Some annoying things in Skyrim andor Solstheim

Post » Mon Jan 27, 2014 3:08 am

I found WAY too many old posts when I searched for Poison Resist, so I decided to just add another and vent at the same

time: Why is it that as a Bosmer (50% Poison Resist), wearing the Savior's Hide (supposedly another 100%) - I still constantly

get the "You have been poisoned" messages when hit by Frost Spiders? Effects don't last long, but the message bugs me.

Next is that you cannot Soul Trap the jumping/exploding/albino spiders in Solstheim.

Third is that the wiki article says you can buy the special pickaxe needed to mine Stalhrim in the Skall village - but the three

people there just sit around as if at a campfire (without the burning logs) saying they need to concentrate on the spell. Does

the place come to life only after some other quests are completed?

Fourth is the Rieklings hiding in sealed barrels, that break out when you get near - when my sneaking skill (muffled, of course)

is high enough to walk up close and attempt to pickpocket draugrs. What's up with that? But they are a great source of

Common level souls :)

Fifth is that the game starts playing music at the MAX volume, and only lowers it after a game is loaded. Aren't audio, graphics

and keyboard/mouse control settings written to some .ini file after changes are made? Shouldn't that get loaded before you are

asked to the select which saved game to load?

Sorry, this has been building up for days and I just had to vent. I would be interested in hearing any explanations, however.

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Rachel Cafferty
 
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Post » Sun Jan 26, 2014 6:08 pm


You can create them using a device found in a cave. They are stores under the "Scrolls" tab. Therefore they aren't considered living creatures but more of a tool
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Marguerite Dabrin
 
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Post » Sun Jan 26, 2014 7:17 pm

1. it is because of the way the poisoning thing works. you ARE Still being poisoned, it just does nothing.

2. cause they are created and do not technically HAVE a soul.

3. yeah, you have to do more of the questline

4. it is, again, the way it works. They still might not see you, but it is the way they spawn

5. this is an issue with many pc games, Dragon age, NEverwinter nights, etc all have the same thing happen

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Wayland Neace
 
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Post » Mon Jan 27, 2014 12:00 am

I was always bothered by the excessive random encounters on the island, they happened too much. i dunno maybe because of the small size of Solstheim. like the MT guys going after you if you're in the Dark Brotherhood. that was a nice touch, but it happened almost every time i tried to wonder Solstheim.

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Bambi
 
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Post » Sun Jan 26, 2014 10:51 pm

Get Hevnoraak.

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Zosia Cetnar
 
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