Scene trouble.

Post » Sun Jan 12, 2014 4:11 pm

I have an annoying problem involving phases with scenes.

I have my execution scene setup where my spectators arrive at the location first before the actual lopping off of the head takes place. This I've done well. However, my spectators will not stick around through the whole procedure. Usually leaving before his head is removed, or immediately after. I want them to hang around a bit before leaving. I understand they are just running their alias packages after their scene package is done. I haven't figured out how to get them to stick around longer. I've tried adding Action timers, and even extending their package actions to about 4 phases long, but it'll end when the execution is done(phase 1). Extending the execution to phase 4, and the results are still the same.

An easy fix for this is making it entirely scene driven with no alias packages, but as they will now be part of the city population, I want them to do a bit of sandboxing/whatever I assign them to do before and after executions.

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ChloƩ
 
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Post » Sun Jan 12, 2014 1:59 am

So if I understand correctly you are making them view the scene with scene packages? You should be able to 'delay' the end of the scene (Assuming nothing else important needs to immediately happen; as otherwise it would be important to end the scene and 'release' anyone involved ASAP).

Do you mind providing a screenshot of your setup for the end of your scene? Setting up an action timer to make the end 'hang' for a bit should be very simple.

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evelina c
 
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Post » Sun Jan 12, 2014 2:58 am

http://zassyen.net/images/SceneSS.png

Despite the action being 30 seconds, she at most, stands there for about 2 or 3. As a matter of fact, she processes her alias package after phase 1 ends, and then turns around to do the scene package for phase 2, totally killing the flow of the scene.

And yes, I'm making them view the scene through packages.

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Taylrea Teodor
 
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