Faction locked territories & Player interaction

Post » Wed Jan 29, 2014 3:47 am

For people who don't know what faction locked territories are, basically, once you reach level 50 you will have the ability to further explore Tamriel. However, on your journey you will notice that once you reach other areas you will only see people from your faction and level and no other race will be seen on your travels. This makes me question if the territories that you visit will remain empty villages, that most likely you will never revisit until the next content update.

Why do I think this is bad?

The main reason I think this is bad because it seriously hinders player interaction. Sure, you may be a solo player, but a lot of people who wanted a multi-player ES game for player interaction and competition. The community is what makes the game good.

But it doesn't make sense to see other players from other races while exploring! A war is going on!

I thought the point to Elder scroll games was to make your own story, your own end game. Who is to say that you aren't one of many who hope for peace in the war? So you choose to interact with other factions, even if it doesn't mean to quest with them, but instead being able to talk to them at least, without their villages becoming deserted wastelands. Also, it doesn't make sense to be able to recruit another race into your guild, when you can't even see them.

How can we fix this?

My idea is not fully complete yet, but I am still focusing on different aspects and hope to get feedback on how you think this could work. When you're on a quest, you have the right to explore other territories. If you happen to cause havoc in the enemies territories, pvp will activate and there will be a bounty set on your head, encouraging players in that village to kill you. An icon will be displayed above your head, notifying players that their village is under attack by you. For the player who kills the the person with the bounty will receive a small/medium reward payment and XP. Not to mention there will be guards and reinforcements around your village to help, by drawing your weapon you will alert guards.

What happens if someone wants to troll villages? In high numbers as well?

People who troll will get tired of dying and the result will be degrading their armour and a long journey back from another wayshrine. I would recommend an instanced jail level, where if you consistently attack a village, you will be jailed for a period of time or you can bail yourself out for a pricey fee. Since pvp is primarily based in cyradil, for this reason anyone griefing should be held prisoner, not to mention it is also a nice feature that would go with the lore. This also opens up a lot of possibilities to theiving, pickpocketing and other stuff.

What if a high level player comes to our village of low level players, they would destroy us!

Level won't necessarily matter since anyone can pvp at any level in Cyradil as stated in the DEV video and still have a chance, plus your town will have npc and greater numbers to help you.

Wouldn't this interrupt our questing?

Not necessarily, a player cannot come in and directly attack you, PVP will only become active if the player happens to get caught by an NPC when drawing their weapon, they will react to it and a bounty will be set on the players head. After being caught, the player with the bounty on there head won't be able to attack any other player, unless the defending player attacks them. You could leave it to the NPC's, however, the defending players will have a choice to attack the bountied player, and the bounty on their head will encourage players to attack the bounty in greater numbers due to the reward.

Wouldn't players PVP in towns instead of Cyrodiil?

No, I wouldn't see this happening because Cyrodiil will be the main place for PVPing and players will have a "choice" to kill the player with the bounty on there head. PVP won't take place unless someone has a bounty on there head and no one will be able to attack each other unless someone is causing harm to their village. The bountied player won't be able to attack anyone unless they are provoked whilst they have a bounty on there head, thus PVP will be unfair in towns due to the unequal numbers, which it should be, to discourage players from trolling while still being able to explore and interact with players.

Why is there a need to see players from other factions?

The player interaction aspect. It may not fit fully with the lore, but it would make the game more enjoyable and homewtowns won't be left abandoned. More likely races will stay true to their terretories and remain there most of the time if they aren't exploring, thus if there is only three races that you can see, most other territories will be left as empty villages. It will also bring other opportunities and posibilities to the game such as trading with the enemies.

I'm open to all feedback and remember, this is just an opinion. I'm in no way bashing the game, i'm just stating advice that I feel would potentially make the game better.
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Scotties Hottie
 
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Post » Wed Jan 29, 2014 12:25 am

It is not changing, sorry. You can talk about it all you want, but it will be all for nothing.

Also, the reason you do not see anyone from the other alliance is because it is a separate layer/shard/etc and is at level 50.

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Joey Avelar
 
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Post » Wed Jan 29, 2014 3:34 pm

Is this 2012 again? Damn was just getting used to 2014.

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Emma Louise Adams
 
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Post » Wed Jan 29, 2014 3:02 am

Alright, I was just trying to give feedback on how to improve the game. Clearly you are not open minded and blinded by fandom than actually thinking of ways on how to improve the game. Most of us wanted a communtiy interacting game, which is the whole point of a multiplayer. WoW learned from their mistake and I hope Zenimax will. Restricting your faction from seeing other faction is pointless, leaving towns empty. Anyhow, helping other factions would be going against your own faction, so I don't see the big deal in allowing us to see other players even if they are the enemy. It's not impossible to impliment something like this. GW2 done it. "ESO needs to be unique" but limiting player freedoms and cutting player interaction isn't the way to go..
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Phoenix Draven
 
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Post » Wed Jan 29, 2014 3:51 am

I also agree that they should have allowed players to pick a race they wanted to play and not force friends to choose only three races from an alliance if they wanted to play together. Also, given that all other TES games had many options in races, to limit us to three within one faction is silly. I know they did this for the PvP aspect, but IMHO they went over-board with this one specific thing. Let us choose a race, and then let us choose an alliance. Make suggestions as to where each race might likely go, but don't force us into it. This could likely be my only major complaint with the game (other than no 1 handed weapon skill tree). But I repeat myself because I must have typed this in response to the last post about this topic, and the one before that..... and the one before that....

ad nausium, ad infinitum.

May the Divines bless us all.

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Michelle davies
 
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Post » Wed Jan 29, 2014 1:07 am


I'm glad to see that you're one of the people that are open to any ideas on how to improve the game. I don't mind not being able to quest with others from other factions, considering we are all at war. But making it when you can't even see any other races means towns will become dead NPC filled lands.
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noa zarfati
 
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Post » Wed Jan 29, 2014 12:22 am

ever since november of 2012 when i became aware that elderscrolls was making an mmo, i believed it should be open world exploration and open world pvp. it is a terrible and horific nightmare to me that they destroyed open world exploration and only after alot of backlash from the community did they create the 50+ and 50++ as a bandaid to make an attempt to recitfy the situation.

elderscrolls single player games are all about freedom to go where ever you like within the confines of the map and areas created within that piticular sp experiance. total freedom to not only explore every inch of the map but also to be any build of character you wish to create.

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Peter lopez
 
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Post » Wed Jan 29, 2014 9:14 am

i dont see it possible for this thread to get actual and true community results in the voting because ive never seen more than 60 people here on this forum at any one time. this thread and vote needs to be posted on thier official eso page or posted as a vote by personal email to all people who registered for the beta.

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GRAEME
 
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Post » Wed Jan 29, 2014 4:07 pm

No!... Don't even mention it! :'(

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Janeth Valenzuela Castelo
 
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