I looked all over the place including Google. I don't know if anyone else has experience this problem or not.
I have made in Blender from scratch a vehicle and turned it into a .nif through 3ds Max nif plugins successfully. This is my second mod that I'm working on.
I am modding for Skyrim.
Okay, I replaced the horse.nif with my custom vehicle and used the horse animations. I successfully hooked up the mod in the CK, I created a new Race for my vehicle, used the horse file in Actor tab, replaced it with my vehicle, then replaced all of the original horse sound effects with my own custom made sounds, did the Impact and Footstep hook up thing, the WHOLE 9 yards, then went to test it in the game to find out that the vehicle is still using the original horse sound files.
Why is that? Did I miss something? What can I do to resolve that so I can hear my own sounds?
Thanks