[Beta] Large Quest Mod - Need Testers!

Post » Sat Jan 11, 2014 5:20 pm

The Ascadian Isles, the jewel of civilization upon the island of Vvardenfell. From the canols and cantons of Vivic, to the busy markets of Suran, to the farms of Pelagiad and the docks of Ebonheart, can it be said that there is any more prosperous a region on all of Vvardenfell? Yet not all is opulence and happiness in the Ascadian Isles, its citizens have many a problem of their own. From the victimized and helpless, to the tyrannical and bullying, all sorts of men and mer call the Ascadian Isles home, all searching for a hero, a savior, or just an easy mark. Friends separated, lovers forlorn, and thieves abound. Will you be their salvation? Or their destruction? Well now, that’s for you to decide isn’t it?

Summery:

Greetings and salutations, I don’t know if this introduction is necessary, but I’m the author of such mods as “The Haunted Tavern of the West Gash”, “Redaynia Village” and quest mods such as “Of Justice and Innocence” and “A Hermit’s Request”. I’m also the server owner of the Morrowind-ish Minecraft server “Kingdoms of Resdayn”, but I doubt any of you care about that. Today I’m unveiling, to a degree, my first large quest mod, and I require between twelve and twenty beta-testers to go through and help me catch mistakes. I won’t give away the name of the mod just yet, I want that to be a surprise when it actually releases, but I can tell you that so far there are 20 working quests implemented, involving 65 NPCs, 14 dungeon interiors and a single house interior, over 107,000 words of dialogue and quest documents, and about 140 scripts. This is only the first beta, the finished mod will have over 35 quests, and already I’ve written 145,000 words total on the project, but I thought it best to limit the scope of the first beta to just 20 quests in order to catch as many bugs, grammatical mistakes, spelling errors, and potential mod conflicts as possible. If you liked any of my past mods, chances are pretty high you're going to like this one, even if it's only in beta at the moment.

As this is a beta, not everything has been implemented yet, some quest documents are still missing, and NPCs will often reference future quests that haven’t been added in. Regardless, the priority of this beta test is to 1) Find quest bugs. Most of these quests either have multiple-endings or multiple-paths to play them, so there’s quite a bit of potential for bugs to be lurking about on rarely used endings/paths. 2) Find grammatical mistakes and misspellings. With over 107,000 words of dialogue and quest documents, you can imagine that one set of eyes isn’t going to catch everything, not even close. I’d estimate there’s at least a couple of hundred grammatical errors around, though devil if I can find them all. 3) Mod Conflicts. I always try to make my mods as compatible with every other mod out there as possible, so if there’s a conflict, I want to know about it. 4) Lag. I want people to be able to play my mods on a wide variety of systems, including low-end ones, but I have a terrible habit of making overly-detailed interiors that can lag like crazy, so I need feedback on what, and where, lag is happening at. 5) General Quest Design Feedback. I need to know if people actually like this kind of thing, or if they think the design of the quests are overly simplistic and what I could do to fix that.

In any event, if you’re interested in trying out the beta of this large quest mod, please let me know! And be prepared for a heavy time investment, my last test run with trying to do every quest ran for seven hours, and I wasn’t reading very much and certainly not exploring or looking out for any of the myriad number of unique items I populate dungeons with. You don't need to submit feedback right away though, this mod is going to be in beta for a while. This project represents about 500 hours of pure development work, and I’ve already spent around an additional 70+ hours doing mod testing, so any help is greatly appreciated and I will, of course, give you credit in the final release!

I know most of you are probably going to be participating in a different beta this weekend, so thanks for taking to time to read about this! :smile:

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Gwen
 
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Post » Sat Jan 11, 2014 7:36 am

What a surprise! I had no idea you were working a big quest project!

I can't commit to testing the mod for you, due to RL and other modding "obligations"; but I wish you luck on completing your next masterpiece and look forward to experiencing it for myself!

By the way, I just might drop by your Minecraft server. I haven't played Minecraft at length for a while, but I'm always on the lookout for a good server. So don't be surprised if you see Melchior_Dahrk drop in. ;)

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Mr.Broom30
 
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Joined: Thu Nov 08, 2007 2:05 pm

Post » Sat Jan 11, 2014 3:31 pm

Thanks, I wouldn't expect you to test it, you're working on Lyithdonea! That's far more important that my quest project I think, I've never commented on it before (I am a man of few words after all), but I've been keeping track of your progress with the Azurian Isles for quite some time. It looks absolutely amazing, and should definitely take priority! :)

Also, I've added you to the server's whitelist. We try to keep a friendly atmosphere, and that's easier to do with a whitelist up. We'd love to have you around though, plenty of Morrowind players on there but almost no Morrowind modders, it's quite annoying.

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Elea Rossi
 
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Joined: Tue Mar 27, 2007 1:39 am

Post » Sat Jan 11, 2014 5:14 am

I cannot commit myself to beta testing of your mod for the same reason as MD (not modding just RL), because the RL has taken a drastic turn lately and right now I'm playing a modded game with NoM for the very first time. However should I ran into any issues in my current game that cannot be solved than I'll a least consider to become a beta tester.

I hope you'll find some beta testers and keep up the good work! :smile:

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Devin Sluis
 
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Joined: Wed Oct 24, 2007 4:22 am

Post » Sat Jan 11, 2014 9:19 am

I'm sorry to be the third one with the same response, but I'm currently in the middle of my exams, so I cannot help with testing right now.

But I would like to ask, if it is not secret, will your mod add/modify noticably any exterior? I played most of your mods and I know you didn't modify exterior much but I can imagine this to be hard with such a large mod.

Also, is there any web page about your server? I have been looking for a server to play on for some time. But no need to hurry, I need to finish the exams first :smile:

EDIT: Nevermind, just looked at your signature :D

Btw. do you run any mods there?

Sorry for going off-topic :smile:

Good luck with the mod :wink:

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Sheila Reyes
 
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Post » Sat Jan 11, 2014 7:39 am

Holy jebus h christ! Thats an average novel! I think you need to try your hand at writing a book or two.

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Katharine Newton
 
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Joined: Tue Jun 13, 2006 12:33 pm

Post » Sat Jan 11, 2014 8:11 am

He really does. Anyway, Dark, I happily will test this, as I've got a good amount of free time before school starts, and a bit after.

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Barbequtie
 
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