I completely and utterly disagree!
CC allows smaller teams to beat a larger zergs if they play well (ie not break the ccs applied), without cc this is pretty much impossible which means that the most important factor in any battle becomes numbers rather then skill and coordination.
And if you think wow had too much cc you are mistaken, daoc (hailed by many to be the best pvp game to date) had 9 second stuns, 2 minute sleeps, 2minute roots, 2 minute diseases (reduced movement speed and healing received).
The difference is that you had no diminishing returns but a immunity (cc time *2 I think was the formula) which is the much better and more skillful system
and you had counters to every cc (sorcerer could "unsleep", healer could heal the disease etc).
Daoc wasnt viewed as among the best despite having that much cc but because of it.
Anyway by the looks of it there is more then enough cc for my taste and you really have to think about purging and thereby losing your offensive and defensive power or staying ccd