Custom Perk how to?

Post » Mon Jan 13, 2014 1:57 am

I'm trying to make a perk which should work something similar like this:

whenever you inflict damage with a spell (with custom keyword) player is healed of X% max health

any idea?

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Jerry Jr. Ortiz
 
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Post » Mon Jan 13, 2014 1:28 am

Like an Absorb Health or Transfer Health spell?

I have done this sort of thing with weapons for inflicting extra damage against specific enemy types. I did it with a hidden perk similar to the silver wep perk and script that does extra damage to undead OnEquip.

You should be able to do this sort of thing with a Hidden Perk when the spell is equipped, but I have never tried it with a spell. I think the enchanted weapon effect Absorb Health would be a base, with the hidden perk to apply that effect to your spell when the spell is equipped and used. But I do not know if you can heal yourself with a % of damage done or if you would need a flat bonus or a multiplier, such as 0.3x, so you heal with 1/3 of the damage you do.

You could just use the Absorb Health weapon effect and turn it into an Absorb Health spell effect.

Unless I have misunderstood and you want a Perk to go in the Necromancy branch of the Conjuration tree and apply this effect to ALL spells that do damage.


But there are others here who know more about it than me.

~.~

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Andy durkan
 
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Post » Sun Jan 12, 2014 10:01 pm

Is the custom keyword being added to existing spells?

To heal a percentage of max health, the heal effect would have to be script based

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Fiori Pra
 
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Post » Mon Jan 13, 2014 7:42 am

yep shadey you understood it perfectly :D

I was thinking of scrupt too but no idea how to start

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Yvonne
 
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