enemies behind invisible barriers

Post » Tue Jan 21, 2014 1:25 pm

I have a mod that spawns enemies and has them come at the player, but I have recieved some feedback from some of my players that is some what stressing. In my mod the player has to defend a small house in a cave from dragur that spawn from the surrounding tombs. thing is I didn't want to make entire tombs and have them load with everything else, so I just made the begginings or a tomb and put an invisible barrier to keep the player from wandering in. The problem that I have been hearing is that some of the ranged enemies that spawn will sit behind the invisible barrier and shoot at the player, and it's very hard to get them out. So I need to find a solution to this issue, and I am open to suggestions. I haven't been able to find a solution that works both as a game mechanic and is a believeable entrance to a tomb.

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RUby DIaz
 
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Post » Tue Jan 21, 2014 10:35 pm

add a travel to (first point outside your barrier) procedure to the top of your package, check "ignore combat" on that procedure.

this should actually do it (your barrier should best be set to not let them back in though)

edit: guess you could also leave ignore combat unchecked and check "don't draw weapon" or what that was instead, they should be hostile right away then, but not draw before reaching your point x

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courtnay
 
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