Some mod issues

Post » Fri Jan 10, 2014 2:09 pm

Hey guys, I've been having some issues starting up Morrowind after a while and I was hoping you guys could help me out. I haven't played Morrowind in about 5 months and I installed some new mods. They don't seem to work, nor do some older ones. After some investigation, it seems MWSE isn't running, and I'm not sure why. I run MWGE with it built in, and I know for a fact MWGE is running since my water is nicer looking than vanilla.

On top of this, I installed Herbalism for Purists and I'm getting stuff about certain .nifs not working, so some alchemy stuff (mushrooms, mostly) loads with that yellow exclamations when the mesh is missing. It turns out the .bsa for the flora glow part of HfP wasn't getting put into the .ini by BSAreg, so I did it manually and that didn't help. I then deleted Flora Glow.bsa as well as the ini edit I made for it and it's still not working. I'm not sure if this is related to MWSE seemingly not working or not. Pretty sure these are two seperate issues.

So, what am I not doing right? Any help would be apriciated. I don't generally have these issues with mods.

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jessica sonny
 
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Joined: Thu Nov 02, 2006 6:27 pm

Post » Fri Jan 10, 2014 11:03 am

Put Flora Glow back in. If it doesn't work, paste your Morrowind.ini file here.

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Alina loves Alexandra
 
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Joined: Mon Jan 01, 2007 7:55 pm

Post » Fri Jan 10, 2014 11:15 am

For your BSA problem try http://mw.modhistory.com/download--12389 by KINGPIX

Oh, and if you have Morrowind installed in Program Files / Program Files(x86) you could be running into Windows' folder virtualisation where the changes you make to morrowind.ini aren't actually made to the copy you want :smile: Don't install older games like Morrowind into Program Files.

And there's no need to post your whole INI. Scroll down to the bottom and post the "[Game Files]" and "[Archives]" sections. The contents of your warnings.txt file are also useful (same place as morrowind.exe)
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Charles Weber
 
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Post » Fri Jan 10, 2014 7:20 am

Alright, thanks for helping out, guys. I guess I should have mentioned that I'm running the Steam GOTY version on Windows 7, so it is in the x86 program files.

Here's my warnings.

Spoiler
One of the files that "GOTYSTMPPPatchv1.0.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Model Load Error: Meshes\fg\flora_bc_mushroom_04.nif cannot load file in Meshes\fg\flora_bc_mushroom_04.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_mushroom_01.nif cannot load file in Meshes\fg\flora_bc_mushroom_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_mushroom_08.nif cannot load file in Meshes\fg\flora_bc_mushroom_08.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_mushroom_02.nif cannot load file in Meshes\fg\flora_bc_mushroom_02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_mushroom_05.nif cannot load file in Meshes\fg\flora_bc_mushroom_05.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_mushroom_03.nif cannot load file in Meshes\fg\flora_bc_mushroom_03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_podplant_03.nif cannot load file in Meshes\fg\flora_bc_podplant_03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_podplant_01.nif cannot load file in Meshes\fg\flora_bc_podplant_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_mushroom_07.nif cannot load file in Meshes\fg\flora_bc_mushroom_07.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\fg\flora_bc_mushroom_06.nif cannot load file in Meshes\fg\flora_bc_mushroom_06.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\flora_emp_parasol_05.nif cannot load file in Meshes\f\flora_emp_parasol_05.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\flora_emp_parasol_04.nif cannot load file in Meshes\f\flora_emp_parasol_04.nif.
Will use the default object Marker_Error.NIF.
Texture "Textures\TX_Creature_SlaughterFish_01.dds" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

And here's the relevant .ini stuff.

Spoiler

[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=Flora Glow.bsa

[Game Files]
GameFile0=Bloodmoon.esm
GameFile1=GOTYFullTidyZeroMPPv2.01.esm
GameFile2=Morrowind Patch v1.6.5-BETA.esm
GameFile3=Morrowind.esm
GameFile4=Tribunal.esm
GameFile5=adamantiumarmor.esp
GameFile6=AreaEffectArrows.esp
GameFile7=A_flock_of_seagulls.esp
GameFile8=bcsounds.esp
GameFile9=DynamicMagickaRegeneration-2.1-Tribunal.esp
GameFile10=EBQ_Artifact.esp
GameFile11=entertainers.esp
GameFile12=GOTYSTMPPPatchv1.0.esp
GameFile13=LeFemmArmor.esp
GameFile14=master_index.esp
GameFile15=Nevena's Ex-Slaves & Partners 1.5.esp
GameFile16=New Argonian Bodies - Mature.esp
GameFile17=New Khajiit Bodies - Mature.esp
GameFile18=Siege at Firemoth.esp
GameFile19=Syc_HerbalismforPurists (Pearl Bug Edit).esp
GameFile20=Syc_HerbalismforPurists_BM.esp
GameFile21=Syc_HerbalismforPurists_TB.esp
GameFile22=Vality's Ascadian Isles Addon (Texture Fix Edit).esp
GameFile23=Vality's Bitter Coast Addon (Texture Fix Edit).esp

Also, I'm not sure if it normally does this, but the game files in the .ini are not in the order I set them in with the Nexus Mod Manager.

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Sarah Edmunds
 
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Joined: Sat Jul 08, 2006 8:03 pm

Post » Fri Jan 10, 2014 9:07 am

OK. So Steam and using Nexus Mod Manager. Yikes. I've really no experience with NMM but it causes a lot of grief over on the Oblivion side, from what I've read, so I really don't know how it copes with Morrowind...

I'd suggest moving your Morrowind location out of Program Files, options:
https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129
http://stefanjones.ca/steam/
http://www.traynier.com/software/steammover/

Whilst I have Steam I've never done this myself. Maybe someone with more experience on the Steam side will pipe up?

It looks like your BSA is properly registered ("Archive 2=Flora Glow.bsa") but for some reason isn't being picked up by Morrowind (errors like "Model Load Error: Meshes\fg\flora_bc_podplant_03.nif cannot load file in Meshes\fg\flora_bc_podplant_03.nif" all those with "fg" in the path relate to Flora Glow). That makes me think you're being affected by http://www.symantec.com/connect/articles/folder-virtualization-concepts-windows-vista as the BSA registration's not being picked up. Hence the suggestion to move out of Program Files.

[Edit: Oh, and the INI shows files in alphabetical order not load order]

[Edit2: Hmmm, http://www.gamesas.com/topic/781497-vistawindows-7-problems/#entry11352753 maybe a safer option]
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Jason Wolf
 
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Joined: Sun Jun 17, 2007 7:30 am

Post » Fri Jan 10, 2014 2:06 pm

Alright, thanks! I know NMM was working fine at least up until now, to my knowledge. I don't download much fromt he Nexus itself, though. I manually put everything in the data folder if I can.

Steam is kind of a problem, I wasn't sure if I could move any of it and keep it all working, but what you've sent shows that I can. Thanks! I'll try moving stuff and see how it turns out.

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Nathan Hunter
 
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Joined: Sun Apr 29, 2007 9:58 am

Post » Thu Jan 09, 2014 11:16 pm

Check that link in my "Edit2", it looks the least painful way to go
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LijLuva
 
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Joined: Wed Sep 20, 2006 1:59 am


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