The one thing I want to know more then anything else about B

Post » Wed Apr 28, 2010 10:56 pm

And this is what I believe is the thing that has pushed back production until spring. The maps. I want to know about the maps. These maps determine the story length. The amazing thing about the scope of this game is the interactivity with every set piece on every map. Everything can be climbed over. There are game testers somewhere just jumping over tables in different rooms over and over and over and over. As every body type. Jumping from ledges and doing slides and turning and shooting as they slide over and over and over and over. There's gotta be a lot of maps. My uncle tested for sony and I told him about brink and he said he wasn't suprised it's taking so long. Half the time studios would just take a feature like SMART out of the game or SEVERELY limit it so they can release the title on time.

I'd like any of you who are fans of QW:ET to speculate on the maps because apparently SP are perfectionists. They scrap maps if they don't think they are perfect. If that happens then storyline with get rewritten and stuff will get pushed back further.

How many maps were in Quake ET?

When you think about it... how genius of them is it to use TWO sides of the same coin allowing you to basically use the same maps and experience a completely different game in a completely legitimate way?

It appears to me that Brink is going to be airport or container city. But there will be A LOT of maps. Care to comment? How many have been speculated upon? This is the only thing I haven't seen mentioned in interviews.
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Siobhan Wallis-McRobert
 
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Post » Thu Apr 29, 2010 1:24 am

Well, if this helps out at all, the campaign is said to take about 10 hours to play both sides. So 5 hours for each faction.
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phillip crookes
 
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Post » Wed Apr 28, 2010 5:48 pm

Well, if this helps out at all, the campaign is said to take about 10 hours to play both sides. So 5 hours for each faction.

What pace do you think that would be at? Like one side briskly actively powering through. Or both sides struggling to hold each other back the entire time?

I'm so stoked about Brink. Because you won't become sick of it from "repeat" syndrome because there will be so many avenues to take to the finish.
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Setal Vara
 
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Post » Thu Apr 29, 2010 6:51 am

What pace do you think that would be at? Like one side briskly actively powering through. Or both sides struggling to hold each other back the entire time?

I'm so stoked about Brink. Because you won't become sick of it from "repeat" syndrome because there will be so many avenues to take to the finish.

Since its the Devs saying it, I imagine its 10 hours at a pretty casual pace. SD hasnt exaggerated any of the game features like some other companies do, but it wouldn't look very good to say "you can beat each campaign in 3 hours if you plow through all of your enemies".
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Chris Jones
 
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Post » Wed Apr 28, 2010 8:19 pm

But the replay value is EXTREMELY HIGH. Gears of War 2. I'll play horde mode over and over and over. And the Vs. activities are fun too. Having the campaign actually BE the online/offline etc is going to blow my mind. I'm curious as to if the missions will be shorter or longer then I'd expect. It's never right on. But it's also determined by "Resistance" (lol) you face during the mission.
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Ellie English
 
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Post » Wed Apr 28, 2010 4:55 pm

Since its the Devs saying it, I imagine its 10 hours at a pretty casual pace. SD hasnt exaggerated any of the game features like some other companies do, but it wouldn't look very good to say "you can beat each campaign in 3 hours if you plow through all of your enemies".

Here is what Ed Stern said about the length of the story:

"If you think of it purely as a solo game and you’re not going to replay any of it and you only play through both of the storylines, you’re looking at about ten hours plus of gameplay. But it’s always tough to quantify that, I mean, is it like doing a speed-run? If you only play it solo and you’re only playing offline, it’s going to be a full-length game. Absolutely no question about it.

We’d like to think it has significantly greater replay value than recent titles, because that’s the great joy about multiplayer games; you’re playing the same maps again and again and yet they’re always different. Certainly, a goal in Brink is that you’ll play through one campaign and you’re probably want to play through the second campaign and it’s different because even though it’s the same map, you’re playing on the different side, and then you unlock a different body type so you’re playing tactically now, and then of course you can play different classes.

What we’re passionate about is the way PC multiplayer games provide such a variety and repeatability of experiences, but previously it’s been difficult for console gamers to access that."



How many maps were in Quake ET?

Quake Wars shipped with 12 maps. A game usually lasted at least 10-15 min. but a lot of times it was longer. Going by the 10 hour playtime suggested by Stern, and assuming Brink shipped with 12 maps, and you had to play each one twice (once for each faction) and assuming you won every game and had minimal downtime, each game (map) would last 25 minutes, give or take.
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sw1ss
 
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Post » Thu Apr 29, 2010 2:21 am

Here is what Ed Stern said about the length of the story:

"If you think of it purely as a solo game and you’re not going to replay any of it and you only play through both of the storylines, you’re looking at about ten hours plus of gameplay. But it’s always tough to quantify that, I mean, is it like doing a speed-run? If you only play it solo and you’re only playing offline, it’s going to be a full-length game. Absolutely no question about it.

We’d like to think it has significantly greater replay value than recent titles, because that’s the great joy about multiplayer games; you’re playing the same maps again and again and yet they’re always different. Certainly, a goal in Brink is that you’ll play through one campaign and you’re probably want to play through the second campaign and it’s different because even though it’s the same map, you’re playing on the different side, and then you unlock a different body type so you’re playing tactically now, and then of course you can play different classes.

What we’re passionate about is the way PC multiplayer games provide such a variety and repeatability of experiences, but previously it’s been difficult for console gamers to access that."


