I noticed a weird issue after adding PirateLords Creatures XI to my MOD list.
While new creatures spawned, when I entered towns something felt bad. At first I didn't know what it was but then I figured it out:
the silt striders were silent.
No howling or roaring, the so Morrowind typical sound was gone.
I installed again on an Creatures XI untouched file, there I made a save in town where I checked if striders were ok. They mute as I enter the cell.
I asked PirateLord, he assured me the silt striders are not affected by Creatures XI.
Could anyone give me a hint how to narrow it down, maybe it's a sound script activator problem because somtimes there are vermin-creatures spawned in town near the silt strider port.
My mod list:
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm
_005_ GDR_MasterFile.esm
_006_ Texture Fix - Bloodmoon 1.1.esm
_007_ Texture Fix 2.0.esm
_008_ Rise of House Telvanni.esm
_009_ Poorly Placed Object Fix 1.2.esm
_010_ TR_Data.esm
_011_ TR_Mainland.esm
_012_ master_index.esp
_013_ SirLuthor-Tools.esp
_014_ Unique Banners and Signs.esp
_015_ Better Bodies.esp
_016_ Windows Glow.esp
_017_ Key Replacer Trib & BM.esp
_018_ Loincloth_top_ pkg2.esp
_019_ JEB_muffin_fix.esp
_020_ Barabus' fireplaces 2.esp
_021_ Windows Glow - Tribunal Eng.esp
_022_ tanktop.esp
_023_ ALDagothOutfit.esp
_024_ Windows Glow - Bloodmoon Eng.esp
_025_ Windows Glow - Raven Rock Eng.esp
_026_ WA_Signy_Signposts(!).ESP
_027_ AtmosphericSoundEffects-3.0-Tribunal.esp
_028_ abotWindowsGlow.esp
_029_ Statue Replacer - Normal.esp
_030_ bones.esp
_031_ Shieldfx.esp
_032_ Book Jackets - Morrowind.esp
_033_ Book Jackets - Tribunal.esp
_034_ Book Jackets - Bloodmoon.esp
_035_ Better Clothes_v1.1.esp
_036_ NewBlood_MwTbBm1.1.esp
_037_ Neo's Unique Creatures.esp
_038_ Frost_atronach_solsthiem.esp
_039_ Vality's Balmora Addon.esp
_040_ BetterClothesForTB.esp
_041_ LGNPC_TelMora_v1_30.esp
_042_ correctUV Ore Replacer 1.0.esp
_043_ LGNPC_VivecFQ.esp
_044_ Eyren_Robes.esp
_045_ Psy_VGR_Armour.esp
_046_ Emma_bret_headp2.esp
_047_ SSlave_Companions.esp
_048_ MA_snowprincetomb_v3.esp
_049_ Vurt's Grazelands Trees.esp
_050_ LGNPC_TelUvirith_v1_20_UI.esp
_051_ Bloated Caves.esp
_052_ Better_Sounds.esp
_053_ Uvirith's Legacy_3.2.esp
_054_ Creatures.esp
_055_ NOM3fix.esp
_056_ SSE_NOM.ESP
_057_ UL_BookJackets_Add-on.esp
_058_ UL_3.2_MWSE_Add-on.esp
_059_ UL_3.2_RoHT_1.52_Add-on.esp
_060_ UL_3.2_TR_SE1.5_Add-on.esp
_061_ Spirit's MGSO Daedric Armor Fixes.esp
_062_ Daedric Tweaks.esp
_063_ DXM_masterindex_journalfix.esp
_064_ Better Skulls.ESP
_065_ Particle Arrow Replacer.esp
_066_ Graphic Herbalism.esp
_067_ ExcellentMagicSounds.esp
_068_ almalexia armor.esp
_069_ Psy_UniqueDremora_T.esp
_070_ More Better Clothes.ESP
_071_ DreadKnight.ESP
_072_ Golden Gold.esp
_073_ Animated Morrowind.esp
_074_ TroubleWithMilie.esp
_075_ New Voices.esp
_076_ Vurt's Ashlands Overhaul.esp
_077_ abotWhereAreAllBirdsGoing.esp
_078_ Sleepers, Awake!.esp
_079_ Antares' Creatures - Trolls!.esp
_080_ Antares' Creatures - Treant.esp
_081_ Antares' Creatures - Frost Giant.esp
_082_ Building Up Uvirith's Legacy1.1.ESP
_083_ guarskin_drum_replacer.esp
_084_ LeftGloves_Addon_v2.esp
_085_ mel_teleportPlugin_1_3.esp
_086_ UniqueFinery.esp
_087_ Draugr Deathlord.esp
_088_ Unique Jewelry and Accessories.esp
_089_ True_Lights_And_Darkness_1.0-NoDaylight.esp
_090_ Clean MCFC_1.0.esp
_091_ imperial chain fix.esp
_092_ UF_HortRobeF001.esp
_093_ Antares' Creatures - Frost Monarch.esp
_094_ Vurt's BC Tree Replacer II.esp
_095_ RoHT NoM v3 Addon.esp
_096_ Antares' Creatures - Hill Giant.esp
_097_ New Bodies - Mature.esp
_098_ Female Armor - Complete.esp
_099_ Better Weapons and Armors.esp
_100_ OTR_Coast_Variety.esp
_101_ STA_guides_replacer.esp
_102_ MW Containers Animated.esp
_103_ mel_teleportPlugin_1_3_Patches.esp
_104_ Sotha Sil Expanded.ESP
_105_ AkulakhanCloud (Optional).ESP
_106_ sm_Morokei.ESP
_107_ NOM 3.0.esp
_108_ NoM_BF Compatibility Patch.esp
_109_ Merged_Objects.esp
_110_ Creatures Merged Objects Fix.esp
_111_ Mashed Lists.esp
I used the Creatures Merged Object Fix witch I didn't include in Mashed List and Merged Object creation.
Will try without it, but not sure if this will affect anything.