While playing Morrowind (again) recently, I began to notice something that sparked a bit of worry regarding how ESO will treat an aspect of gameplay I enjoy. That is, assassinating foes: striking before they know I'm there and either outright killing them or (in an MMO, more likely) severely wounding them before they can engage.
In some games, EVERYONE is a target and you can just go willy-nilly attacking everything and anything. But one of the strengths of the ESO games is that not everyone IS a foe. In Morrowind, for example, almost everyone has a NAME, even "throw away" bandits and marauders. If you see "Mighty Bandit" then you can probably figure he's not important, but if he has a NAME... well, maybe he serves a purpose?
In a single player game, of course, the solution is simple. I save the game, then approach the NPC brazenly. If he attacks, I reload my save game and assassinate him. But in an MMO it's not possible to save your game before you try to gauge an NPCs hostility.... which leads me to Assassin's Regret --- suppose I creep around and assassinate a foe and it turns out he was involved in some mission?
Now that I think about it, though, it may be a moot point --- in an MMO they can flag NPCs as friendly, in which case we cannot hurt them (thank goodness there's no friendly fire!).... there's still the gray area where an NPC is not overly hostile but CAN be targeted.
Of course even if there is a non-hostile but target-able NPC and I "accidentally" kill him instead of interacting with him, in an MMO setting he'll respawn... question is, will he "remember" that I killed him earlier (that is, my 'faction' reputation with him and his buddies harmed) or will I get a clean slate and a chance to talk to him for a potential mission?
An easy solution would be just to approach EVERY fight openly and wait to be attacked... but that sort of flies in the face of the assassination / sniper style of play which I enjoy. The Nightblade's ability to re-stealth during combat at least gives some measure of recovering this playstyle, but I doubt that the in-combat stealth will make up for the loss of an out-of-combat stealthed attack.
Be interesting to see how they handle this kind of situation. Maybe there ARE no target-able NPCs that offer missions / dialog...