It seems that most weapon type perks scale very poorly, except maces. Swords' Bladesman does critical damage, which is based off of base damage, so it does little (relatively) once you start upgrading. Axes' Hack and Slash gives bleeding, but that's fixed to a fairly small number.
Maces' Bonebreaker, on the other hand, ignores armor (-25/50/75%). Armor reduces the damage of a physical attack by a percentage. Therefore, Bonebreaker seems to scale by providing a percentage improvement to damage.
But I have no idea what enemy defense/armor ratings look like. Anybody know of a good resource for this?