This isn't exactly a question specific to any particular mod, but I figure the regular visitors here would be most likely to know the answer to my question, so here it is...
Is there any console command, or at least a mod, which will allow me to 'launder' all my 'Misc' items, thus clearing the stolen flag from all of them? The reason I ask is because there are some bugs either in Oblivion itself, in MMM's crafting, or some function of another mod I'm running (but I'm quite sure this issue exists in vanilla Oblivion) which cause the game to crash when you have many of the same item (feathers, silver junk, metal junk, etc) and some of them are stolen while others aren't. The way this problem presents itself, is that I may have an inventory showing this (* = stolen):
*2 Feathers
8 Feathers
Then I click on the 2 stolen feathers to drop them or move them into/out of a container (like the bag of holding or purse of wonders or an automagic bag, or a standard crate or sack, the problem is irrespective of container type) and the display changes to something like the following:
*14 Feathers
8 Feathers
Now, those 14 stolen feathers didn't just come out of nowhere, I did in fact have this many feathers in the container (at least 2+8+14, usually more), they just weren't showing in the same pile, and were in fact inaccessible to me until I moved the 2 that they were 'behind'. I suspect this may be something related to multiple items having the same item name but varying ObjectIDs, though I'm not sure how to verify such a guess. At this point, if I try to click the 14 stolen feathers to also move THEM out of the container, the game will crash to desktop. This is repeatable, though if I move the 2 feathers, save the game, reload the game, I am then able to move the 14 feathers successfully, though may immediately be faced again with the same problem a click or two later.
I have many mods installed, but as I said I am confident that this issue is present in vanilla Oblivion, and vanilla Oblivion with unofficial patches. I distinctly recall running into this problem about 2 months after starting to play the GOTY edition a year ago; in that context it was stolen+salvaged(non-stolen) Silver Longswords (from Imperial Guards) which were the focus of the crash.
I have noticed others referring to this problem in a few threads but couldn't see anywhere that the issue is resolved, or adequate workarounds offered. I am comfortable with using Wrye Bash, is there a possibility that some 'name merge' magic might resolve this instability by forcing the piles of objects to combine? There should only ever be two piles each of feathers/silver urns/100-durability silver longswords/etc, one for stolen and one for non-stolen.
Any advice on the matter would be appreciated. Thanks for reading.
Cheers,
- Gliktch
EDIT: Oops, I realize I didn't stay true to the original title of my post, but another thought I had was that, if I could clear the stolen flag from all items having this problem, it may reduce or eliminate the crashes (at least make it fewer piles so less saving+loading).
EDIT2: I say Misc items since this is where 99% of these issues occur. It's very uncommon for me to have multiple copies of the same non-misc item, with some stolen and some not, in my inventory at any given moment - but with crafting items the problem is ubiquitous.