I understand why enemy level scaling is used, it gives you a challenge no matter how of a level you get. The downside is that while my level is going up, I don't always feel any stronger. Instead of fighting a bunch of draugrs that I kill quickly with my fireball, now it's a bunch of dragur deathlords. It feels weird noticing how the enemy spawns are different because of my level, but I also can't auto-pilot through dungeons.
I ask this in the mod forum because there a lot of mod choices to affect level scaling or even remove it. What choices do you use? Does enemy scaling hurt immersion or is it necessary?