi-30/

i suggest you post your Idea there..



Ohh, and Welcome to the forums :)

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Tamara Dost
 
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Post » Sun Jan 05, 2014 4:54 am

Yes, please use the linked thread above :)

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Tikarma Vodicka-McPherson
 
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