I want a message box to appear asking the player after he/she has read a note, if they want to keep it. The only event I can think of is OnUnequipped. Would I be correct with this script?
Additonal Question: When a player picks up a note it is automatically opened, does this count as equipped and likewise when player reads a note but chooses not to take the note is this classed as unequipped or does the note have to be in the inventory for the equip/unequip to be applicable?
Event OnUnequipped(Actor akActor) if akActor == Game.GetPlayer() Debug.Notification("The player put the note away"); do stuff endIfendEvent