[WiP] My Overhaul Mod

Post » Wed Jan 08, 2014 6:04 am

Hi there,

I am a huge fan of TES and recently purchased the legendary edition of Skyrim. I have been reading and watching modding tutorials for the last couple of weeks. Currently, I am reading the beginners guide to Papyrus and stocking up on modding knowledge. Papyrus seems like any other scripting language which is kinda nice because reading scripts and learning programming languages is somewhat of a hobby for me. I really can't wait to start modding, and that could be why I am making this thread. Truthfully I wanted a place where I can bounce some ideas around with people and get feedback on what I'm doing.

Now that I have introduced myself I want to go over some of the mods I am using to supplement the experience I want to get from Skyrim. By some I mean I am just going to compile a list of mods that have greatly enhanced my gaming experience and illustrate how they have influenced how I want to develop my mod as well as point out possible compatibility contingencies.

Performance/Immersion Mods: : Links Coming Soon

Spoiler

SKSE

Pumping Iron

Open Cities

Project Reality - Climates of Tamriel

Lush Trees

Kingthings Petrock Font

A Quality World Map

Skyrim Sunglare v4

Enhanced Blood Textures

SkyUI/SkyUI Away (because I prefer default menus over SkyUI menus and MCM is rockin)

Skyrim - HD 2K Textures

Static Mesh Enhancement

Quality Snow HD 4k

Sounds of Skyrim

Saraan Suum EnB

Fun: Links Coming Soon

Spoiler

A Matter of Time

Frostfall

Dance of Death

Locational Damage

True Death

aMidian born Creatures

Moonlight Tales

Requiem

Character Customization: Links Coming Soon

Spoiler

Calientes Female body Mod

Better Males

MacKoms Real Skin for Men

Apachi Hair Male Styles Only

Beards

Brows

Weathered and Worn Facepaints

FNIS

Armors/Weapons: Links Coming Soon

Spoiler

Cloaks of Skyrim

aMidian born Armors

aMidian born Weapons

aMidian born DB DLC

PC Specs:

Intel Core i5 @3.20 Ghz

8GB RAM

ATI HD Radeon 5700 Series

So, now to get to business. I have some particularly interesting changes to the game in my opinion. I first want to say that most of the game looks great and if you have any suggestions on the visual aesthetic don't hesitate to make one. I am afraid of water mods so I opted out of the higher performance versions and went with the "Pure Water" mod from steam which isn't too much for my system.

I love how difficult the combination of Frostfall and Requiem is, but unfortunately Requiem doesn't quite meet my prerequisites for roleplaying. I will not be uninstalling Frostfall but this mod I am posting about aims to replace Requiem for me. Don't misunderstand though, I love the challenge and roleplaying aspects of Requiem but there are just a few things I want to change to make it a truly phenomenal experience for me. I also want to focus on balancing just a little bit more than requiem. I think the author did a great job attuning the balance to be difficult but there are a few things I want to add or subtract to enhance the experience. I also want to incorporate more restoration based damage capabilities. Mostly I plan to do a Perk and Spell Overhual to make the game more interesting. A lot of this is probably to be expected of a newbie to modding so i'll just kind of skim through the long bland explanations and start categorizing planned changes.

Spells/Perks/Attributes:

Restoration

Spoiler

Shield Dash- Dash forward up to (x) feet in front of you and smash into an enemy dealing (x) divine damage to the target and staggering them.

Divine Aegis- Imbues your shield with divine energies increasing the damage of your shield attacks by (x) and providing (x) defensive bonuses based on that. (ie: a standard bash would increase your blocked damage by a percentage for a short duration)

Smite- Call forth a pillar of divine energy that sears the target for (x) damage.

Rite - ( of Vigor- An aura that allows you to regenerate (x) health points over 60 seconds.)(of Prayer- An aura that increases magic resistance by (x)% for 60 seconds )(of Zeal- Increases all divine based damage by (x)% for 60 seconds)

Plague Swarm- Draw on occult energies to curse your enemies with The Black Death swarming them with infectious fleas dealing (x) poison damage over (x) seconds and jumping to the nearest target if the cause of death is the swarm. Additionally, fire can stop the noxious poison from spreading.

Conjuration

Spoiler

Summon Skeleton

Summon Wolf

Summon Spirit

Summon Deadra

Conjure Undead

Summon Creature

Destruction

Spoiler

No additional spells planned at this point in time.

Illusion

Spoiler

No additional spells planned at this point in time.

Alteration

Spoiler

No additional spells planned at this point in time.

Items:

World Changes/Difficulty Plans:

Quests:

Abodes:

Misc/Animation:

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Unstoppable Judge
 
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Joined: Sat Jul 29, 2006 11:22 pm

Post » Wed Jan 08, 2014 12:17 am

Expect a slew of info over the next few weeks. i should start some of the modding process once this info is properly organized.

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Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am


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