Magic, and how it has been effectvely neutered in Skyrim is a hot topic for debating. What do you think Bethesda needs to do for future TES games regarding magic and the various applications of it? Destruction magic is VERY inefficient end game, especially on higher difficulties and that is an undeniable fact. Smithing provides a permanent buff to melee damage and enchanting provides an elemental buff to melee damage while alchemy only provides a short-lasting buff to destruction spell damage.
Yes, there are magic enhancing/balancing mods and various overhauls out there but I don't like overhauls unless it's a graphic overhaul. I never have and I never will.