perhaps and for sure it is too late to discuss, but what fight animations would you best expect from ESO?
I got two ideas:
- (simple) Random moves, especially important for dual handed and single handed weapons. Also for daggers, but daggers are easier to make some random swipes. Such random moves would make game look like not repetitive task and would simulate character to do some planned fight. By random moves I mean that sword might go higher or lower, from right to left and reverse.
- (more complicated) Witcher style (just in short for those who did not played: when right time come you need to click attack - not earlier and not later, also character is learning new moves and when right clicked in series then does more impressive combinations). It could make sword glowing shortly in the time when attack must be clicked (only for character player). This is quite interesting option, because you need to watch and not just furiously click on attack.
I think (but I'm not other MMO expert) in many other MMO style of fight animations is not important (so in tab targeting just some random moves is enough and nobody pays much attention to it), but in ESO it becomes very critical factor as direct fight (also in 1st person - it is also effect of adding 1st person) is one of the major elements of game (sorry for my English, hop you got what I mean).
Any other ideas to make fighting style more natural looking? What about mages and healers?
Other topic, but related: depending on body style / race assign different run/walk animations, so when group runs it is not like all move in the same way.
I know both would be extremely demanding to do for developers, but may be worth effort.