Workarounds for SetName persistance

Post » Tue Jan 07, 2014 3:53 pm

Hey guys,

I'm working with the SetName function in SKSE. Everything works fine in my scripts, except for persistence between saves of course.

I'm thinking of adding the items my mod has renamed, then when the player loads the game set the names again.

I'm not sure whats the best way to do this, they aren't references (I'm renaming the base object) and there's about 15 items (I have those stored in a form list) and the player might not have renamed all of the objects.

Would populating a formlist and looping through the items everytime the player loads a savegame be the best way to do this or is there a better way?

Thanks!

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latrina
 
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