Amulet Of Scrye quest problem

Post » Tue Apr 27, 2010 5:09 pm

Well,im seriously stuck in the middle of Velos Ancestral Tomb trials quest. (literally- the doors are closed during the quest and teleportation doesn't work)
If anyone played Amulet Of Scrye- i can't complete the second trial.
I readed the walkthrough, which said i have to stay for 10 seconds on that praying stool.
I did so and there goes nothing.
Im really running out of imagination there.. unless im really missing something, that must be a bug/conflict/whatever.
Any ways to complete the quest with console then?
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Avril Churchill
 
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Post » Tue Apr 27, 2010 5:08 pm

It's been ages since I last looked at the mod, but after taking a look at the source I believe typing this in the console should help.

Journal "_IVZA_04_FourTrials" 25
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Manuela Ribeiro Pereira
 
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Post » Tue Apr 27, 2010 4:33 pm

I just recall that it took some time until I found out what to do there. Was it going into sneak-mode as kind of a praying-mode? Or did I have to click one of the statics, to read a book, sheathe my weapons, turn off my clothes, ... I do not know.

You may open the console and type TFH (toggle full help). Then if you hover with the cursor over the praying stools (or other statics), you can see if there is a script on it. If so: touch it or something.
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Blessed DIVA
 
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Post » Tue Apr 27, 2010 2:53 pm

I just recall that it took some time until I found out what to do there. Was it going into sneak-mode as kind of a praying-mode? Or did I have to click one of the statics, to read a book, sheathe my weapons, turn off my clothes, ... I do not know.

You may open the console and type TFH (toggle full help). Then if you hover with the cursor over the praying stools (or other statics), you can see if there is a script on it. If so: touch it or something.


The stool or some invisible and intangible object had a script in it. During the praying the distance from the player to the object (at most 150 units) may not change. If the player changes the position at all, the timer is reset. In hindsight, I should've implemented the script differently.

I also recall that the standing still worked only in first-person mode. I intended the script to check only that the player stood still, so no fancy sheathed weapon / sneak mode checks or anything.
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Alba Casas
 
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Post » Tue Apr 27, 2010 7:58 pm

Very nice mod, I played years ago and liked it a lot, nice to see you here, author!
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Rudy Paint fingers
 
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Post » Tue Apr 27, 2010 2:36 pm

Second that. Amulet of Scrye really has been ... different. :touched:
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T. tacks Rims
 
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