So i have a platforming puzzle, more like combat on small catwalks, and I want to prevent the player from shortcutting at a small junction. After they get to the end however i have no problems with them jumping down, through, or across.
Naturally I did some homework and found that collision layers were an easy thing to install. But is there a way to make it one way blocked and the other have no resistance?
I figure i could have triggers to enable to disable but that seems more complex than just altering the puzzle or seeing if there was such a thing as a one sided collision layer.