Even if the game was offline only I could see people playing it over and over. Switching classes experimenting with different strategies. Trying different weapon combos. Words don't describe how excited I am for this game that is 4 to 6 months away.
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Dorian Cozens
 
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Post » Thu Apr 29, 2010 5:22 am

Quake Wars shipped with 12 maps. A game usually lasted at least 10-15 min. but a lot of times it was longer. Going by the 10 hour playtime suggested by Stern, and assuming Brink shipped with 12 maps, and you had to play each one twice (once for each faction) and assuming you won every game and had minimal downtime, each game (map) would last 25 minutes, give or take.

Are you sure that in each individual game players are forced to play both resistance and security? The way I imagined it is you play only as one side for the match, and it's random. For instance, some games you play blue team, others you play as red team, but you don't play both in one single match, so games wouldn't be 25 minutes long but most likely 10 - 15 minutes long like most online FPS games. Translate blue and red into Brink terms.
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Amber Hubbard
 
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Post » Thu Apr 29, 2010 7:42 am

Are you sure that in each individual game players are forced to play both resistance and security? The way I imagined it is you play only as one side for the match, and it's random. For instance, some games you play blue team, others you play as red team, but you don't play both in one single match, so games wouldn't be 25 minutes long but most likely 10 - 15 minutes long like most online FPS games. Translate blue and red into Brink terms.

The time period given (10 hours) was for playing one faction, then starting the game over and playing the other faction.

There is a "stopwatch mode" where you play one side then the other for each map though. Its mostly for competitive players, in case the maps are unbalanced one way or the other.
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Matthew Barrows
 
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Post » Thu Apr 29, 2010 6:48 am

What Shadow said. Also, games probably have a time limit of 30 minutes or they start with 10 minutes for the first objective, giving extra time if it's completed.
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Bereket Fekadu
 
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Post » Thu Apr 29, 2010 8:19 am

Are you sure that in each individual game players are forced to play both resistance and security? The way I imagined it is you play only as one side for the match, and it's random. For instance, some games you play blue team, others you play as red team, but you don't play both in one single match, so games wouldn't be 25 minutes long but most likely 10 - 15 minutes long like most online FPS games. Translate blue and red into Brink terms.

You have to play either Resistance or Security for the campaign, and for freeplay, you can swap teams in-game, but you also still need to play 1 or the other. - And it would still be around 25 minutes per game.

- Stern said that if you play through both campaigns, it would take around 10 hours.
- Assuming Brink has 12 maps like Quake Wars did, and assuming you need to play each map twice (once for each campaign) that would essentially be 24 maps.
- 25 (minutes) x 24 (maps) = 600 (minutes)
- 600/60 = 10 hours for both campaigns
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Sweet Blighty
 
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Post » Wed Apr 28, 2010 4:58 pm

im not worried about the ammount of maps they will obviously be releasing expansions. aslong as the gameplay is smooth im good till diablo 3 comes out
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James Rhead
 
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Post » Wed Apr 28, 2010 11:53 pm

One of the Dev diaries has a little preview of a reactor map and I believe a few others. Searching now.
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evelina c
 
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Post » Wed Apr 28, 2010 5:05 pm

I know there is a map that has an underground aquarium in it.
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Stacyia
 
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Post » Wed Apr 28, 2010 6:58 pm

I know there is a map that has an underground aquarium in it.

There is an underground map NAMED aquarium, but the couple screenshots I have seen of it only show the inside of what looks like matinence tunnels.

Here's the reactor gameplay footage http://www.youtube.com/watch?v=Mho-QeFh0Kk
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Lucie H
 
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Post » Thu Apr 29, 2010 2:58 am

There is an underground map NAMED aquarium, but the couple screenshots I have seen of it only show the inside of what looks like matinence tunnels.

Yes, that's the one. Ham said it has an underwater aquarium in it - hence the name. It is the first level you play for both factions.
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Dezzeh
 
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Post » Thu Apr 29, 2010 6:05 am

Yes, that's the one. Ham said it has an underwater aquarium in it - hence the name. It is the first level you play for both factions.

Hmm, missed that quote. And I had thought that Container city was the first map.
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Scarlet Devil
 
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Post » Thu Apr 29, 2010 1:47 am

Hmm, missed that quote. And I had thought that Container city was the first map.

Ham starts talking about it at 6:20 in the podcast (the link above the video) - http://www.gamecrashers.net/2010/09/11/pax-developer-interview-brink/
The whole podcast is pretty good.
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Verity Hurding
 
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Post » Wed Apr 28, 2010 7:46 pm

We are sure that the following maps exist:

- Airport
- Shipyard
- Container City
- Reactor
- Aquarium (If I remember correctly, Aquarium was the name of the sewer system)

We guess that following maps exist:

- Founders tower (Not sure if it's confirmed)
- ...
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Imy Davies
 
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Post » Thu Apr 29, 2010 2:04 am

You have to play either Resistance or Security for the campaign, and for freeplay, you can swap teams in-game, but you also still need to play 1 or the other. - And it would still be around 25 minutes per game.

- Stern said that if you play through both campaigns, it would take around 10 hours.
- Assuming Brink has 12 maps like Quake Wars did, and assuming you need to play each map twice (once for each campaign) that would essentially be 24 maps.
- 25 (minutes) x 24 (maps) = 600 (minutes)
- 600/60 = 10 hours for both campaigns

Wraith :intergalactic:
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Symone Velez
 
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Post » Thu Apr 29, 2010 9:46 am

Wraith :intergalactic:


I C. So it had 12 maps it also had backstabs, either way we have no answers... yet.
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Pumpkin
 
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